Eleven watcher shells and one MAME instance were left running for over an
hour. Both had the same shape: a wait that can never be satisfied.
- `until ! pgrep -f foo.py` matches the watching shell's own command line,
so the loop never terminates. Wait on a PID or a sentinel file instead.
- `timeout N mame` sends a SIGTERM that MAME ignores when its autoboot
script is blocked; without `-k` the process spins at 100% CPU forever.
Also gitignore vasm's default `a.out` output.
Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
Answers session 1's critical-path question. Flat 4x4 VQ at k=256 was prototyped
and REJECTED by eye: Dirk's face disintegrates and ink outlines break into
4-pixel stair-steps. The 256-colour palettised frame is excellent, so the
palette was never the problem -- block VQ was.
Replaced it with a Cinepak-style hybrid: each 4x4 block is SKIP, one 4x4
codeword, four 2x2 codewords, or RAW literal pixels, chosen per block by
rate-distortion. The RAW escape makes lam=0 pixel-exact (measured 0.00 dB loss),
so the quality knob spans lossless to heavily-compressed in one bitstream.
Per the user's decision, ships TWO quality profiles from that one codec, one
decoder and one bitstream -- only the rate knob differs:
sasi 45 KB/s lam=300 34.8 dB stock 10MHz ACE/EXPERT
scsi 75 KB/s lam=100 35.9 dB Super/XVI or CZ-6BS1
Three corrections to earlier numbers:
1. Session 1's "183 KB/s at 12fps" was a bad extrapolation. Halving the
framerate does not halve the bitrate -- decimation roughly doubles the
per-frame delta. Re-measured directly: 340 KB/s for session 1's own RLE,
247 KB/s for changed-spans+deflate. The lossless floor is 319 MB.
2. A FOURTH false-good result, same family as the three in FINDINGS 4:
k=1024 codebooks appeared to buy +2.4 dB free, because the rate model
charged 1 byte for a 10-bit index. Charging the true cost reverses the
verdict -- k=256 wins at every matched bitrate, and by 5 dB at the low end
where the SASI profile lives. k=256 ships.
3. Stream inventory: the ~3-5MB clips are 1.2-1.7s, not ~60s, and some 60s
streams are menus, not content. Any survey must classify before averaging.
Also cleared both candidate sources for the game-logic layer: the SNES project
is MIT and DirkSimple is zlib, so the arcade scene graph can be imported and
the two transcriptions diffed against each other.
Encoder is working end-to-end: extract.py -> vq/vq_hybrid/ratectl -> encode.py,
emitting a big-endian DLX1 container the 68000 can parse with plain moves.
Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
Verified GVRAM is one word-access per pixel in ALL color modes; chose 256-color
256x192 with movem.l bursts (page 1 sacrificed as double-buffer).
Measured 8 scenes from the Blu-ray source: blit costs under 8% of the 12fps
cycle budget, so I/O is the bottleneck, not CPU. Naive delta+RLE reaches only
3.2:1 (365 KB/s, 470MB) -> decision to use 4x4 vector quantization (~30 KB/s).
"Shot on twos" assumption failed: the transfer has zero duplicate frames, so
12fps requires explicit decimation.
Documents three false measurement results and their root causes (per-frame
Floyd-Steinberg dithering, temporal denoise, exact-match dedupe on noisy source).
MAME Lua injection harness works and is reusable for cycle-cost measurement;
the IOCS _B_READ disk benchmark is blocked returning -1.
Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6