Commit Graph
6 Commits
Author SHA1 Message Date
prosolis 09a5a50065 Measure the blit on the 68000: the 38% estimate was 53.6%
First 68000 instructions in this project to draw a pixel. Everything before
this was GVRAM filled from Lua, which costs zero 68000 cycles, so the blit
figure the whole CPU budget rests on had never been validated.

Four variants of a full-frame 256x192 paint, timed in MAME and each also
hand-derived from the MC68000 timing tables beforehand; the two agree to
0.006-0.43%, which is what makes the result trustworthy after this project's
history of false-good measurements.

  V1 movem.l blit from a word-expanded RAM frame   446,286 cyc   53.6%
  V2 naive move.b/move.w per pixel               1,284,174 cyc  154.1%
  V3 write-only floor, no source read              225,789 cyc   27.1%
  V4 same writes in 4x4 block order                637,971 cyc   76.6%

Scope: MAME's gvram_w/gvram_r carry no timing at all, so these are instruction
cycles against zero-wait-state memory -- a floor, not a hardware prediction.

V1's output snapshots pixel-exact through verify_frame256.py, closing
FINDINGS 23.5. The V1/V3 gap shows reading the source frame is exactly half
the cost, which makes the architecture question live: decode-direct-to-GVRAM
needs no RAM reference frame and scales with the non-SKIP block fraction,
crossing compose-then-blit at 70% of blocks changed. That fraction is now the
top priority and is already a by-product of vq_hybrid.py's mode decision.

Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
2026-08-23 13:43:56 -07:00
prosolis 7ba979a236 Handoff: green-light script, reconciled figures, a smaller first step for the decoder
Prepares session 4 for handoff. No new measurements; this reconciles the docs
with what session 4 changed and makes the next session's entry point cheaper.

- tools/bench/check.sh re-runs both display regression tests from the Blu-ray in
  ~40 s and prints ALL GREEN. Verified green cold, after wiping tmp/ and
  re-extracting. STATUS and README both open with it, because everything
  downstream assumes the display path is pixel-exact and nothing previously
  checked that in one command.

- Reconciled the figures session 4 invalidated. Session 3's 38.88 dB ceiling is
  struck through in STATUS with a pointer to 40.81; the "three facts the player
  must honour" table no longer quotes R20 = 0x0116, which was the 768-wide IPL
  timing and would have been copied into the player as if it were the shipping
  value. crtc_mode.lua is now named as the single source of truth for CRTC
  registers, in both STATUS and README.

  The 38.88 dB in the session-3 reproduce section is left alone and annotated
  instead: it is correct for that test, which still packs I = 1. The two numbers
  disagree for a reason and a reader should be able to see which is which.

- Next-step 2 now leads with something smaller than "write the decoder": a dumb
  full-frame RAM->GVRAM blit in 68000 code, timed. That number alone confirms or
  kills the 38% estimate, and needs no bitstream, codebooks, or DLX1 parsing.
  The reference image and its checker already exist.

- Parked the user's Cliff Hanger / Lupin III follow-on in STATUS so it is not
  lost and not mistaken for scheduled work. Cheaper than this project on every
  axis except media prep, which is where it would actually stall.

Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
2026-08-23 13:31:11 -07:00
prosolis 34f9ee341d A real 256x256 CRTC mode, derived not recalled; palette ceiling was 2 dB low
Session 3 left the harness on the IPL's 768x512 text timing because no CRTC
values had been derived and guessing them was the failure mode to avoid. This
derives them from MAME 0.277's divisor ladder instead, and the derivation is
self-checking: the 256-wide mode runs at div 6 against the 768 mode's div 2, so
htotal is exactly 1104/3 = 368 dots and every horizontal register divides by
three with no remainder. Only the blanking split rounds. Verified by snapshot:
native 256x512, active area pixel-exact, x=512 wrap gone.

Two things fell out that change numbers elsewhere:

- The palette's shared LSB I must be chosen per entry, not hardcoded to 1.
  Doing so lifts the display ceiling from 38.85 to 40.81 dB and is the only way
  to reach true black at all, since pal6bit(1) = 4. 102 of 256 entries want
  I = 0, so this is not a corner case. Supersedes FINDINGS 22.4; scsi has ~2 dB
  more headroom than that section claimed. The encoder does not do this yet.

- Letterboxing costs a palette entry: GVRAM cleared to zero shows entry 0, and
  a free mediancut palette puts a real image colour there. 255 colours plus a
  reserved black, via prep_frame.py --reserve-black.

MAME's graphics double-scan is phase-shifted one raster line (it halves the
absolute scanline and vbegin is odd), which produced a false failure before it
was understood; the regression test now asserts the shifted pairing explicitly.

Still Lua-side. No 68000 instruction has drawn a pixel; the 38% blit estimate
remains unvalidated. What this buys is a defined geometry for the decoder to
write into: 256 words per row, 1024-byte stride, rows 32..223.

Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
2026-08-23 13:27:17 -07:00
prosolis 3265bf2740 Handoff: reconcile docs with the verified display path
Session 3 summary in STATUS.md, plus the things a cold start needs.

- Reproduce section for the display result, verified cold from the Blu-ray at
  end of session: extract -> prep -> MAME -> verify, exact match, 38.88 dB.
  The frames are not in the repo and the old ones lived in /tmp, so the chain
  starts from extract.py rather than assuming a scratch directory survives.
- tools/bench/verify_frame.py turns FINDINGS 22 into a regression check. It is
  deliberately an exact test rather than a PSNR threshold, since the whole
  point of that section is that the render is bit-for-bit predictable. It
  prints the three registers to check when it fails.
- Recorded where the MAME source now lives, and why to read it first: six
  register-poking attempts failed against a gate that one grep found.
- Split the CRTC mode table out as its own next step. It is the prerequisite
  for the decoder skeleton and the smallest well-defined task available, with
  an explicit warning not to write the timing values from memory.

Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
2026-08-23 13:16:04 -07:00
prosolis b322e84cd4 Get a real Dragon's Lair frame onto the emulated X68000
First pixels on an actual X68000 screen. Everything up to now was Python-side
or a headless -video none run, which cannot snapshot at all.

The blocker was not the video controller. The IPL leaves CRTC R20 = 0x0B16,
and bit 11 is "G-VRAM set to buffer", which makes MAME's draw_gfx() return
early. GVRAM writes still land and read back correctly while the layer is
invisible, so six attempts at $E82400/$E82500/$E82600 all rendered black with
every register holding the value I intended.

Two more facts, both confirmed against MAME 0.277 source rather than assumed:

- $E8E001 monitor contrast is left at 14 by the IPL, scaling all output to
  93.3%. The player must set it to 15. Contrast 0 blanks the screen, which is
  a free fade-to-black for scene transitions.
- The palette word is GGGGGRRRRRBBBBBI with a shared LSB, expanded as
  pal6bit((field<<1)|I). With contrast at 15 the render is pixel-exact, not
  merely close, which also confirms the 1024-byte GVRAM line stride.

That exactness gives a new quality ceiling: the 15-bit+I palette alone costs
38.88 dB against the 24-bit palettised source, the same order as the scsi
profile's own codec error. scsi is close to display-transparent on hardware,
which bounds how much further it is worth raising.

Unblocks next step 2, the 68000 decoder skeleton, which now has a known-good
reference image to diff against.

Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
2026-08-23 13:12:27 -07:00
reala-misaki 65112b9305 Session 1: hardware research, content measurement, codec decision, MAME harness
Verified GVRAM is one word-access per pixel in ALL color modes; chose 256-color
256x192 with movem.l bursts (page 1 sacrificed as double-buffer).

Measured 8 scenes from the Blu-ray source: blit costs under 8% of the 12fps
cycle budget, so I/O is the bottleneck, not CPU. Naive delta+RLE reaches only
3.2:1 (365 KB/s, 470MB) -> decision to use 4x4 vector quantization (~30 KB/s).

"Shot on twos" assumption failed: the transfer has zero duplicate frames, so
12fps requires explicit decimation.

Documents three false measurement results and their root causes (per-frame
Floyd-Steinberg dithering, temporal denoise, exact-match dedupe on noisy source).

MAME Lua injection harness works and is reusable for cycle-cost measurement;
the IOCS _B_READ disk benchmark is blocked returning -1.

Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
2026-08-23 11:23:49 -07:00