Measure the blit on the 68000: the 38% estimate was 53.6%
First 68000 instructions in this project to draw a pixel. Everything before this was GVRAM filled from Lua, which costs zero 68000 cycles, so the blit figure the whole CPU budget rests on had never been validated. Four variants of a full-frame 256x192 paint, timed in MAME and each also hand-derived from the MC68000 timing tables beforehand; the two agree to 0.006-0.43%, which is what makes the result trustworthy after this project's history of false-good measurements. V1 movem.l blit from a word-expanded RAM frame 446,286 cyc 53.6% V2 naive move.b/move.w per pixel 1,284,174 cyc 154.1% V3 write-only floor, no source read 225,789 cyc 27.1% V4 same writes in 4x4 block order 637,971 cyc 76.6% Scope: MAME's gvram_w/gvram_r carry no timing at all, so these are instruction cycles against zero-wait-state memory -- a floor, not a hardware prediction. V1's output snapshots pixel-exact through verify_frame256.py, closing FINDINGS 23.5. The V1/V3 gap shows reading the source frame is exactly half the cost, which makes the architecture question live: decode-direct-to-GVRAM needs no RAM reference frame and scales with the non-SKIP block fraction, crossing compose-then-blit at 70% of blocks changed. That fraction is now the top priority and is already a by-product of vq_hybrid.py's mode decision. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
This commit is contained in:
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-- Time the full-frame GVRAM blit (tools/bench/blit.s) on the emulated 68000.
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--
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-- This is the first measurement in the project where 68000 instructions, not
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-- Lua, put the pixels on screen. It validates (or kills) the 38% full-frame
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-- blit estimate the whole CPU budget rests on.
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--
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-- MEASUREMENT SCOPE. MAME's gvram_w/gvram_r (x68k_crtc.cpp:501,595) contain
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-- no timing whatsoever -- no wait states, no icount adjustment. So what is
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-- measured here is pure 68000 instruction cycles against zero-wait-state
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-- memory. Real X68000 GVRAM stalls the CPU; every number below is therefore
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-- a LOWER BOUND, not a prediction. Interrupts are masked (SR=$2700) so the
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-- IPL's timer and VBL handlers cannot steal cycles into the measurement.
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--
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-- Timing resolution is one video frame (1/55.46 s = 18.03 ms), because Lua
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-- gets no cycle counter -- luaengine.cpp exposes machine.time and nothing
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-- from device_execute_interface. Each variant therefore loops enough times
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-- to run ~4 emulated seconds, putting the granularity error near 0.4%.
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M = manager.machine
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SP = M.devices[":maincpu"].spaces["program"]
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local function load_mode()
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for _,p in ipairs{"../tools/bench/crtc_mode.lua","tools/bench/crtc_mode.lua","crtc_mode.lua"} do
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local f = loadfile(p); if f then return f() end
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end
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error("crtc_mode.lua not found")
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end
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local MODE = load_mode()
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local FLAG, VAR, ITER = 0x18000, 0x18004, 0x18008
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local SRCW, SRCB = 0x60000, 0x80000
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local GVRAM, GPAL = 0xC00000, 0xE82000
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local CPUHZ = 10000000 -- x68k.cpp:1133, 40_MHz_XTAL/4
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local FRAME12 = CPUHZ / 12 -- 833333 cycles at 12 fps
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-- Iteration counts sized so every variant runs ~4 emulated seconds.
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local PLAN = {
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{var=1, iter=100, name="V1 movem.l blit from word-expanded RAM (96KB read + 96KB write)"},
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{var=2, iter= 50, name="V2 naive byte-source expansion (move.b/move.w per pixel)"},
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{var=3, iter=200, name="V3 write-only floor (no source read at all)"},
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{var=4, iter= 60, name="V4 same 96KB of writes, issued in 4x4 BLOCK order (decoder access pattern)"},
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}
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local code do
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local f = io.open("blit.bin","rb"); code = f:read("a"); f:close()
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end
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local frame do
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local f = io.open("frame256.bin","rb"); frame = f:read("a"); f:close()
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end
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local function B(i) return string.byte(frame,i) end
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local W, H = B(5)*256+B(6), B(7)*256+B(8)
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local PAL0, PIX0 = 9, 9+256*3
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local YOFF = (MODE.height - H) // 2
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-- Identical packing to show_frame256.lua: shared LSB I chosen per entry.
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local function pal6(v) return ((v<<2)|(v>>4)) & 0xff end
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local function pack(r,g,b)
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local f = {r>>3, g>>3, b>>3}
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local best, bestI = nil, 1
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for I = 0,1 do
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local e = 0
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for c = 1,3 do
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local want = ({r,g,b})[c]
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local d = pal6((f[c]<<1)|I) - want
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e = e + d*d
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end
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if best == nil or e < best then best, bestI = e, I end
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end
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return (f[2]<<11)|(f[1]<<6)|(f[3]<<1)|bestI
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end
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local function T() local t = M.time; return t.seconds + t.attoseconds/1e18 end
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local function P(s) print("[BLIT] "..s) end
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local function setup()
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MODE.apply(SP)
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-- letterbox rows: GVRAM holds IPL leftovers, not zeros
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for y = 0, MODE.height-1 do
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if y < YOFF or y >= YOFF+H then
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local base = GVRAM + y*1024
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for x = 0, MODE.width-1 do SP:write_u16(base + x*2, 0) end
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end
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end
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for c = 0, 255 do
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local o = PAL0 + c*3
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SP:write_u16(GPAL + c*2, pack(B(o), B(o+1), B(o+2)))
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end
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-- Source frames in main RAM. SRCW holds one pixel per WORD with the index
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-- in the low byte; the high byte is left as-is because gvram_w masks it off.
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for y = 0, H-1 do
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local row = PIX0 + y*W
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for x = 0, W-1 do
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local px = B(row+x)
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SP:write_u16(SRCW + y*512 + x*2, px)
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SP:write_u8 (SRCB + y*256 + x, px)
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end
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end
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for i = 1, #code do SP:write_u8(0x10000+i-1, string.byte(code,i)) end
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P(string.format("loaded blit.bin=%d bytes, source frame %dx%d at yoff=%d", #code, W, H, YOFF))
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end
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local step, st, t0, snapped = 0, "boot", nil, false
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local results = {}
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local function launch(p)
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SP:write_u32(FLAG, 0)
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SP:write_u32(VAR, p.var)
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SP:write_u32(ITER, p.iter)
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local cpu = M.devices[":maincpu"]
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cpu.state["SR"].value = 0x2700 -- supervisor, ALL interrupts masked
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cpu.state["SP"].value = 0x8000
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cpu.state["PC"].value = 0x10000
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st, t0 = "running", nil
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end
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local function report(p, dt)
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local cyc = dt * CPUHZ / p.iter
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local pct = 100 * cyc / FRAME12
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results[#results+1] = {p=p, cyc=cyc, pct=pct}
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P(string.format("%s", p.name))
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P(string.format(" %d iterations in %.4f s -> %.0f cycles/frame = %.1f%% of a 12fps frame",
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p.iter, dt, cyc, pct))
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end
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SUB = emu.add_machine_frame_notifier(function()
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local ok, err = pcall(function()
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local t = T()
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if st == "boot" then
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if t < 3.0 then return end
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setup(); step = 1; launch(PLAN[1]); return
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end
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if st == "running" then
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local fl = SP:read_u32(FLAG)
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if fl == 1 and not t0 then t0 = t; return end
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if fl == 0xFF then
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report(PLAN[step], t - (t0 or t))
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if step == 1 and not snapped then st, snapped = "snap", true; return end
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step = step + 1
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if PLAN[step] then launch(PLAN[step]) else st = "finish" end
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return
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end
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if t > 60 then P("TIMEOUT flag="..string.format("%08X",fl)); M:exit() end
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return
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end
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if st == "snap" then
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M.video:snapshot(); P("snapshot taken after V1 -- 68000-drawn frame")
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step = step + 1; launch(PLAN[step]); return
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end
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if st == "finish" then
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P("---- summary (instruction cycles only; real GVRAM adds wait states) ----")
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for _,r in ipairs(results) do
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P(string.format(" V%d %8.0f cyc %5.1f%% of 12fps frame", r.p.var, r.cyc, r.pct))
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end
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M:exit()
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end
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end)
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if not ok then print("[BLIT] LUA ERROR: "..tostring(err)); M:exit() end
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end)
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@@ -0,0 +1,156 @@
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; Full-frame GVRAM blit cost on a stock 68000 @ 10MHz.
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;
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; Answers: what fraction of a 12fps frame budget (833,333 cycles) does simply
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; PUTTING a decoded 256x192 frame on screen cost, before any decoding?
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;
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; Geometry (tools/bench/crtc_mode.lua): 256-colour page, one pixel per WORD of
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; CPU address space, 1024-byte line stride, picture in rows 32..223 of a
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; 256-row page. So a row is 512 contiguous bytes of writes, then a 512-byte
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; skip. 192 rows = 98,304 bytes of GVRAM write traffic per frame.
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;
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; Confirmed from MAME 0.277 x68k_crtc.cpp:501 (gvram_w, case 0x0100): a CPU
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; write in 256-colour mode is masked to 0x00ff, so the HIGH byte of every word
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; written is discarded by the hardware. V1 exploits this -- it never has to
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; clear the odd bytes of its source.
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;
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; Three variants, selected by VAR, each looped ITER times:
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; V1 movem.l blit from a word-expanded RAM frame (96KB). The realistic
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; "decode to RAM, then blit" design. Reads 96KB, writes 96KB.
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; V2 naive byte-source expansion (move.b / move.w per pixel). The obvious
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; implementation, kept as the baseline V1 has to beat.
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; V3 write-only floor: registers preloaded once, no source read at all.
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; Nothing that puts this many pixels on screen can beat V3. The gap
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; V1-V3 is the price of reading a source frame at all.
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; V4 the SAME 96KB of writes, but issued in 4x4 BLOCK order instead of
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; row-linear order. This is the access pattern a decoder that writes
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; codewords straight into GVRAM actually has, and it is the number that
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; picks the decoder architecture: compose-in-RAM-then-blit (V1) versus
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; decode-direct-to-GVRAM (V4 scaled by the fraction of non-SKIP blocks).
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; Each block is 4 rows of 8 bytes at a 1024-byte stride, so the
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; destination displacements 0/1024/2048/3072 all fit a 16-bit offset and
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; the block needs only one base pointer. V4 deliberately scrambles the
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; picture (it reads a row-linear source in block order); it is a timing
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; probe, which is why the correctness snapshot is taken after V1.
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;
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; 12 registers per movem burst (d0-d7/a2-a5 = 48 bytes) is the maximum
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; available: a0=src, a1=dst, a6=end sentinel. The row counter lives in the
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; a1-vs-a6 compare rather than a d-register for exactly this reason.
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; 512 = 10*48 + 32, hence ten 12-register bursts and one 8-register tail.
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; Destination uses (d16,a1) displacement rather than post-increment because
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; movem cannot post-increment a destination; the displacement costs 4 cycles
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; per burst but saves an 8-cycle lea, so it is the cheaper of the two.
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FLAG = $18000 ; 0 idle / 1 running / $FF done
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VAR = $18004 ; variant selector, written by Lua
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ITER = $18008 ; iteration count, written by Lua
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SRCW = $60000 ; word-expanded frame 192*512 = 96KB
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SRCB = $80000 ; byte-per-pixel frame 192*256 = 48KB
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DST0 = $C08000 ; GVRAM + 32*1024 (first picture row)
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DSTE = $C38000 ; GVRAM + 224*1024 (one past last)
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org $10000
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start:
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move.l VAR.l,d0
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move.l #1,FLAG.l ; timer starts here
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cmp.l #1,d0
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beq v1
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cmp.l #2,d0
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beq v2
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cmp.l #4,d0
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beq v4
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bra v3
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; ---------------------------------------------------------------- V1
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v1: lea SRCW,a0
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lea DST0,a1
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lea DSTE,a6
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v1row: movem.l (a0)+,d0-d7/a2-a5
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movem.l d0-d7/a2-a5,(a1)
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movem.l (a0)+,d0-d7/a2-a5
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movem.l d0-d7/a2-a5,48(a1)
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movem.l (a0)+,d0-d7/a2-a5
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movem.l d0-d7/a2-a5,96(a1)
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movem.l (a0)+,d0-d7/a2-a5
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movem.l d0-d7/a2-a5,144(a1)
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movem.l (a0)+,d0-d7/a2-a5
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movem.l d0-d7/a2-a5,192(a1)
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movem.l (a0)+,d0-d7/a2-a5
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movem.l d0-d7/a2-a5,240(a1)
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movem.l (a0)+,d0-d7/a2-a5
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movem.l d0-d7/a2-a5,288(a1)
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movem.l (a0)+,d0-d7/a2-a5
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movem.l d0-d7/a2-a5,336(a1)
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movem.l (a0)+,d0-d7/a2-a5
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movem.l d0-d7/a2-a5,384(a1)
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movem.l (a0)+,d0-d7/a2-a5
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movem.l d0-d7/a2-a5,432(a1)
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movem.l (a0)+,d0-d7
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movem.l d0-d7,480(a1)
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lea 1024(a1),a1
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cmpa.l a6,a1
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bne v1row
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subq.l #1,ITER.l
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bne v1
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bra done
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; ---------------------------------------------------------------- V2
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v2: lea SRCB,a0
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lea DST0,a1
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lea DSTE,a6
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v2row: move.w #255,d1
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v2px: move.b (a0)+,d0
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move.w d0,(a1)+ ; high byte is discarded by gvram_w
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dbra d1,v2px
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lea 512(a1),a1 ; skip the unused half of the line
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cmpa.l a6,a1
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bne v2row
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subq.l #1,ITER.l
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bne v2
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bra done
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; ---------------------------------------------------------------- V3
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v3: lea SRCW,a0
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movem.l (a0),d0-d7/a2-a5 ; load the burst once, outside the loop
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lea DST0,a1
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lea DSTE,a6
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v3row: movem.l d0-d7/a2-a5,(a1)
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movem.l d0-d7/a2-a5,48(a1)
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movem.l d0-d7/a2-a5,96(a1)
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movem.l d0-d7/a2-a5,144(a1)
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movem.l d0-d7/a2-a5,192(a1)
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movem.l d0-d7/a2-a5,240(a1)
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movem.l d0-d7/a2-a5,288(a1)
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movem.l d0-d7/a2-a5,336(a1)
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movem.l d0-d7/a2-a5,384(a1)
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movem.l d0-d7/a2-a5,432(a1)
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movem.l d0-d7,480(a1)
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lea 1024(a1),a1
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cmpa.l a6,a1
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bne v3row
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subq.l #1,ITER.l
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bne v3
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bra done
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; ---------------------------------------------------------------- V4
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v4: lea SRCW,a0
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lea DST0,a3 ; base of the current block row
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lea DSTE,a4 ; one past the last block row
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v4brow: move.l a3,a1
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lea 512(a3),a5 ; 64 blocks * 8 bytes
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v4blk: movem.l (a0)+,d0-d7 ; 32 bytes = one 4x4 block, expanded
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movem.l d0-d1,(a1)
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movem.l d2-d3,1024(a1)
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movem.l d4-d5,2048(a1)
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movem.l d6-d7,3072(a1)
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addq.l #8,a1
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cmpa.l a5,a1
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bne.s v4blk
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lea 4096(a3),a3 ; next block row is 4 picture lines
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cmpa.l a4,a3
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bne v4brow
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subq.l #1,ITER.l
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bne v4
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bra done
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done: move.l #$FF,FLAG.l ; timer stops here
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halt: bra.s halt
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