Move the loader onto the 68000, and find 5,920 bytes nobody counted
src/player/load.i expands both codebooks to word-per-pixel form and packs the palette to GGGGGRRRRRBBBBBI out of the RAW container header, byte-exact against tools/bench/dlxload.py on both CPU cores. The palette half is gated on words read back out of the palette registers at $E82000, so "the words reached the hardware" is part of what passes. ROADMAP P1 is done; P2's encoder half (a reserved black entry, 23.4) is not, and is a re-encode rather than an edit. A scene change costs 18.96 ms of 68000 time, 22.8% of one 12 fps frame; boot costs 24.70 ms. The scratch tables describe the CRTC, not the scene, so pal_tables is a separate entry point built once at boot -- 5.29 ms off every scene change. The one that moves something: the scene header is 5,920 B that no rate table in this tree included, because it belongs to no frame record. In FINDINGS 51.3's currency it is divided by the surplus pipe - wire, so it is hypersensitive: 138 ms of extra refill climb at 488 KB/s and 1.099 s at 451.4 KB/s, for the same bytes. tools/analysis/22_scene_load.py prices it across explicit rates. Recorded as open: the two CPU cores agree to <3% on every stage but the table build, where they differ by 16.4%. px68k's C68K charges a flat 50 clocks for MULU/MULS (c68kmacro.h:1869) where the 68000 charges 38+2n, which explains 4,608 of the 8,703 clock gap. 4,095 clocks are unexplained. Nothing else in src/player/ multiplies, so no figure in FINDINGS 24-52 is affected. decode.s and stream.s are untouched; decode.bin is still 1,296 B at the same MD5. check.sh gains a stage that gates byte-exactness on both cores and deliberately does not gate the cycle counts -- MAME's clock is 1/55.46 s and a wall timing would make the green light host-sensitive. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
This commit is contained in:
@@ -0,0 +1,106 @@
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#!/usr/bin/env python3
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"""What a scene change costs, now that the loader runs on the 68000 (FINDINGS 53).
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python3 tools/analysis/22_scene_load.py [container ...] --kbps R [R ...]
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ROADMAP P1 asked for the codebook expansion to be priced "against the refill
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climb, not treated as free setup", and that is the whole job of this file. A
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scene change is the one moment where every cost in this project lands at once:
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the ring is empty because of the seek, the header has to arrive before a single
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frame can be drawn, and the 68000 cannot decode anything until it has expanded
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the codebooks out of that header.
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THREE COSTS, IN THREE DIFFERENT UNITS, and they are not interchangeable:
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* BYTES. The container's header region -- palette, CB1, CB4 -- must be
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delivered before frame 0 can be decoded. It is not part of any frame
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record, so no rate table in this tree has ever counted it.
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* CLOCKS. What src/player/load.i costs to turn that header into what the
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block loop reads, MEASURED on the emulated 68000 by tools/bench/load.lua
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and parsed out of its log rather than copied in here as a constant.
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* ACCUMULATED SLACK. The bytes above are bytes the pipe did not spend
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filling the ring, so they cost play-time at the surplus rate (pipe - wire),
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which is the currency FINDINGS 51.3 established a branch point spends.
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This is the one that compounds: it is charged on top of the seek itself.
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`--kbps` is REQUIRED and takes no default, for the reason FINDINGS 50 gives.
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Rates are decimal-KB per the rest of the tree's tooling; sizes are KiB.
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"""
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import sys, os, re, argparse
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sys.path.insert(0, "tools/encoder")
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import numpy as np
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from dlx import DLX
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import ratectl as RC
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FPS = 12
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CPUHZ = 10_000_000
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def rig_cycles(path):
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"""The measured per-stage cost, out of tools/bench/load.lua's own log.
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Parsed rather than pasted: a constant copied in here would go stale the
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first time load.i changed, and it would go stale SILENTLY -- the arithmetic
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below would keep working and keep being wrong.
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"""
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if not os.path.exists(path):
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sys.exit(f"no rig log at {path} -- run tools/bench/load_run.sh first")
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out = {}
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for line in open(path, "rb").read().decode("utf-8", "replace").splitlines():
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m = re.search(r"^\[LOD\]\s+(\S.*?)\s{2,}(\d+) cyc", line)
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if m:
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out[m.group(1).strip()] = int(m.group(2))
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need = ("SCENE CHANGE: codebooks + palette", "scratch tables only (boot, once)")
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for k in need:
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if k not in out:
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sys.exit(f"{path} has no '{k}' line -- is it a load.lua summary?")
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return out
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ap = argparse.ArgumentParser()
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ap.add_argument("containers", nargs="*", default=["tmp/rc_fr_singe_scsi_span.dlx"])
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ap.add_argument("--kbps", type=float, nargs="+", required=True,
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help="delivered pipe rates, KB/s. REQUIRED, no default (FINDINGS 50)")
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ap.add_argument("--log", default="tmp/load_check.log",
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help="tools/bench/load.lua's log, for the measured cycle counts")
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a = ap.parse_args()
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cyc = rig_cycles(a.log)
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scene_cyc = cyc["SCENE CHANGE: codebooks + palette"]
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boot_cyc = cyc["scratch tables only (boot, once)"]
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frame_cyc = CPUHZ / FPS
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print(f"measured on the emulated 68000 ({a.log}):")
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print(f" per scene change {scene_cyc:>8,} clocks = {1000*scene_cyc/CPUHZ:6.2f} ms "
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f"= {100*scene_cyc/frame_cyc:.1f}% of one {FPS}fps frame")
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print(f" once at boot {boot_cyc:>8,} clocks = {1000*boot_cyc/CPUHZ:6.2f} ms "
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f" (the three scratch tables: scene-independent)")
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for path in a.containers:
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d = DLX(path)
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hdr = int.from_bytes(d.raw[28:32], "big")
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rec = np.array([4 + n + (-(4 + n) % 4) for _, n in d.frames], np.int64)
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wire = rec.mean() * FPS / 1024 + RC.AUDIO_KBPS
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print(f"\n=== {path}: header region {hdr:,} B "
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f"(pal 768 + cb1 {d.k1*16:,} + cb4 {d.k4*4:,} + 32), wire {wire:.1f} KB/s")
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print(f"{'pipe':>6} {'header ms':>10} {'+load ms':>9} {'total':>7} "
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f"{'frames':>7} {'surplus':>9} {'slack s':>9}")
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for kbps in a.kbps:
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hdr_ms = 1000 * hdr / (kbps * 1024)
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load_ms = 1000 * scene_cyc / CPUHZ
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total = hdr_ms + load_ms
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surplus = kbps - wire
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# What the header costs in the currency of 51.3: play-time at the
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# surplus rate. A negative surplus means the container does not fit the
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# pipe at all and no amount of play buys the bytes back.
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slack = f"{hdr/(surplus*1024):8.3f}" if surplus > 0 else " NEVER"
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print(f"{kbps:>6.0f} {hdr_ms:>10.2f} {load_ms:>9.2f} {total:>7.2f} "
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f"{total/(1000/FPS):>7.2f} {surplus:>9.1f} {slack:>9}")
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print("""
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Reading it. The 'frames' column is the scene change's FIXED cost in 12fps
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frame slots, before the ring has been given a single frame of lookahead -- so it
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is a floor under the black gap at a branch point, not the gap itself. The
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'slack s' column is the one that compounds with FINDINGS 51.3: the header's
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bytes are bytes that did not go into the ring, so they lengthen the climb back
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to the seek-slack ceiling by that much play-time, every time.""")
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+124
-3
@@ -55,6 +55,12 @@ void p6logd(const char *fmt, ...) { (void)fmt; }
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#define GV_HI 0xC80000u
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#define FLAG 0x18000u
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#define LFLAG 0x18040u /* src/player/load.i's control block */
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#define LHDR 0x18044u
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#define LDARK 0x18048u
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#define LMODE 0x18054u
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#define LITER 0x18058u
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#define GPAL 0xE82000u
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#define ITER 0x18008u
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#define NFR 0x1800Cu
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#define FPTR 0x18010u
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@@ -106,9 +112,16 @@ static void wr8(unsigned int a, unsigned char d)
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* momentarily reads back as $FF again. Without in_exec that transient
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* recorded a run's stop cycle before the run had started, and every frame
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* after the first came out as the whole slice. */
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/* Which flag word the run watches. decode.s and stream.s use FLAG; the
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* load-time transforms of src/player/load.i use their own, so that a player
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* could eventually contain both without one clearing the other's state. The
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* VALUES mean the same thing in both (1 running, $FF done, $EE failed), which
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* is why one hook serves both. */
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static unsigned int flag_adr = FLAG;
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static void note_flag(void)
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{
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unsigned int v = rd32(FLAG);
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unsigned int v = rd32(flag_adr);
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long long now = slice - C68K.ICount;
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if (!in_exec) return;
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if (v == 1 && cyc_start < 0) cyc_start = now;
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@@ -124,7 +137,7 @@ static void wr16(unsigned int a, unsigned short d)
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a &= ADRMASK;
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if (a >= GV_LO && a < GV_HI) { buf[a] = (unsigned char)d; buf[a+1] = 0; return; }
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buf[a] = (unsigned char)d; buf[a+1] = (unsigned char)(d >> 8);
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if (a >= FLAG && a < FLAG + 4) note_flag();
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if (a >= flag_adr && a < flag_adr + 4) note_flag();
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}
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static void wr32(unsigned int a, unsigned int d){ wr16(a, (unsigned short)(d >> 16)); wr16(a+2, (unsigned short)d); }
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@@ -185,12 +198,104 @@ static long long run(unsigned int off, unsigned int nfr, unsigned int iter)
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return cyc_stop - cyc_start;
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}
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/* ---- the load-time transforms (ROADMAP P1+P2, FINDINGS 53) --------------
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* The same question this harness asks of the decoder, asked of the loader: does
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* a SECOND 68000 core, with its own cycle table and its own memory model,
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* produce the same bytes and agree about what they cost? It also counts BUS
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* cycles, which MAME cannot report -- and the bus is the resource this project
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* established is the binding one (FINDINGS 38).
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*/
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static int run_load(const char *fcode, const char *fraw, const char *dump,
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unsigned int mode, unsigned int iter,
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unsigned int cb1_len, unsigned int cb4_len)
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{
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size_t nc, nr;
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unsigned char *code = slurp(fcode, &nc), *raw = slurp(fraw, &nr);
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push(STREAM, raw, nr); /* the RAW container header */
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push(CODE, code, nc);
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/* Poison every destination, so that a transform which writes NOTHING
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* cannot pass by leaving the harness's own zeros in place. */
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for (unsigned int a = CB1; a < CB1 + cb1_len; a += 2) wr16(a, 0xDEAD);
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for (unsigned int a = CB4; a < CB4 + cb4_len; a += 2) wr16(a, 0xDEAD);
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for (unsigned int c = 0; c < 256; c++) wr16(GPAL + c*2, 0xDEAD);
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wr32(LDARK, 0xFFFFFFFFu);
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/* The three scratch tables are poisoned only before a run that claims to
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* build them. A run that only PACKS the palette is entitled to find them
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* already built -- that is the point of pricing it separately -- so when
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* this process is asked for one, it does the boot pass first, untimed,
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* exactly as a player would have done at boot. Without that the pack runs
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* on zeros: every entry then takes the same branch and the darkest entry
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* comes out 0, which is a measurement of nothing. */
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if (mode & 4)
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for (unsigned int a = 0x19000; a < 0x19340; a += 2) wr16(a, 0xDEAD);
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flag_adr = LFLAG;
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if ((mode & 2) && !(mode & 4)) {
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cyc_start = cyc_stop = -1; desync = 0;
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wr32(LFLAG, 0); wr32(LHDR, STREAM); wr32(LMODE, 4); wr32(LITER, 1);
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C68k_Reset(&C68K);
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C68k_Set_Reg(&C68K, C68K_SR, 0x2700);
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C68k_Set_Reg(&C68K, C68K_A7, STACK);
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C68k_Set_Reg(&C68K, C68K_PC, CODE);
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slice = 2000000000LL; in_exec = 1;
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C68k_Exec(&C68K, (INT32)slice);
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in_exec = 0;
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if (cyc_stop < 0) { fprintf(stderr, "TIMEOUT in the table pre-pass\n"); return 4; }
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}
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cyc_start = cyc_stop = -1; desync = 0; bus_r = bus_w = 0;
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wr32(LFLAG, 0); wr32(LHDR, STREAM); wr32(LMODE, mode); wr32(LITER, iter);
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C68k_Reset(&C68K);
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C68k_Set_Reg(&C68K, C68K_SR, 0x2700);
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C68k_Set_Reg(&C68K, C68K_A7, STACK);
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C68k_Set_Reg(&C68K, C68K_PC, CODE);
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slice = 2000000000LL;
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in_exec = 1;
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C68k_Exec(&C68K, (INT32)slice);
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in_exec = 0;
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if (cyc_stop < 0) { fprintf(stderr, "TIMEOUT -- loader never set LFLAG\n"); return 4; }
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if (desync) { fprintf(stderr, "BAD HEADER -- load.i found no 'DLX3' magic\n"); return 5; }
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long long cyc = (cyc_stop - cyc_start) / (iter ? iter : 1);
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fprintf(stderr, "[C68K] load mode %u: %lld cyc/pass (%.2f ms at 10MHz, "
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"%.1f%% of a 12fps frame), dark=%u\n", mode, cyc, cyc / 10000.0,
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100.0 * cyc / (10000000.0 / 12), rd32(LDARK));
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/* A 68000 bus cycle is 4 clocks. Prefetch is not counted (C68K reads
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* opcodes straight through the fetch pointer), so this is a LOWER bound on
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* occupancy and the headroom it implies is an UPPER bound -- same caveat as
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* the decoder's figure above. */
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{
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double slots = (double)cyc / 4.0;
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double used = (double)(bus_r + bus_w) / (iter ? iter : 1);
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fprintf(stderr, "[C68K] data bus: %.0f reads + %.0f writes = %.0f of "
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"%.0f cycles = %.1f%% occupied (prefetch NOT counted)\n",
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(double)bus_r / iter, (double)bus_w / iter, used, slots,
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100.0 * used / slots);
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}
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if (dump) {
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FILE *g = fopen(dump, "wb");
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if (!g) { perror(dump); return 2; }
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for (unsigned int a = CB1; a < CB1 + cb1_len; a++) { unsigned char b = rd8(a); fwrite(&b,1,1,g); }
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for (unsigned int a = CB4; a < CB4 + cb4_len; a++) { unsigned char b = rd8(a); fwrite(&b,1,1,g); }
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for (unsigned int c = 0; c < 256; c++) {
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unsigned short w = rd16(GPAL + c*2);
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unsigned char b[2] = { (unsigned char)(w >> 8), (unsigned char)w };
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fwrite(b, 1, 2, g);
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}
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fclose(g);
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fprintf(stderr, "[C68K] load output dumped to %s (%u B)\n",
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dump, cb1_len + cb4_len + 512);
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}
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return 0;
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}
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int main(int argc, char **argv)
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{
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const char *fcode = "tmp/decode.bin", *fdata = "tmp/decode_data.bin", *dump = NULL;
|
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unsigned int cb1_len=0, cb4_len=0, pal_len=0, stream_len=0, nframes=0, H=192, W=256, fps=12;
|
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unsigned int dark = 255;
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unsigned int anch[32]; int nanch = 0;
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const char *fraw = NULL, *loaddump = NULL;
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unsigned int loadmode = 7, loaditer = 1;
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for (int i = 1; i < argc; i++) {
|
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if (!strcmp(argv[i], "--code")) fcode = argv[++i];
|
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else if (!strcmp(argv[i], "--data")) fdata = argv[++i];
|
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@@ -204,10 +309,15 @@ int main(int argc, char **argv)
|
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else if (!strcmp(argv[i], "--H")) H = (unsigned)atoi(argv[++i]);
|
||||
else if (!strcmp(argv[i], "--fps")) fps = (unsigned)atoi(argv[++i]);
|
||||
else if (!strcmp(argv[i], "--dark")) dark = (unsigned)atoi(argv[++i]);
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else if (!strcmp(argv[i], "--loadraw")) fraw = argv[++i];
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else if (!strcmp(argv[i], "--loaddump")) loaddump = argv[++i];
|
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else if (!strcmp(argv[i], "--loadmode")) loadmode = (unsigned)atoi(argv[++i]);
|
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else if (!strcmp(argv[i], "--loaditer")) loaditer = (unsigned)atoi(argv[++i]);
|
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else if (!strcmp(argv[i], "--anchor")) { if (nanch < 32) anch[nanch++] = (unsigned)strtoul(argv[++i], NULL, 10); }
|
||||
else { fprintf(stderr, "unknown arg %s\n", argv[i]); return 2; }
|
||||
}
|
||||
if (!nframes || !stream_len) { fprintf(stderr, "need --nframes and --stream (from decode_meta.lua)\n"); return 2; }
|
||||
if (!fraw && (!nframes || !stream_len)) {
|
||||
fprintf(stderr, "need --nframes and --stream (from decode_meta.lua)\n"); return 2; }
|
||||
|
||||
/* MAP_32BIT: C68K keeps its fetch base in a UINT32, so the arena must live
|
||||
* below 4 GB or every opcode fetch reads a truncated pointer. */
|
||||
@@ -216,6 +326,17 @@ int main(int argc, char **argv)
|
||||
if (buf == MAP_FAILED) { perror("mmap MAP_32BIT"); return 2; }
|
||||
fprintf(stderr, "[C68K] arena at %p\n", (void *)buf);
|
||||
|
||||
if (fraw) {
|
||||
C68k_Init(&C68K);
|
||||
C68k_Set_ReadB (&C68K, rd8);
|
||||
C68k_Set_ReadW (&C68K, rd16);
|
||||
C68k_Set_WriteB(&C68K, wr8);
|
||||
C68k_Set_WriteW(&C68K, wr16);
|
||||
C68k_Set_Fetch (&C68K, 0x000000, 0xFFFFFF, (UINT32)(unsigned long)buf);
|
||||
return run_load(fcode, fraw, loaddump, loadmode, loaditer,
|
||||
cb1_len ? cb1_len : 8192, cb4_len ? cb4_len : 2048);
|
||||
}
|
||||
|
||||
size_t nc, nd;
|
||||
unsigned char *code = slurp(fcode, &nc), *data = slurp(fdata, &nd);
|
||||
size_t need = (size_t)cb1_len + cb4_len + pal_len + stream_len;
|
||||
|
||||
@@ -270,4 +270,28 @@ grep -q "ceiling 8 frames" tmp/pace_check.log || {
|
||||
grep -q "^OK" tmp/pace_check.log || { echo "FAIL: paced pass not pixel-exact";
|
||||
tail -4 tmp/pace_check.log; exit 1; }
|
||||
|
||||
echo "--- session 21: the 68000 builds its own codebooks and palette (FINDINGS 53) ---"
|
||||
# ROADMAP P1+P2. Until now tools/bench/dlxload.py expanded the codebooks and
|
||||
# packed the palette HOST-SIDE and the rigs pushed the result into emulated RAM.
|
||||
# A player has no host. src/player/load.i does both on the 68000, out of the RAW
|
||||
# container header, and this gates it byte-for-byte against dlxload.py -- which
|
||||
# stays the reference, because what changed is where the transforms RUN, not
|
||||
# what they produce.
|
||||
#
|
||||
# Byte-for-byte and not "close enough": a wrong codebook byte is a wrong colour
|
||||
# in every block that uses that codeword, and a wrong shared LSB is a slightly
|
||||
# wrong colour that looks like a codec artefact rather than a loader bug.
|
||||
# The palette half is read back out of the PALETTE REGISTERS at $E82000, so
|
||||
# "the words reached the hardware" is part of what passes.
|
||||
#
|
||||
# NOT gated on the cycle counts, and the reason is NOT the one blit.s has. These
|
||||
# are emulated time and reproduce exactly run to run; what they are not is
|
||||
# sharp, because MAME samples them on a 1/55.46 s clock and the job takes
|
||||
# milliseconds. Nothing in the tree's cost models depends on them either. A
|
||||
# change in them is a re-derivation in FINDINGS 53, not a red light here.
|
||||
bash tools/bench/load_run.sh "$DLX" > tmp/load_gate.log 2>&1 || {
|
||||
echo "FAIL: the load-time transforms did not pass."; tail -12 tmp/load_gate.log
|
||||
exit 1; }
|
||||
grep -aE "^ *OK|both CPU cores|SCENE CHANGE" tmp/load_gate.log | sed 's/^ *//;s/^/ /'
|
||||
|
||||
echo "ALL GREEN"
|
||||
|
||||
@@ -0,0 +1,178 @@
|
||||
-- Time and verify src/player/load.i on the emulated 68000 (ROADMAP P1+P2).
|
||||
--
|
||||
-- Two questions, one run, exactly as decode.lua asks them of the decoder:
|
||||
-- 1. CORRECTNESS. Does the 68000 produce, out of the RAW container header,
|
||||
-- byte for byte what tools/bench/dlxload.py produces host-side? The
|
||||
-- expanded codebooks are read back out of RAM and the palette out of the
|
||||
-- PALETTE REGISTERS -- not out of a RAM shadow, because "the words reached
|
||||
-- $E82000" is the claim being tested. tools/bench/verify_load.py does the
|
||||
-- comparison against dlxload.py, so the ground truth stays in one place.
|
||||
-- 2. COST. How long does it take, split into the codebook expansion and the
|
||||
-- palette pack, and what is that as a fraction of a 12 fps frame -- the
|
||||
-- only unit this project prices anything in.
|
||||
--
|
||||
-- Nothing here is pre-chewed: the blob pushed into RAM is the first 5,920 bytes
|
||||
-- of the container as they come off the disc. That is the whole point of the
|
||||
-- exercise, and it is also, not incidentally, exactly the read a player has to
|
||||
-- complete at a scene change before it can draw a single frame.
|
||||
--
|
||||
-- MEASUREMENT SCOPE, unchanged from decode.lua: MAME's memory carries no wait
|
||||
-- states, so these are pure 68000 instruction cycles -- a LOWER BOUND on real
|
||||
-- hardware. Interrupts are masked (SR=$2700). The host clock has 1/55.46 s
|
||||
-- granularity and the job takes milliseconds, so each configuration is repeated
|
||||
-- LITER times and divided; repeating is honest because do_load is not
|
||||
-- temporally recursive -- every pass rewrites what the last one wrote, from the
|
||||
-- same source bytes.
|
||||
|
||||
M = manager.machine
|
||||
SP = M.devices[":maincpu"].spaces["program"]
|
||||
|
||||
local function findfile(n)
|
||||
for _,p in ipairs{"../tools/bench/"..n, "tools/bench/"..n, n} do
|
||||
local f = io.open(p,"rb"); if f then f:close(); return p end
|
||||
end
|
||||
error(n.." not found")
|
||||
end
|
||||
local MODE = loadfile(findfile("crtc_mode.lua"))()
|
||||
local META = loadfile("load_meta.lua")()
|
||||
|
||||
local LFLAG, LHDR, LDARK = 0x18040, 0x18044, 0x18048
|
||||
local LK1, LK4, LMODE, LITER = 0x1804C, 0x18050, 0x18054, 0x18058
|
||||
local CB1, CB4, RAW = 0x20000, 0x22000, 0x30000
|
||||
local GPAL = 0xE82000
|
||||
local CPUHZ = 10000000 -- x68k.cpp:1133, 40_MHz_XTAL/4
|
||||
local FPS = 12
|
||||
local FRAME12 = CPUHZ / FPS
|
||||
local ITER = tonumber(os.getenv("DLX_LOAD_ITER") or "40")
|
||||
|
||||
local code do local f=io.open("loadgate.bin","rb"); code=f:read("a"); f:close() end
|
||||
local data do local f=io.open("load_data.bin","rb"); data=f:read("a"); f:close() end
|
||||
|
||||
local function T() local t=M.time; return t.seconds + t.attoseconds/1e18 end
|
||||
local function P(s) print("[LOD] "..s) end
|
||||
|
||||
local function push(addr, s, from, len)
|
||||
local i, n = from, len
|
||||
while n >= 4 do
|
||||
SP:write_u32(addr, (string.unpack(">I4", s, i)))
|
||||
addr, i, n = addr+4, i+4, n-4
|
||||
end
|
||||
while n > 0 do
|
||||
SP:write_u8(addr, string.byte(s,i)); addr, i, n = addr+1, i+1, n-1
|
||||
end
|
||||
end
|
||||
|
||||
-- Poison every destination before each run. Without this a stage that wrote
|
||||
-- NOTHING would still compare equal to the previous stage's output, and the
|
||||
-- palette-only run would "pass" the codebook check for free.
|
||||
--
|
||||
-- The three scratch tables are poisoned only before a run that CLAIMS to build
|
||||
-- them (mode bit 2). They are scene-independent, so the palette-entry stage is
|
||||
-- entitled to find them already there -- that is the whole point of measuring
|
||||
-- it separately -- but a stage that says it builds them must be shown to.
|
||||
local P6TAB, TABEND = 0x19000, 0x19340
|
||||
local function poison(mode)
|
||||
for a = CB1, CB1 + META.cb1_len - 2, 2 do SP:write_u16(a, 0xDEAD) end
|
||||
for a = CB4, CB4 + META.cb4_len - 2, 2 do SP:write_u16(a, 0xDEAD) end
|
||||
for c = 0, 255 do SP:write_u16(GPAL + c*2, 0xDEAD) end
|
||||
SP:write_u32(LDARK, 0xFFFFFFFF)
|
||||
if mode & 4 ~= 0 then
|
||||
for a = P6TAB, TABEND - 2, 2 do SP:write_u16(a, 0xDEAD) end
|
||||
end
|
||||
end
|
||||
|
||||
local function setup()
|
||||
MODE.apply(SP)
|
||||
push(RAW, data, 1, META.raw_len)
|
||||
for i = 1, #code do SP:write_u8(0x10000+i-1, string.byte(code,i)) end
|
||||
P(string.format("loaded loadgate.bin=%d B, raw container header %d B at 0x%X",
|
||||
#code, META.raw_len, RAW))
|
||||
end
|
||||
|
||||
local function launch(mode, iter)
|
||||
poison(mode)
|
||||
SP:write_u32(LFLAG, 0)
|
||||
SP:write_u32(LHDR, RAW)
|
||||
SP:write_u32(LMODE, mode)
|
||||
SP:write_u32(LITER, iter)
|
||||
local cpu = M.devices[":maincpu"]
|
||||
cpu.state["SR"].value = 0x2700 -- supervisor, ALL interrupts masked
|
||||
cpu.state["SP"].value = 0x8000
|
||||
cpu.state["PC"].value = 0x10000
|
||||
end
|
||||
|
||||
-- Written after the mode-3 run, and only after it: it is the output of ONE
|
||||
-- do_load call over the whole header, which is what the player does.
|
||||
local function dump()
|
||||
local out = io.open("load_out.bin", "wb")
|
||||
for a = CB1, CB1 + META.cb1_len - 1 do out:write(string.char(SP:read_u8(a))) end
|
||||
for a = CB4, CB4 + META.cb4_len - 1 do out:write(string.char(SP:read_u8(a))) end
|
||||
for c = 0, 255 do out:write(string.pack(">I2", SP:read_u16(GPAL + c*2) & 0xFFFF)) end
|
||||
out:close()
|
||||
P(string.format("dumped %d B of 68000 output to tmp/load_out.bin",
|
||||
META.cb1_len + META.cb4_len + 512))
|
||||
P(string.format("DARK=%d (host-side dlxload.py says %d), K1=%d K4=%d",
|
||||
SP:read_u32(LDARK), META.dark, SP:read_u32(LK1), SP:read_u32(LK4)))
|
||||
end
|
||||
|
||||
-- Order matters: the scratch tables are built by the first stage and the
|
||||
-- palette-entry stage runs on them, which is exactly how a player would be
|
||||
-- arranged. The two stages that stand for real player events -- boot, and a
|
||||
-- scene change -- come last, and the dump the verifier checks is taken from the
|
||||
-- BOOT one, so the path that is proved correct is the one that builds
|
||||
-- everything from nothing.
|
||||
local PLAN = {
|
||||
{name="scratch tables only (boot, once)", mode=4, iter=ITER},
|
||||
{name="codebook expansion only (P1)", mode=1, iter=ITER},
|
||||
{name="palette entries only (P2)", mode=2, iter=ITER},
|
||||
{name="BOOT: tables + codebooks + palette", mode=7, iter=ITER, dump=true},
|
||||
{name="SCENE CHANGE: codebooks + palette", mode=3, iter=ITER},
|
||||
}
|
||||
|
||||
local step, st, t0 = 0, "boot", nil
|
||||
local results = {}
|
||||
|
||||
SUB = emu.add_machine_frame_notifier(function()
|
||||
local ok, err = pcall(function()
|
||||
local t = T()
|
||||
if st == "boot" then
|
||||
if t < 3.0 then return end
|
||||
setup(); step = 1; launch(PLAN[1].mode, PLAN[1].iter)
|
||||
st, t0 = "running", nil; return
|
||||
end
|
||||
if st == "running" then
|
||||
local fl = SP:read_u32(LFLAG)
|
||||
if fl == 1 and not t0 then t0 = t; return end
|
||||
if fl == 0xEE then
|
||||
P("BAD HEADER -- load.i did not find the 'DLX3' magic at LHDR")
|
||||
M:exit(); return
|
||||
end
|
||||
if fl == 0xFF then
|
||||
local p = PLAN[step]
|
||||
local dt = t - (t0 or t)
|
||||
local cyc = dt * CPUHZ / p.iter
|
||||
results[#results+1] = {name=p.name, cyc=cyc}
|
||||
P(string.format("%s: %d passes in %.4f s -> %.0f cycles = %.1f%% of a "
|
||||
.."%dfps frame (%.2f ms)", p.name, p.iter, dt, cyc,
|
||||
100*cyc/FRAME12, FPS, 1000*cyc/CPUHZ))
|
||||
if p.dump then dump() end
|
||||
step = step + 1
|
||||
if PLAN[step] then launch(PLAN[step].mode, PLAN[step].iter); st, t0 = "running", nil
|
||||
else st = "finish" end
|
||||
return
|
||||
end
|
||||
if t > 400 then P("TIMEOUT flag="..string.format("%08X",fl)); M:exit() end
|
||||
return
|
||||
end
|
||||
if st == "finish" then
|
||||
P("---- summary (instruction cycles only; real RAM adds wait states) ----")
|
||||
for _,r in ipairs(results) do
|
||||
P(string.format(" %-44s %8.0f cyc %5.1f%% of a frame %6.2f ms",
|
||||
r.name, r.cyc, 100*r.cyc/FRAME12, 1000*r.cyc/CPUHZ))
|
||||
end
|
||||
P("done")
|
||||
M:exit()
|
||||
end
|
||||
end)
|
||||
if not ok then print("[LOD] LUA ERROR: "..tostring(err)); M:exit() end
|
||||
end)
|
||||
Executable
+54
@@ -0,0 +1,54 @@
|
||||
#!/bin/bash
|
||||
# One load-time transform run: the 68000 builds its own codebooks and palette
|
||||
# out of the RAW container header, on both CPU cores (ROADMAP P1+P2, FINDINGS
|
||||
# 53).
|
||||
#
|
||||
# tools/bench/load_run.sh [container]
|
||||
#
|
||||
# Both instruments run the same loadgate.bin over the same header bytes:
|
||||
# * MAME, which is the only one of the two with real PALETTE REGISTERS -- the
|
||||
# packed words are read back out of $E82000, not out of a RAM shadow, so
|
||||
# "the words reached the hardware" is part of what passes.
|
||||
# * px68k's C68K, which is exact to the cycle and counts BUS cycles, and is a
|
||||
# second opinion on the cost from a separately written cycle table.
|
||||
# Both outputs are compared byte-for-byte against tools/bench/dlxload.py, which
|
||||
# stays the reference: this code replaces where those transforms RUN, not what
|
||||
# they produce.
|
||||
set -e
|
||||
cd "$(dirname "$0")/../.."
|
||||
DLX=${1:-tmp/rc_fr_singe_scsi_span.dlx}
|
||||
PX68K=${PX68K:-$HOME/src/px68k}
|
||||
ITER=${DLX_LOAD_ITER:-40}
|
||||
|
||||
tools/vasm/vasmm68k_mot -Fbin -o tmp/loadgate.bin src/player/loadgate.s > /dev/null
|
||||
python3 tools/bench/prep_load.py "$DLX" > tmp/prep_load.log
|
||||
cat tmp/prep_load.log
|
||||
|
||||
# stdbuf -oL: without it a long MAME run is unobservable until it exits, and a
|
||||
# run that is merely finishing looks exactly like one that is wedged (34.1).
|
||||
( cd tmp && DLX_LOAD_ITER=$ITER SDL_VIDEODRIVER=dummy stdbuf -oL timeout -k 5 180 \
|
||||
mame x68000 -bios ipl10 -ramsize 2M -video soft -window -sound none \
|
||||
-nothrottle -plugins -autoboot_script ../tools/bench/load.lua \
|
||||
-seconds_to_run 30 > load_check.log 2>&1 )
|
||||
# A run that never reached the dump must fail as that, not as a byte mismatch.
|
||||
grep -q "^\[LOD\] done" tmp/load_check.log || {
|
||||
echo "FAIL: the load rig did not finish -- no completion marker."
|
||||
tail -6 tmp/load_check.log; exit 1; }
|
||||
grep -a "^\[LOD\]" tmp/load_check.log | sed -n '/summary/,$p' | sed 's/\[LOD\] / /'
|
||||
python3 tools/bench/verify_load.py "$DLX"
|
||||
|
||||
if [ -f "$PX68K/m68000/c68k.c" ]; then
|
||||
make -s -C tools/bench/c68k PX68K="$PX68K" 2>/dev/null
|
||||
for M in 4 1 2 7 3; do
|
||||
tools/bench/c68k/c68k_bench --code tmp/loadgate.bin --loadraw tmp/load_data.bin \
|
||||
--loadmode $M --loaditer 1 --cb1 8192 --cb4 2048 \
|
||||
$([ $M = 3 ] && echo "--loaddump tmp/load_c68k.bin") 2>&1 >/dev/null \
|
||||
| grep -av arena | sed 's/\[C68K\] / /'
|
||||
done
|
||||
# The second core's bytes are held to the same standard as the first's.
|
||||
cmp -s tmp/load_c68k.bin tmp/load_out.bin || {
|
||||
echo "FAIL: the two CPU cores produced DIFFERENT load-time output."; exit 1; }
|
||||
echo " OK both CPU cores produced the same $(stat -c%s tmp/load_out.bin) B"
|
||||
else
|
||||
echo " SKIPPED: no px68k at $PX68K (set PX68K= to point at a checkout)"
|
||||
fi
|
||||
@@ -0,0 +1,59 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Lay out the LOAD-TIME test: raw container header in, expected results out.
|
||||
|
||||
python3 tools/bench/prep_load.py <in.dlx> [--out tmp/load]
|
||||
|
||||
src/player/load.i does on the 68000 what tools/bench/dlxload.py has been doing
|
||||
host-side since session 1: expand the two codebooks to word-per-pixel form and
|
||||
pack the 24-bit palette into GGGGGRRRRRBBBBBI with the shared LSB chosen per
|
||||
entry (ROADMAP P1 and P2). This writes both halves of that comparison.
|
||||
|
||||
<out>_data.bin the container's HEADER REGION, byte for byte as it comes
|
||||
off the disc: magic, geometry, the three section offsets,
|
||||
the 768-byte palette, CB1 and CB4. Nothing is pre-chewed --
|
||||
that is the entire point. It ends where the frame stream
|
||||
begins, so it is also exactly what a player would have to
|
||||
read before it could draw anything.
|
||||
<out>_expect.bin what dlxload.py says the 68000 must produce: expanded CB1,
|
||||
expanded CB4, then 256 big-endian palette words.
|
||||
<out>_meta.lua sizes, k1/k4, and the expected darkest-entry index.
|
||||
|
||||
The expectation is generated by the SAME module the two decode rigs load
|
||||
through, so this cannot pass by agreeing with a second copy of the maths.
|
||||
"""
|
||||
import sys, argparse
|
||||
sys.path.insert(0, "tools/encoder")
|
||||
sys.path.insert(0, "tools/bench")
|
||||
from dlx import DLX
|
||||
import dlxload as DL
|
||||
|
||||
ap = argparse.ArgumentParser()
|
||||
ap.add_argument("container")
|
||||
ap.add_argument("--out", default="tmp/load")
|
||||
a = ap.parse_args()
|
||||
|
||||
d = DLX(a.container)
|
||||
if d.version < 3:
|
||||
sys.exit(f"{a.container} is DLX{d.version}: load.i checks for the 'DLX3' magic")
|
||||
if d.idx_bytes != 1:
|
||||
sys.exit("2-byte codebook indices: load.i expands one source byte per pixel")
|
||||
|
||||
off_frm = int.from_bytes(d.raw[28:32], "big")
|
||||
raw = d.raw[:off_frm]
|
||||
|
||||
cb1, cb4 = DL.expand_codebooks(d)
|
||||
palb, dark, _ = DL.pack_palette(d)
|
||||
|
||||
open(a.out + "_data.bin", "wb").write(raw)
|
||||
open(a.out + "_expect.bin", "wb").write(cb1.tobytes() + cb4.tobytes() + palb.tobytes())
|
||||
|
||||
with open(a.out + "_meta.lua", "w") as fh:
|
||||
fh.write("-- generated by tools/bench/prep_load.py -- do not edit\nreturn {\n")
|
||||
fh.write(f" k1={d.k1}, k4={d.k4}, dark={dark},\n")
|
||||
fh.write(f" raw_len={len(raw)}, cb1_len={cb1.nbytes}, cb4_len={cb4.nbytes},\n")
|
||||
fh.write(f" pal_len={palb.nbytes},\n}}\n")
|
||||
|
||||
print(f"{a.container}: k1={d.k1} k4={d.k4}, header region {len(raw)} B "
|
||||
f"(pal 768 + cb1 {d.k1*16} + cb4 {d.k4*4} + 32)")
|
||||
print(f" the 68000 must produce {cb1.nbytes} + {cb4.nbytes} B of expanded "
|
||||
f"codebook and {palb.nbytes} B of palette, darkest entry {dark}")
|
||||
@@ -0,0 +1,73 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Check the 68000's load-time output against tools/bench/dlxload.py, byte for byte.
|
||||
|
||||
python3 tools/bench/verify_load.py <in.dlx> [--out tmp/load]
|
||||
|
||||
The 68000 ran src/player/load.i over the RAW container header; tools/bench/
|
||||
load.lua read the results back out of emulated RAM and out of the PALETTE
|
||||
REGISTERS. This compares them with what the host-side transforms produce.
|
||||
|
||||
Byte-for-byte and not "close enough", for both halves:
|
||||
|
||||
* the codebooks are indices, so a single wrong byte is a wrong COLOUR in
|
||||
every block that uses that codeword, in every frame of the scene.
|
||||
* the palette words carry the shared LSB the encoder's 1.96 dB (FINDINGS
|
||||
23.3) depends on, and a wrong choice of it is invisible in a diff of the
|
||||
picture's SHAPE -- it is a slightly wrong colour, which is exactly the sort
|
||||
of thing that gets attributed to the codec.
|
||||
|
||||
The darkest-entry index is checked too: it is what the letterbox is filled
|
||||
with until the encoder reserves a black entry (23.4, still open), and it comes
|
||||
out of an argmin whose tie-break has to match numpy's -- first index wins.
|
||||
"""
|
||||
import sys, argparse
|
||||
sys.path.insert(0, "tools/encoder")
|
||||
sys.path.insert(0, "tools/bench")
|
||||
from dlx import DLX
|
||||
import dlxload as DL
|
||||
|
||||
ap = argparse.ArgumentParser()
|
||||
ap.add_argument("container")
|
||||
ap.add_argument("--out", default="tmp/load")
|
||||
ap.add_argument("--log", default="tmp/load_check.log",
|
||||
help="the rig's log, for the DARK= line it printed")
|
||||
a = ap.parse_args()
|
||||
|
||||
d = DLX(a.container)
|
||||
cb1, cb4 = DL.expand_codebooks(d)
|
||||
palb, dark, _ = DL.pack_palette(d)
|
||||
want = cb1.tobytes() + cb4.tobytes() + palb.tobytes()
|
||||
got = open(a.out + "_out.bin", "rb").read()
|
||||
|
||||
if len(got) != len(want):
|
||||
sys.exit(f"FAIL: the 68000 produced {len(got)} B, expected {len(want)}")
|
||||
|
||||
n1, n4 = cb1.nbytes, cb4.nbytes
|
||||
sections = (("CB1", 0, n1), ("CB4", n1, n1 + n4), ("palette", n1 + n4, len(want)))
|
||||
bad = 0
|
||||
for name, lo, hi in sections:
|
||||
diff = [i for i in range(lo, hi) if got[i] != want[i]]
|
||||
if diff:
|
||||
bad += len(diff)
|
||||
i = diff[0]
|
||||
print(f"FAIL: {name}: {len(diff)}/{hi-lo} bytes differ; first at "
|
||||
f"+{i-lo} (68000 {got[i]:#04x}, dlxload {want[i]:#04x})")
|
||||
else:
|
||||
print(f" OK {name}: {hi-lo} B identical to dlxload.py")
|
||||
|
||||
# The rig prints the index the 68000 chose; parse it rather than re-deriving,
|
||||
# so a rig that failed to read LDARK cannot pass by silence.
|
||||
got_dark = None
|
||||
for line in open(a.log, "rb").read().decode("utf-8", "replace").splitlines():
|
||||
if "DARK=" in line:
|
||||
got_dark = int(line.split("DARK=")[1].split()[0].rstrip(","))
|
||||
if got_dark is None:
|
||||
sys.exit("FAIL: the rig printed no DARK= line -- it did not reach the dump")
|
||||
if got_dark != dark:
|
||||
sys.exit(f"FAIL: darkest palette entry: 68000 says {got_dark}, dlxload says {dark}")
|
||||
print(f" OK darkest entry {dark}, chosen by the same argmin tie-break")
|
||||
|
||||
if bad:
|
||||
sys.exit(f"FAIL: {bad} bytes differ in total")
|
||||
print(f"OK the 68000 reproduced all {len(want)} B of load-time output exactly "
|
||||
f"(P1 codebooks, P2 palette)")
|
||||
Reference in New Issue
Block a user