Measure the blit on the 68000: the 38% estimate was 53.6%

First 68000 instructions in this project to draw a pixel. Everything before
this was GVRAM filled from Lua, which costs zero 68000 cycles, so the blit
figure the whole CPU budget rests on had never been validated.

Four variants of a full-frame 256x192 paint, timed in MAME and each also
hand-derived from the MC68000 timing tables beforehand; the two agree to
0.006-0.43%, which is what makes the result trustworthy after this project's
history of false-good measurements.

  V1 movem.l blit from a word-expanded RAM frame   446,286 cyc   53.6%
  V2 naive move.b/move.w per pixel               1,284,174 cyc  154.1%
  V3 write-only floor, no source read              225,789 cyc   27.1%
  V4 same writes in 4x4 block order                637,971 cyc   76.6%

Scope: MAME's gvram_w/gvram_r carry no timing at all, so these are instruction
cycles against zero-wait-state memory -- a floor, not a hardware prediction.

V1's output snapshots pixel-exact through verify_frame256.py, closing
FINDINGS 23.5. The V1/V3 gap shows reading the source frame is exactly half
the cost, which makes the architecture question live: decode-direct-to-GVRAM
needs no RAM reference frame and scales with the non-SKIP block fraction,
crossing compose-then-blit at 70% of blocks changed. That fraction is now the
top priority and is already a by-product of vq_hybrid.py's mode decision.

Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
This commit is contained in:
prosolis
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; Full-frame GVRAM blit cost on a stock 68000 @ 10MHz.
;
; Answers: what fraction of a 12fps frame budget (833,333 cycles) does simply
; PUTTING a decoded 256x192 frame on screen cost, before any decoding?
;
; Geometry (tools/bench/crtc_mode.lua): 256-colour page, one pixel per WORD of
; CPU address space, 1024-byte line stride, picture in rows 32..223 of a
; 256-row page. So a row is 512 contiguous bytes of writes, then a 512-byte
; skip. 192 rows = 98,304 bytes of GVRAM write traffic per frame.
;
; Confirmed from MAME 0.277 x68k_crtc.cpp:501 (gvram_w, case 0x0100): a CPU
; write in 256-colour mode is masked to 0x00ff, so the HIGH byte of every word
; written is discarded by the hardware. V1 exploits this -- it never has to
; clear the odd bytes of its source.
;
; Three variants, selected by VAR, each looped ITER times:
; V1 movem.l blit from a word-expanded RAM frame (96KB). The realistic
; "decode to RAM, then blit" design. Reads 96KB, writes 96KB.
; V2 naive byte-source expansion (move.b / move.w per pixel). The obvious
; implementation, kept as the baseline V1 has to beat.
; V3 write-only floor: registers preloaded once, no source read at all.
; Nothing that puts this many pixels on screen can beat V3. The gap
; V1-V3 is the price of reading a source frame at all.
; V4 the SAME 96KB of writes, but issued in 4x4 BLOCK order instead of
; row-linear order. This is the access pattern a decoder that writes
; codewords straight into GVRAM actually has, and it is the number that
; picks the decoder architecture: compose-in-RAM-then-blit (V1) versus
; decode-direct-to-GVRAM (V4 scaled by the fraction of non-SKIP blocks).
; Each block is 4 rows of 8 bytes at a 1024-byte stride, so the
; destination displacements 0/1024/2048/3072 all fit a 16-bit offset and
; the block needs only one base pointer. V4 deliberately scrambles the
; picture (it reads a row-linear source in block order); it is a timing
; probe, which is why the correctness snapshot is taken after V1.
;
; 12 registers per movem burst (d0-d7/a2-a5 = 48 bytes) is the maximum
; available: a0=src, a1=dst, a6=end sentinel. The row counter lives in the
; a1-vs-a6 compare rather than a d-register for exactly this reason.
; 512 = 10*48 + 32, hence ten 12-register bursts and one 8-register tail.
; Destination uses (d16,a1) displacement rather than post-increment because
; movem cannot post-increment a destination; the displacement costs 4 cycles
; per burst but saves an 8-cycle lea, so it is the cheaper of the two.
FLAG = $18000 ; 0 idle / 1 running / $FF done
VAR = $18004 ; variant selector, written by Lua
ITER = $18008 ; iteration count, written by Lua
SRCW = $60000 ; word-expanded frame 192*512 = 96KB
SRCB = $80000 ; byte-per-pixel frame 192*256 = 48KB
DST0 = $C08000 ; GVRAM + 32*1024 (first picture row)
DSTE = $C38000 ; GVRAM + 224*1024 (one past last)
org $10000
start:
move.l VAR.l,d0
move.l #1,FLAG.l ; timer starts here
cmp.l #1,d0
beq v1
cmp.l #2,d0
beq v2
cmp.l #4,d0
beq v4
bra v3
; ---------------------------------------------------------------- V1
v1: lea SRCW,a0
lea DST0,a1
lea DSTE,a6
v1row: movem.l (a0)+,d0-d7/a2-a5
movem.l d0-d7/a2-a5,(a1)
movem.l (a0)+,d0-d7/a2-a5
movem.l d0-d7/a2-a5,48(a1)
movem.l (a0)+,d0-d7/a2-a5
movem.l d0-d7/a2-a5,96(a1)
movem.l (a0)+,d0-d7/a2-a5
movem.l d0-d7/a2-a5,144(a1)
movem.l (a0)+,d0-d7/a2-a5
movem.l d0-d7/a2-a5,192(a1)
movem.l (a0)+,d0-d7/a2-a5
movem.l d0-d7/a2-a5,240(a1)
movem.l (a0)+,d0-d7/a2-a5
movem.l d0-d7/a2-a5,288(a1)
movem.l (a0)+,d0-d7/a2-a5
movem.l d0-d7/a2-a5,336(a1)
movem.l (a0)+,d0-d7/a2-a5
movem.l d0-d7/a2-a5,384(a1)
movem.l (a0)+,d0-d7/a2-a5
movem.l d0-d7/a2-a5,432(a1)
movem.l (a0)+,d0-d7
movem.l d0-d7,480(a1)
lea 1024(a1),a1
cmpa.l a6,a1
bne v1row
subq.l #1,ITER.l
bne v1
bra done
; ---------------------------------------------------------------- V2
v2: lea SRCB,a0
lea DST0,a1
lea DSTE,a6
v2row: move.w #255,d1
v2px: move.b (a0)+,d0
move.w d0,(a1)+ ; high byte is discarded by gvram_w
dbra d1,v2px
lea 512(a1),a1 ; skip the unused half of the line
cmpa.l a6,a1
bne v2row
subq.l #1,ITER.l
bne v2
bra done
; ---------------------------------------------------------------- V3
v3: lea SRCW,a0
movem.l (a0),d0-d7/a2-a5 ; load the burst once, outside the loop
lea DST0,a1
lea DSTE,a6
v3row: movem.l d0-d7/a2-a5,(a1)
movem.l d0-d7/a2-a5,48(a1)
movem.l d0-d7/a2-a5,96(a1)
movem.l d0-d7/a2-a5,144(a1)
movem.l d0-d7/a2-a5,192(a1)
movem.l d0-d7/a2-a5,240(a1)
movem.l d0-d7/a2-a5,288(a1)
movem.l d0-d7/a2-a5,336(a1)
movem.l d0-d7/a2-a5,384(a1)
movem.l d0-d7/a2-a5,432(a1)
movem.l d0-d7,480(a1)
lea 1024(a1),a1
cmpa.l a6,a1
bne v3row
subq.l #1,ITER.l
bne v3
bra done
; ---------------------------------------------------------------- V4
v4: lea SRCW,a0
lea DST0,a3 ; base of the current block row
lea DSTE,a4 ; one past the last block row
v4brow: move.l a3,a1
lea 512(a3),a5 ; 64 blocks * 8 bytes
v4blk: movem.l (a0)+,d0-d7 ; 32 bytes = one 4x4 block, expanded
movem.l d0-d1,(a1)
movem.l d2-d3,1024(a1)
movem.l d4-d5,2048(a1)
movem.l d6-d7,3072(a1)
addq.l #8,a1
cmpa.l a5,a1
bne.s v4blk
lea 4096(a3),a3 ; next block row is 4 picture lines
cmpa.l a4,a3
bne v4brow
subq.l #1,ITER.l
bne v4
bra done
done: move.l #$FF,FLAG.l ; timer stops here
halt: bra.s halt