Put the transport on the 68000, and find PIO costs 87 clocks a byte
ROADMAP P4b. src/player/xfer.i answers src/player/ring.i's XF_* mailbox with a real READ(10) to a real MB89352 in place of tools/bench/stream.lua's modelled transport: 120 records, 4,488,588 B, pixel-exact out of a 256 KB ring, with a real mid-stream seek in a second pass. The tiling is the SAME 18 wraps and 14.7 KB mean hole that 49.4's host producer and 55.4's modelled transport produced -- a third transport, same placement, which is the assertion that ring.i could not tell which side of the seam answered it. What it costs is the finding. tools/bench/xfer_cost.sh subtracts the same 120 frames run twice and gets 87.28 clocks per delivered byte, against the 68000's own cycle table for the loop, which says 87.15 -- 0.2% apart, so the cost is the instruction stream and not MAME's device model, and it is the first number this rig has produced that survives leaving the emulator. That is 391.8% of a 12 fps frame; the machine's own V-DISP clock agrees from the other end at 2.57 fps. Against the ladder, W=5 held is 22.4% of a frame and W=19 is 85.3%, so P4a is worth 4.6x the worst DMA configuration in this tree and 17.5x the best -- where before this session it was worth 9 against 19. W itself did not move by a clock. "UNDERRUNS: 0/120" is vacuous with a synchronous transport, and stream.lua now prints that argument next to the zero: a frame cannot start before its record has landed because the decoder IS the transport. The counter that means something is NO IDLE, 119/120 with a worst overrun of 441 whole ticks. Same class of error as 49.7.2's free-running ring passing at 48 KB. 58.3: a record is not a sector -- 117 of 120 start part way into one, and reading whole sectors into the ring corrupts the neighbours rather than wasting bytes (49.2, no bounds check). scsi.i reads the covering sectors and stores only the window, which is free in PIO and stops being free the moment P4a succeeds. tools/analysis/26_sector_align.py prices the three ways out and sector-aligned records win on both axes: +0.43% wire and zero clocks, against +1.34% and a bounce copy at +5 clk/B. ROADMAP now carries a four-item re-encode bundle and P4a should be attempted against a sector-aligned container. check.sh gains two stages and was ALL GREEN before and after. decode.bin is unchanged at 1,296 B and the same MD5. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
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@@ -126,6 +126,34 @@ at 488 KB/s a one-deep request queue gives away **6.8% of the pipe and underruns
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59 of 120 frames**, a two-deep one gives away 3.4% and underruns none — on a
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container whose whole surplus over the wire is 8.7% (FINDINGS 55).
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**The player runs off a real disc now, and PIO costs 87 clocks a byte.**
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`src/player/xfer.i` answers the ring's request mailbox with a real READ(10) to a
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real MB89352 instead of a host moving bytes at a modelled rate: 120 records,
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4,488,588 B, **pixel-exact out of a 256 KB ring**, with a real mid-stream seek in
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a second pass, and the **same 18 wraps** three different transports have now
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produced. What it costs is the finding. Subtracting the same 120 frames run
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twice gives **87.28 clocks per delivered byte**, and the 68000's own cycle table
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for that loop says **87.15** — 0.2% apart, so the cost is the instruction stream
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rather than the emulator's device model, and it is the first number this rig has
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produced that a real board would also pay. At this container's mean record that
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is **391.8% of a 12 fps frame**; the machine's own V-DISP clock agrees from the
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other end at **2.57 fps**. Against the W ladder — 22.4% of a frame at 5 clocks a
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byte, 85.3% at 19 — **the CPU doing the work itself is 4.6x the worst DMA
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configuration this project has found and 17.5x the best.** Getting the DMAC to
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hold the bus is no longer worth 9 against 19; it is worth 87 against either, and
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it is the only thing left before a player (FINDINGS 58).
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**A record is not a sector, and the cheapest fix is a re-encode.** 117 of 120
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records start part way into a 512 B block, and reading whole blocks into the
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ring corrupts the neighbouring records rather than merely wasting bytes — the
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block loop reads with no bounds check. PIO absorbs this for free by simply not
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storing the bytes outside the window, which is a property that disappears the
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moment a DMA channel takes over. Priced three ways: windowed PIO is +1.34% on
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the wire and cannot be done by a channel at all; a bounce buffer is +1.34% and
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**+5 clocks on every delivered byte**, 22.4% of a frame; sector-aligning records
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in the container is **+0.43% and zero clocks**. The last wins on both axes and
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joins the re-encode bundle (FINDINGS 58.3).
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**The scene graph is in, and the worst gap between two decision points is
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zero.** `tools/import/scenegraph.py` imports the arcade scene graph — 40 scenes,
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516 sequences, 906 input windows — and 5.4% of the game's 612 branch transitions
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