e935d8661cbeab6807555b2623645a1359953c2a
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Commits
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2676f3b835 |
Put the ring on the 68000, and find the disc stops whenever the player is not asking
ROADMAP P5. The loader moved in session 21 and the frame clock in 22; the ring producer was the last policy living outside the machine. src/player/ring.i does `aligned` placement, the descriptor ring, a prefill, 51.2's slack rule and a seek, and the host keeps only the transport. It needed a container change. `aligned` asks whether the next record fits before the end of the ring -- a length asked BEFORE the record is fetched -- and every reader in this tree answered that by walking the frame stream, which is exactly what a player streaming off a disc cannot do. DLX4 carries nframes u16 record lengths in the scene header. Frame payloads are byte-identical to the DLX3 encode, so no fitted constant moves; the scene header goes 5,920 to 6,164 B. The producer reproduces the host's tiling exactly: 18 wraps, 14.7 KB mean hole, pixel-exact, a third independent implementation of the same policy. What it exposed is bigger than the item. A channel only moves bytes while it has a request and only the CPU can issue one, so the disc stands still between records by an amount the PLAYER sets, not the medium -- and no host-filled run could see it. At 488 KB/s in a 256 KB ring a one-deep request queue gives away 6.8% of the pipe and underruns 59 of 120 frames; two-deep gives away 3.4% and underruns none. The container's whole surplus over the wire is 8.7%, so the player's own loop was spending most of the slack a branch point saves up. Prefill is the weaker lever: six records of it still leaves 24 underruns. Three silent bugs are recorded in FINDINGS 55.7 -- all produced wrong pixels or a desync rather than a fault -- plus a rig one: MAME renders a screen line by line, so snapshotting the frame the decoder finished in captures a tear that reads exactly like a decoder bug. check.sh gains the machine-owned ring and a seek with the decode after it. decode.bin is unchanged at 1,296 B and a host-filled run executes none of the new code, so every FINDINGS 49/51 figure stands. ALL GREEN before and after. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6 |
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c419251266 |
Put the frame clock on the 68000, and find that the 12 fps frame does not exist
ROADMAP P3 said "needs MFP timer or VBL" and neither can do it. The MFP's timer clock is 16 MHz/4, its prescalers stop at 200 and its data register is 8 bits, so the slowest tick any single timer can make is 78.125 Hz -- 6.5x faster than a frame -- and 4e6/12 is not an integer, so no setting reaches 12 Hz at all. The raster has no whole divide near 12 either: 4 refreshes is 13.86 fps and 5 is 11.09. tools/analysis/23_frame_clock.py walks all 7x256 timer settings rather than asserting it. src/player/clock.i takes the V-DISP falling edge on MFP GPIP4 -- the start of vertical blanking, which is when a player would present -- and adds fps*VTOTAL per edge to a 16-bit accumulator, emitting a tick at 31,500 and keeping the remainder. The long-run rate is fps*VTOTAL/VTOTAL = 12.000000 fps exactly, and both constants are read out of the CRTC at init, so the clock is derived from the registers that generate the raster it counts. Measured over 3,000 refreshes: 3,000 interrupts, 649 ticks where 649.1429 were due. It costs 181.35 clocks per V-DISP, 838 per frame, 0.1006% of the budget -- timed by the 68000 itself, because the host's granularity is 17.64 ms and the interrupt is microseconds. The loop's own cost was calibrated rather than looked up and landed on 38.000002 clocks, which both licenses the subtraction and confirms buscost.py's model; the 181.35 then decomposes exactly, leaving 43.99 clocks for the interrupt exception -- the textbook 44, measured. THE ONE THAT MOVES SOMETHING: 12 fps on a 55.4577 Hz raster is 4.6215 refreshes, so a frame is shown for 4 refreshes (72.13 ms) or 5 (90.16 ms), 37.9% of them short. The 833,333-clock budget every figure in this project is priced against is the MEAN slot, and the short one is 13.4% under it. The cadence was already in the tree unnamed: stream.lua's tick is sampled at frame boundaries, so its gaps were always 4 or 5, and every host-paced result in FINDINGS 49/51 carried it. P3 moved who produces it onto the machine and made it visible. It is not a dropped frame -- the pace gate lets an overrun eat the next frame's idle -- and on the gate container it costs 4 frames of 120 their idle against 1 for the nominal model, most of that the frame-0 transient at 111% of budget. stream.s counts it now, and the rig matches an offline model of the divider exactly. Also struck: MAME's raster runs 2.22% fast. refresh_mode() builds the frame period from scr.max_x*scr.max_y with scr.max_x = m_htotal - 8, one character cell short and an inclusive bound used as a count, so it runs at 56.6901 Hz where the registers say 55.4577 -- agreeing to six digits with the arithmetic. Every "1/55.46 s granularity" note in this tree was wrong and is 1/56.69 s, corrected in six files with the derivation put once in crtc_mode.lua. No conclusion changes and no 68000 cycle figure moves; the CPU clock is unrelated to the screen. But anything paced by the raster runs fast under MAME, so the rig reports both rates and prices the interrupt against the hardware's. decode.s and frame.i are unchanged; decode.bin is still 1,296 B at the same MD5. The pace gate's wait loop is byte-for-byte the one FINDINGS 51 measured and the free-running path executes none of the new code. check.sh gains two stages: the clock's own measurement, and 120 frames decoded pixel-exact with nothing outside the machine deciding when a frame may start. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6 |
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2f9f5cc995 |
Pace the ring, then read the DMAC config out of the IPL ROM: audio is cheap and the disk is not
Two sessions that were never separated in the working tree, so they land as one commit. check.sh ALL GREEN before and after both. SESSION 19 -- the ring rig gets a frame clock (FINDINGS 51). src/player/stream.s had no frame clock: it asked for record i the instant it finished i-1, outran any finite pipe, and never let the ring back up. The 49.1 sweep passing at 48 KB was therefore a wrap-correctness result and nothing else. PACE/PACEON ($18034/$18038) hold the decoder to 12 fps, so FR_HEAD-FR_TAIL finally means what it reads as: whole frames the decoder could still draw with delivery stopped dead. PACEON=0 free-runs and is what the wrap gate still uses, so every figure in 49 is unmoved. Paced, on the gate container: 64 KB holds 2 frames, 256 KB holds 7-8, 512 KB holds 14-15, all pixel-exact. Tolerance is ceiling-1, measured by cutting the pipe: 256 KB buys 500 ms of dead pipe, not 583. SLACK IS ACCUMULATED, NOT OWNED. It is built out of pipe-wire and a seek spends all of it. At 488 KB/s a 256 KB ring needs 4.83 s of play to reach its ceiling from empty; 512 KB needs 8.42 s to reach 14. A bigger ring raises the ceiling AND lengthens the climb, so a branch point does not ask "is the buffer big enough" but "has there been enough play since the last one" -- and Dragon's Lair's decision points are seconds apart. The rig now also says WHICH resource is binding: at 460 KB/s every ring from 192 KB to 512 KB is rate-bound at ceiling 4 and never fills, so larger rings are dead RAM in that scene. 20_seek_slack.py is the same model rewritten in Python from record sizes, sharing no code with the Lua producer: 35/35 ceilings inside its bracket. SESSION 20 -- the DMAC configuration was in the IPL ROM the whole time (FINDINGS 52). ROADMAP's "do this first" was to put the ADPCM stream on the bus. That needs a clocks-per-byte figure for the audio channel, and 11_cpu_budget.py was charging audio the DISK's rate -- 5 clk/B, its own help text calling it "single-address, bus held". Audio was being charged the favourable end of B3, a 242 KB/s open question. It never had to be a guess. The IPL ROM programs all four HD63450 channels itself and MAME boots the rig with it, so 21_iplrom_dmac.py reads the configuration out of the image and decodes the MC68450 fields. Eight (address, expected bytes, meaning) sites; a mismatch or an unknown revision exits non-zero. In check.sh, no emulator, milliseconds. ch3 DCR=$80, OCR=$32: dual address, 8-bit port, cycle steal WITHOUT hold, REQG=10 external request. The DMAC arbitrates once per byte with no burst to amortise the 5..8 + 2 over, so an audio byte is 16..19 clocks, not 5 -- the old debit was 3.2x..3.8x small. And on the bus it is still nothing: 651 B/frame is 1.25%..1.48% of a frame, about 4% of what the decoder leaves. P6's bus risk does not materialise. The unit worry was worth checking and nearly right: 15.6 kHz is 8 MHz/512 = 15,625 samples/s, two 4-bit samples to a byte = 7,812.5 B/s exactly, and AUDIO_KBPS=7.8 is that in decimal kB while the tool multiplied by 1024. THE DISK CHANNEL IS PROGRAMMED IDENTICALLY. ch1 (SASI) is DCR=$80 too, and so is ch0. That is 16..19 clocks per delivered byte, where 42.4 brackets W at 5..12 and 42.5 has W=8 already missing 47/120 frames. The only worked example of a disk DMA configuration on this machine sits above the entire bracket, and at that price nothing fits at any container size. It is not scsiexrom.bin so B3 stays open -- what changed is that a cheap configuration is now the thing that has to be SHOWN. W <= 12 is a requirement on the player's DMAC programming, not a range the hardware hands us, and it is now the largest open number in the project, ahead of the rate. An unforced cross-check fell out: 15_bus_occupancy.py's new W sweep puts W=8 at 105.7% of the frame, agreeing with 42.5's 47/120, from mode histograms and bus clocks respectively, two models sharing no code. Also: ADPCM outranks the disk at the arbiter (CPR 1 against 2), so an audio byte never waits and a video byte does -- relevant to 51's smooth-rate delivery model. README MEDIA. stream.lua gains DLX_SNAP_EVERY=1 (needs DLX_PACE, off by default, on no path check.sh takes) and tools/media/make_readme_media.py turns the PNGs into docs/img/. The stills and both clips are MAME's own screen pixels. Building it turned up something worth recording. 116 of 119 captured frames are pixel-exact against dlx.py; three are TORN -- frame n on top, frame n-1 below the tear line -- because MAME captured the screen while the block loop was partway down it. decode.s writes straight to the displayed page (one display path, 28.1), so a real player tears the same way, and this is the first time that consequence has been visible rather than argued. The script ASSERTS the tear and refuses to build otherwise, rather than trimming three frames and reporting "every frame I kept is exact". Second correction the capture forced: the snapshot fires before frame n is decoded, so the obvious reading is that it holds frame n-1 -- it does not, because MAME renders the screen at the end of the machine frame, by which time the 68000 has finished frame n. 11_cpu_budget.py's "validated to within 1 pt" line is also corrected: the model reads 2..10 pt HIGH and by more as the frame gets harder, which was already true before either session. src/player/decode.s is unchanged; decode.bin is still 1,296 B at the same MD5. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6 |