91e2e9803d238bbd99b58f11929855d1fd928a80
2
Commits
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621a5bb457 |
Put the data phase on the DMAC, and find auto-request is charged by time
ROADMAP P4a. src/player/dma.i programs HD63450 channel 1 and takes the SCSI DATA IN phase off the CPU; src/player/dmagate.s reads the same 2,048 B at LBA 1000 three ways -- PIO, the channel with the bus held, the channel stealing cycles -- and all three are byte-exact against the host's copy of the volume. The evidence never reads $EA0015, because 57.3 established that it cannot: with the DMAC's OWN asserted MAME cannot tell a CPU-driven byte there from a DMAC-driven one. The discriminator is the CPU's own progress. MTC is sampled by the INSTRUCTION AFTER the one that starts the channel, and held it reads 0 of 2,048 -- the whole transfer happened between two instructions, because the 68000 did not execute in between -- against the full count and 426 loop trips for the stealing configuration. Put the stealing registers in the held slot and every byte still arrives and tools/bench/dma_run.sh goes RED, which is what says the counter can come out different; 58.3's vacuous "UNDERRUNS: 0/120" is the trap being avoided. tools/analysis/27_dmac_config.py decodes the four register bytes out of the player's own source, with the MC68450 field tables now in one copy (tools/analysis/mc68450.py) shared with 21_iplrom_dmac.py, so the player's configuration and the IPL ROM's 16..19 clk/B one are the same decoding. Three bounds on the apparatus, read out of MAME 0.277 rather than inferred: the CZ-6BS1 has NO request line to the DMAC (its flow control is DTACK), so external request cannot be run; single address cannot be run either, because only channel 0 has device callbacks; and only burst is modelled as held. Of the four rows of the W ladder exactly one -- dual address held -- has a code path here, and it is the one demonstrated. W did not move by one clock, for the third session running. What outlives the emulator is the currency. Every W in this project is clocks per DELIVERED byte, which presumes the device asks; an auto-requested channel spends its share of the bus whether or not a byte is there, so a record costs what it costs to ARRIVE -- halve the delivery rate and the CPU cost of the same record doubles. tools/analysis/28_autorequest_cost.py prices it from MC68450 3.8 and 5.2.3.3.2, gating its formulas against Table 5-3's sixteen rows first. At 37,405 B and an explicit 460 KB/s: max rate costs the whole 95.3% of a frame the record takes to land, and of the GCR's four bus shares only BR=00, 50%, carries the rate -- 10.61 clk/B, 47.6% of a frame, against 40.4% for the W=9 row and 391.8% measured for PIO. The GCR is a design lever nothing in this tree had named. 59.4 changes what is left. sc_in_data now REFUSES a windowed read when the data phase is the channel's (SCE_WINDOW), because a channel writes a contiguous run and cannot drop the 300 B in front of a record. 117 of 120 records need one, so sector-aligned records have gone from a preference in ROADMAP's re-encode bundle to the precondition the transport enforces -- and that bundle is now the only thing between this tree and M2. One collision, recorded because the procedure is the finding: DM_USE first sat at $18300, which is ring.i's XF_SLOT mailbox, and the P4b stage -- untouched by this work -- went red on a run that never reached its snapshot. check.sh was ALL GREEN before any of this, which is what made that red unambiguous. ALL GREEN after too, with one new stage. decode.bin is unchanged at 1,296 B and the same MD5. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6 |
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2f9f5cc995 |
Pace the ring, then read the DMAC config out of the IPL ROM: audio is cheap and the disk is not
Two sessions that were never separated in the working tree, so they land as one commit. check.sh ALL GREEN before and after both. SESSION 19 -- the ring rig gets a frame clock (FINDINGS 51). src/player/stream.s had no frame clock: it asked for record i the instant it finished i-1, outran any finite pipe, and never let the ring back up. The 49.1 sweep passing at 48 KB was therefore a wrap-correctness result and nothing else. PACE/PACEON ($18034/$18038) hold the decoder to 12 fps, so FR_HEAD-FR_TAIL finally means what it reads as: whole frames the decoder could still draw with delivery stopped dead. PACEON=0 free-runs and is what the wrap gate still uses, so every figure in 49 is unmoved. Paced, on the gate container: 64 KB holds 2 frames, 256 KB holds 7-8, 512 KB holds 14-15, all pixel-exact. Tolerance is ceiling-1, measured by cutting the pipe: 256 KB buys 500 ms of dead pipe, not 583. SLACK IS ACCUMULATED, NOT OWNED. It is built out of pipe-wire and a seek spends all of it. At 488 KB/s a 256 KB ring needs 4.83 s of play to reach its ceiling from empty; 512 KB needs 8.42 s to reach 14. A bigger ring raises the ceiling AND lengthens the climb, so a branch point does not ask "is the buffer big enough" but "has there been enough play since the last one" -- and Dragon's Lair's decision points are seconds apart. The rig now also says WHICH resource is binding: at 460 KB/s every ring from 192 KB to 512 KB is rate-bound at ceiling 4 and never fills, so larger rings are dead RAM in that scene. 20_seek_slack.py is the same model rewritten in Python from record sizes, sharing no code with the Lua producer: 35/35 ceilings inside its bracket. SESSION 20 -- the DMAC configuration was in the IPL ROM the whole time (FINDINGS 52). ROADMAP's "do this first" was to put the ADPCM stream on the bus. That needs a clocks-per-byte figure for the audio channel, and 11_cpu_budget.py was charging audio the DISK's rate -- 5 clk/B, its own help text calling it "single-address, bus held". Audio was being charged the favourable end of B3, a 242 KB/s open question. It never had to be a guess. The IPL ROM programs all four HD63450 channels itself and MAME boots the rig with it, so 21_iplrom_dmac.py reads the configuration out of the image and decodes the MC68450 fields. Eight (address, expected bytes, meaning) sites; a mismatch or an unknown revision exits non-zero. In check.sh, no emulator, milliseconds. ch3 DCR=$80, OCR=$32: dual address, 8-bit port, cycle steal WITHOUT hold, REQG=10 external request. The DMAC arbitrates once per byte with no burst to amortise the 5..8 + 2 over, so an audio byte is 16..19 clocks, not 5 -- the old debit was 3.2x..3.8x small. And on the bus it is still nothing: 651 B/frame is 1.25%..1.48% of a frame, about 4% of what the decoder leaves. P6's bus risk does not materialise. The unit worry was worth checking and nearly right: 15.6 kHz is 8 MHz/512 = 15,625 samples/s, two 4-bit samples to a byte = 7,812.5 B/s exactly, and AUDIO_KBPS=7.8 is that in decimal kB while the tool multiplied by 1024. THE DISK CHANNEL IS PROGRAMMED IDENTICALLY. ch1 (SASI) is DCR=$80 too, and so is ch0. That is 16..19 clocks per delivered byte, where 42.4 brackets W at 5..12 and 42.5 has W=8 already missing 47/120 frames. The only worked example of a disk DMA configuration on this machine sits above the entire bracket, and at that price nothing fits at any container size. It is not scsiexrom.bin so B3 stays open -- what changed is that a cheap configuration is now the thing that has to be SHOWN. W <= 12 is a requirement on the player's DMAC programming, not a range the hardware hands us, and it is now the largest open number in the project, ahead of the rate. An unforced cross-check fell out: 15_bus_occupancy.py's new W sweep puts W=8 at 105.7% of the frame, agreeing with 42.5's 47/120, from mode histograms and bus clocks respectively, two models sharing no code. Also: ADPCM outranks the disk at the arbiter (CPR 1 against 2), so an audio byte never waits and a video byte does -- relevant to 51's smooth-rate delivery model. README MEDIA. stream.lua gains DLX_SNAP_EVERY=1 (needs DLX_PACE, off by default, on no path check.sh takes) and tools/media/make_readme_media.py turns the PNGs into docs/img/. The stills and both clips are MAME's own screen pixels. Building it turned up something worth recording. 116 of 119 captured frames are pixel-exact against dlx.py; three are TORN -- frame n on top, frame n-1 below the tear line -- because MAME captured the screen while the block loop was partway down it. decode.s writes straight to the displayed page (one display path, 28.1), so a real player tears the same way, and this is the first time that consequence has been visible rather than argued. The script ASSERTS the tear and refuses to build otherwise, rather than trimming three frames and reporting "every frame I kept is exact". Second correction the capture forced: the snapshot fires before frame n is decoded, so the obvious reading is that it holds frame n-1 -- it does not, because MAME renders the screen at the end of the machine frame, by which time the 68000 has finished frame n. 11_cpu_budget.py's "validated to within 1 pt" line is also corrected: the model reads 2..10 pt HIGH and by more as the frame gets harder, which was already true before either session. src/player/decode.s is unchanged; decode.bin is still 1,296 B at the same MD5. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6 |