Take the climb to a real branch point, and find the cadence has a third column
FINDINGS 70, and it closes ROADMAP P6. 65.6 recorded that "the slack table is here, but 51.3's refill climb with a second consumer through a real branch point is not", and 67.6 repeated it verbatim two sessions later. tools/analysis/36_branch_audio.py is that run: 51.3's surplus model, 56.3's 612 real branch points, 32's cadence arithmetic, both containers' headers and the buffer constants of the player 68 measured, in one place. No machine -- all five were already numbers. AUDIO IS 1.7% OF THE CODEC WIRE AND UP TO 3.30x OF THE CLIMB. Slack accrues out of pipe - wire, which is a small difference of two large numbers, so a second consumer is not priced by its share of the wire -- which is how every budget in this tree since FINDINGS 8 has quoted it. At 451.4 KB/s (the container's own zero-prefill pipe, 49.5) in a 256 KB ring the climb goes 6.70 s -> 22.11 s and the branch points arriving under it go 482/612 (79%) -> 603/612 (99%). At 488 it is 1.19x, at 600 it is 1.05x. Correction to 56.4: it charged audio at ratectl.AUDIO_KBPS = 7.8, which is 7,812.5 B/s in decimal kB; in binary KB the figure is 7.6294, so the placeholder was 2.24% high and every column moved in the flattering direction by less than one part in six hundred of the wire. AND ON THE PACKED BRANCH THERE IS NO CLIMB AT ALL. A record goes straight into GVRAM, so the video lookahead is zero records and 56.4's alarming column is vacuous when every frame arrives with less lookahead than the one before it. Acceptance there is a per-frame deadline, not an average, which is why B1 has to name a burst rate. The only consumer on that branch with any lookahead is the audio one: 1.833 s of sound held against 0.000 s of picture. And at 589.6 KB/s -- the acceptance figure this project quotes -- the sounded container's surplus is exactly zero: it plays and never banks a byte, while the silent one climbs its record in 6.38 s. THE COST NOBODY HAD COUNTED. A DLXP2 group is `lump k, then F records`, so lump k is at a LOWER address than every record of its group but the first, and a seek to record i finds its audio behind it. Measured on the 409 within-container seek targets of the arcade's own graph at the shipped F=11: mean 416.5 ms of silence entering a branch, median 416.7, p90 750.0, worst 833.3, and only 36 of 409 land on a group boundary. The other 203 -- the scene changes -- are free by construction, because lump 0 sits between the header and record 0. The container's own start is the one branch point the cadence costs nothing at, and it was the only one anybody had looked at. SO THE CADENCE PICK IS REOPENED, on a third column. 32_audio_wire chose F=11 on padding and RAM; F=1, the cadence it called the worst one, has no group to enter off-boundary at all, and gives back 12,288 B of RAM for +4.36 KB/s of wire (0.74% of the acceptance figure). The alternative is a second read: lump k is up to 503,808 B behind, so it is a separate command of 7,168 B -- 11.7 ms against 416, 36x cheaper in time -- and src/player/packed.s starts PG_AK/PG_AKF at lump 0 and has no audio seek path at all. Nothing here decides it; the deciding number is what one more SCSI command costs, and that is B1's. The content is not uniform mod F either: the measured mean runs 0.67x..1.23x of a uniform assumption across the sweep, and the 1.00x at F=11 is a coincidence. New check.sh stage, ~10 s, and it gates the STRUCTURE and deliberately not the milliseconds: audio never shortens a climb, the shipped cadence strands most within-container branches, F=1 strands none, and the lump read is an order of magnitude cheaper than the silence it removes. The one thing 70.3 and 70.4 rest on is a DESIGN ASSUMPTION and is printed in the tool's own output: one container per SCENE (53, 55.1, 56.3). One container per sequence makes every seek land on frame 0 and empties both sections. No encoder, player or container byte moved. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
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# Status & next-session handoff — end of session 38 (2026-08-25)
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## Session 38: the climb meets a branch point with sound on it, and the cadence has a third column
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**FINDINGS 70.** ROADMAP P6's last and oldest item, named by 65.6 and repeated
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verbatim by 67.6: 51.3's refill climb with a second consumer, through a real
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branch point. `tools/analysis/36_branch_audio.py` puts five things that had
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never been in the same room together — 51.3's surplus model, 56.3's 612 real
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branch points, 32's cadence arithmetic, both containers, and the buffer
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constants of the player 68 measured. It needs no machine: all five were already
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numbers.
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**THE HEADLINE. Audio is 1.7% of the codec wire and up to 3.30x of the climb.**
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Slack accrues out of `pipe − wire`, which is a small difference of two large
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numbers, so a second consumer is *not* priced by its share of the wire — which
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is how every budget in this tree since FINDINGS 8 has quoted it. At 451.4 KB/s
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(the container's own zero-prefill pipe, 49.5) in a 256 KB ring the climb goes
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**6.70 s → 22.11 s** and the branch points arriving under it go **482/612 (79%)
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→ 603/612 (99%)**. At 488 it is 1.19x, at 600 it is 1.05x.
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**AND ON THE PACKED BRANCH THERE IS NO CLIMB AT ALL.** The packed player puts a
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record straight into GVRAM, so its **video lookahead is zero records** and
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51.3's question has no answer there: 56.4's alarming column is vacuous when
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every frame arrives with less lookahead than the one before it. Its acceptance
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is a per-frame deadline, not an average, which is why B1 has to name a burst
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rate. **The only consumer on that branch with any lookahead is the audio one** —
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1.833 s of sound held against 0.000 s of picture. And on the CPU-painted variant
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the acceptance figure itself reads differently: **at 589.6 KB/s the sounded
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container's surplus is exactly zero**, so it plays and never accumulates a byte,
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while the silent one climbs its record in 6.38 s.
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**THE COST NOBODY HAD COUNTED.** A DLXP2 group is `lump k, then F records`, so
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lump *k* is at a LOWER address than every record of its group but the first. A
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seek to record *i* finds its audio behind it and the next lump ahead carries
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frame *(k+1)F*. Measured on the **409 within-container seek targets of the
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arcade's own graph** at the shipped F=11: **mean 416.5 ms of silence entering a
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branch, worst 833.3 ms, and only 36 of 409 land on a group boundary.** The other
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203 — the scene changes — are free by construction, because lump 0 sits between
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the header and record 0. **The container's own start is the one branch point the
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cadence costs nothing at, and it is the only one anybody had looked at.**
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**SO THE CADENCE PICK IS REOPENED**, on a third column. F=1 — the cadence
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32_audio_wire called the worst one — has no group to enter off-boundary, and it
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gives back **12,288 B of RAM** for **+4.36 KB/s of wire (0.74%)**. The
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alternative is a second read: lump *k* is up to 503,808 B behind, so it is a
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separate command of 7,168 B — **11.7 ms against 416 ms, 36x cheaper in time** —
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and `src/player/packed.s` has no audio seek path at all. **Nothing here decides
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it; the deciding number is the extra command's overhead, and that is B1's.**
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**What changed in the tree.** One new analysis file and one new ~10 s check.sh
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stage that gates the STRUCTURE and deliberately not the milliseconds: audio
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never shortens a climb, the shipped cadence strands most within-container
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branches, F=1 strands none, and the lump read is an order of magnitude cheaper
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than the silence it removes. No encoder, player or container byte moved.
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## HANDOFF — start here
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**THE TREE IS ALL GREEN**, session 38's stage included.
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### The work, in the order it should be done
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**1. THE AUDIO SEEK PATH (70.3), and it is now the cheapest thing that moves
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something.** `PG_AK`/`PG_AKF` start at lump 0 and there is no way to enter a
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group off-boundary. One extra read at `PG_ALBA0 + k*(F*PG_RECS + PG_CADA)` plus
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a byte offset inside the lump is the whole of it, and until it exists the player
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cannot branch with sound. It also turns 70.4's reopened cadence question back
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into a non-question.
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**2. THE BUFFERING DEPTH, which is still cheap.** Unchanged from session 37's
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handoff: `PG_ANBUF` is 3 and `PG_APRE` is a mailbox. Two slots is one constant
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and one run. 70.2 adds a reason to care — the audio buffer is the packed
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branch's *only* buffer.
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**3. THE SILENT-CLIP AND SHORT-AUDIO CASES (69.4).** Unchanged: a scene whose
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audio is shorter than its frames (`00199`), and a scene with no audio track at
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all (`00176`). Both are decided by what the lump count is computed from.
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### What is still BLOCKED, so it is not picked up by mistake
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**K4 — the packed player that is on screen — is conditional on B2**, a board
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question. **E7, E4 and C1** are parked (61.8), and **P4a's wiring** is parked
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with the ring K3 deleted.
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**The hardware list is unchanged and is the user's**: B1 (sustained AND the
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data-phase BURST rate, 64.2 — acceptance is **589.6 KB/s**, and 70.2 is the
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sharpest statement yet of why the two rates are not interchangeable), B2
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(blanking), B3 (`#EXREQ`), B4 (a byte write to a palette register), and session
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34's fifth, play a known nibble stream on a real MSM6258V and record the line
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out. **Session 38 adds a sixth question to B1 and it is small**: what one extra
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SCSI command costs, because that is the number 70.4's cadence trade turns on.
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### Reproducing this session
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python3 tools/analysis/36_branch_audio.py --kbps 451.4 488.0 513.2 600.0 \
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--ring 256 512 # ~10 s, the essay
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python3 tools/analysis/36_branch_audio.py --gate # the check.sh stage
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./tools/bench/check.sh # ALL GREEN
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**WHAT IS NEXT.** The audio seek path, which is the first thing in this project
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that the content has asked for rather than the hardware.
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---
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# Status & next-session handoff — end of session 37 (2026-08-25)
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## Session 37: the audio level is measured off the whole disc, and the headroom is not worth buying
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