blit.s gains v7 -- v6's 24-pixel movem chain plus a second chain whose unit is
one `move.l (a0)+,(a2)+`. Measured over 13 span lengths by span.sh, every config
pixel-exact:
cycles = 66.0 per span + 9.143 per COARSE pixel + 9.978 per FINE pixel
fitting all 13 to within 0.2%. v5 and v6 re-measure to FINDINGS 30 exactly, so
the harness has not drifted underneath the new variant.
Rescored against the same scsi window and the same additive model, v7 takes
84/120 frames over budget to 18/120 -- exactly what FINDINGS 39.4 derived, and
that agreement is two cancelling errors: the derivation's 2-register movem tail
is 29% too dear per pixel, and its "nothing per span" for the second chain entry
is 22.3 clocks too cheap. The plain post-incrementing move.l is the right tail
instruction, and it makes the padding quantum 2 pixels, which a run of 4x4
blocks pads to exactly zero.
The DMAC stays dropped on a measurement now rather than an argument: v7 takes
back 37 of the 43 frames the array chain would, with no reserved channel and no
timing neither emulator here can verify. Break-even against all-V1 moves from
L=4 blocks to L=2.
The fine displacement is carried mid-stream rather than in the span record, so
the decoder holds nothing across the copy and keeps all 12 payload registers --
which is the whole reason the coarse unit is 24 pixels.
span.sh is now -seconds_to_run 200 (30 s wall, 36 configs) and takes its
expected snapshot count from the generated metadata instead of a literal 23.
Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
FINDINGS 29 priced a literal-span mode at 4*(50 + 4L*9.08) cycles and labelled
the whole section DERIVED. Session 8 step 0 was to measure it before optimising
over the mode set it implies. Two variants in blit.s, one stream per span length
from prep_spans.py, timed by span.lua, driven by span.sh in ~25 s:
v5, handed (x, npix) and left to work the copy out: 97.9/span + 10.459/px
v6, handed an address and a jump displacement: 43.7/span + 9.152/px
29 assumed 50.0/span + 9.080/px
So 29's arithmetic was right about a format nobody had written. The difference
is not tuning: v5 spends ~122 cycles a span computing a destination, dividing
npix into bursts and handling a 0..15 remainder, all of which the encoder knows
at build time. v6's record is {u32 absolute GVRAM address, u16 jump
displacement} into an unrolled chain of 24-pixel copy units -- no loop, no
remainder, no arithmetic -- and it fits 11 span lengths to 0.3%.
Three things that measurement showed and derivation could not:
- The per-pixel cost is a function of REGISTER PRESSURE. FINDINGS 24's 9.08
was a fixed blit with 12 registers free; v5 can spare 8 and pays 10.46; v6
gets 12 back only because the encoder holds the state.
- Short spans die in the remainder path -- a 12-pixel span costs MORE than a
16-pixel one -- and the fix is padding, not avoidance.
- Odd-x alignment is free (259.0 vs 261.8 cycles/span), as a 16-bit bus
implies but nobody had checked.
Re-priced against the unchanged mode maps, sasi: median 74.4% -> 52.0% (29 said
43.0), misses 37 -> 10/120 (29 said 8), 448.0 KB/s. Break-even moved from runs
of 2 blocks to runs of 4. 29.4 survives: a scene cut needs x >= 0.196 of the
frame as spans and the bus allows x <= 0.373, so it fits at 12fps.
All 23 timing configs are also checked pixel-exact, so none of this was timed
against a decoder that quietly skipped work.
FINDINGS 30. Next: lever B, the cost-aware mode decision.
Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6