Import the scene graph, and find the worst gap between two branch points is zero
ROADMAP G1, scheduled early because it is a measurement input, and it paid for that immediately. 51.3 established that a ring's lookahead is accumulated out of pipe - wire and that a seek spends all of it, so what a branch point costs is set by the time since the last one. 55.5 rehearsed a seek on the machine and said out loud that it could not ask the question, because nothing here knew where the branch points are. They are everywhere, and 5.4% of them are free of charge to the player and not to us. Over 612 distinct transitions into a seek, taking the earliest instant each input window opens: worst 0.000 s, p10 0.950, median 3.473, best 82.497. 33 open on the first frame of a clip the disc SEEKED to -- press right as flaming_ropes.enter_room appears and you are in fall_to_death, two seeks with no play between them. 51.2's slack rule can therefore be answered NO by the content rather than by the buffer, and no amount of ring is a defence. It does not break the design. A branch on an empty ring costs the 2-record prefill, 149.7 ms at 488 KB/s, not the climb. What it removes is margin: at that rate in a 256 KB ring, 76% of this game's branch points arrive before the ring has refilled, and a 512 KB ring makes that 90%, because doubling the ceiling does not touch the surplus. The ring is not the lever; the surplus is. CORRECTION to FINDINGS 16: there is only one transcription. The SNES chapter set says in its own README that it is derived from DirkSimple, so the planned diff of two independent sources catches conversion errors only. Run anyway: durations agree 388/505 within a frame, branch structure 470/505, and of the 35 differences 16 are renames and 18 of the other 19 are that port dropping the arcade's diagonals. Zero transcription discrepancies, and none were findable. Two constraints on the input layer come free: the arcade needs eight directions, and the shortest input window is 98 ms against 54.4's 72.13/90.16 ms frame slot, so input cannot be polled on the frame tick. The coupling to outside source is contained to one file (USER DECISION). tools/import/scenegraph.py is the only code here that knows those projects exist -- their paths, table names, timing formulas, constants -- and it writes DLXSCENE1, this project's own schema, into gitignored tmp/ with the sources' licences inside it. tools/analysis/25_scene_graph.py reads only that. Nothing is vendored and nothing outside-derived is committed. The split was made after the measurement and the whole output was re-run byte for byte to show it moved no number. Both import gates are negative-tested: deleting one sequence upstream fails the 516/906 count, and closing the table early fails the constructor-end check, which replaced one that was vacuous. No 68000 code ran or changed; decode.bin is still 1,296 B at the same MD5. check.sh gains an import stage that skips when there is no checkout. ALL GREEN before and after. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
This commit is contained in:
@@ -126,6 +126,28 @@ at 488 KB/s a one-deep request queue gives away **6.8% of the pipe and underruns
|
||||
59 of 120 frames**, a two-deep one gives away 3.4% and underruns none — on a
|
||||
container whose whole surplus over the wire is 8.7% (FINDINGS 55).
|
||||
|
||||
**The scene graph is in, and the worst gap between two decision points is
|
||||
zero.** `tools/import/scenegraph.py` imports the arcade scene graph — 40 scenes,
|
||||
516 sequences, 906 input windows — and 5.4% of the game's 612 branch transitions
|
||||
open an input window on the first frame of a clip the disc *seeked to*, so two
|
||||
seeks can fall back to back with no play between them. A rule of the form "has
|
||||
there been enough play since the last branch" can therefore be answered no by
|
||||
the **content**, not by the buffer. It does not break the design: a branch on an
|
||||
empty ring costs the 2-record prefill, **149.7 ms at 488 KB/s**, not the climb.
|
||||
What it removes is margin — at that rate in a 256 KB ring, **76% of this game's
|
||||
branch points arrive before the ring has refilled**, and a 512 KB ring makes it
|
||||
90%, because doubling the ceiling does not touch `pipe - wire` (FINDINGS 56).
|
||||
|
||||
**Nothing outside-derived is committed here.** The scene graph is not
|
||||
redistributable from this tree; it is regenerated from a reader's own clones
|
||||
into gitignored `tmp/`, and `tools/import/scenegraph.py` is the single file in
|
||||
the repo coupled to those projects — everything downstream reads `DLXSCENE1`,
|
||||
this project's own schema, with the sources' attribution carried in it.
|
||||
DirkSimple is zlib (Ryan C. Gordon); the SNES chapter set is MIT (Chad
|
||||
Doebelin) and, by its own README, *derived* from DirkSimple rather than an
|
||||
independent transcription, which struck a cross-check this project had planned
|
||||
on for eight sessions.
|
||||
|
||||
**Current encode:** 496.7 KB/s at 29.19 dB, 1 frame of 120 over the 12fps
|
||||
budget, and that one is frame 0, the intra frame, late on purpose.
|
||||
|
||||
@@ -133,7 +155,8 @@ budget, and that one is frame 0, the intra frame, late on purpose.
|
||||
mounted) re-runs both display regression tests, the rate-control drift gate, the
|
||||
display-path coherency counterexample, a 120-frame 68000 decode on two CPU
|
||||
cores, the ring and paced-ring passes, the DMAC configuration gate and the
|
||||
load-time transforms on both cores, then prints `ALL GREEN`.
|
||||
load-time transforms on both cores, then imports and gates the scene graph
|
||||
when a DirkSimple checkout is present, then prints `ALL GREEN`.
|
||||
|
||||
## Reproducing this
|
||||
|
||||
@@ -316,6 +339,16 @@ tools/bench/c68k/ headless px68k C68K harness, a SECOND emulator for every
|
||||
which MAME cannot report. The Makefile's -no-pie and the
|
||||
harness's MAP_32BIT arena are load-bearing: C68K truncates
|
||||
host pointers to 32 bits.
|
||||
25 imports nothing itself: it reads the DLXSCENE1 scene
|
||||
table and reports the worst gap between two decision points,
|
||||
what the input layer has to survive, and what both cost in
|
||||
51.3's accumulated slack across explicit rates.
|
||||
tools/import/ the ONLY code in this tree coupled to somebody else's source.
|
||||
scenegraph.py reads a DirkSimple checkout (and optionally the
|
||||
SNES chapter XMLs) and writes tmp/scenegraph.json in this
|
||||
project's own DLXSCENE1 schema, with the sources' licences and
|
||||
attribution inside it. Nothing is vendored and the output is
|
||||
gitignored derived data.
|
||||
tools/media/ builds docs/img/ from a paced recording run
|
||||
tools/vasm/ vasm m68k assembler, binary plus source tarball
|
||||
tools/encoder/ hybrid VQ encoder and DLX3 container writer.
|
||||
|
||||
Reference in New Issue
Block a user