f925a1dd9add0c1a1944879751e5e4648fe3e401
3
Commits
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1be428c270 |
Align the container to the disc, and find the decoder-free packed player fits
Two sessions, unrecorded until now, committed together because their edits share files and cannot be split cleanly after the fact. Session 28 (FINDINGS 60): the container is DLX5 -- every record sector-aligned, 120/120 starting on a boundary where 3/120 did, +0.48% on the wire and zero clocks -- and the ring's release rounds to RECALN so no pad is stranded. Two encoder levers measured and refused: `--spans all` buys +0.19 dB for +67% of the wire, and joint span/lam selection emits byte-identical containers because `lam` never leaves its floor on any of 120 frames. Session 29 (FINDINGS 61): the packed full-frame blit is 27.3% of a 12 fps frame, a channel fills GVRAM in buffer mode off the disc with the CPU halted, and it walks the 1,024 B line stride itself through array chaining. At the 9 clk/B dual-address floor the codec is 110.4% of a frame and a decoder-free packed literal player is 55.2%, at +4.89 dB -- 2.75 dB past a ceiling the codec's scene-wide palette cannot cross. Encoder work is parked; the codec is kept and not built on. check.sh is ALL GREEN before and after, plus one new stage that gates the ORDER of the measured paint costs rather than their values. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6 |
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c419251266 |
Put the frame clock on the 68000, and find that the 12 fps frame does not exist
ROADMAP P3 said "needs MFP timer or VBL" and neither can do it. The MFP's timer clock is 16 MHz/4, its prescalers stop at 200 and its data register is 8 bits, so the slowest tick any single timer can make is 78.125 Hz -- 6.5x faster than a frame -- and 4e6/12 is not an integer, so no setting reaches 12 Hz at all. The raster has no whole divide near 12 either: 4 refreshes is 13.86 fps and 5 is 11.09. tools/analysis/23_frame_clock.py walks all 7x256 timer settings rather than asserting it. src/player/clock.i takes the V-DISP falling edge on MFP GPIP4 -- the start of vertical blanking, which is when a player would present -- and adds fps*VTOTAL per edge to a 16-bit accumulator, emitting a tick at 31,500 and keeping the remainder. The long-run rate is fps*VTOTAL/VTOTAL = 12.000000 fps exactly, and both constants are read out of the CRTC at init, so the clock is derived from the registers that generate the raster it counts. Measured over 3,000 refreshes: 3,000 interrupts, 649 ticks where 649.1429 were due. It costs 181.35 clocks per V-DISP, 838 per frame, 0.1006% of the budget -- timed by the 68000 itself, because the host's granularity is 17.64 ms and the interrupt is microseconds. The loop's own cost was calibrated rather than looked up and landed on 38.000002 clocks, which both licenses the subtraction and confirms buscost.py's model; the 181.35 then decomposes exactly, leaving 43.99 clocks for the interrupt exception -- the textbook 44, measured. THE ONE THAT MOVES SOMETHING: 12 fps on a 55.4577 Hz raster is 4.6215 refreshes, so a frame is shown for 4 refreshes (72.13 ms) or 5 (90.16 ms), 37.9% of them short. The 833,333-clock budget every figure in this project is priced against is the MEAN slot, and the short one is 13.4% under it. The cadence was already in the tree unnamed: stream.lua's tick is sampled at frame boundaries, so its gaps were always 4 or 5, and every host-paced result in FINDINGS 49/51 carried it. P3 moved who produces it onto the machine and made it visible. It is not a dropped frame -- the pace gate lets an overrun eat the next frame's idle -- and on the gate container it costs 4 frames of 120 their idle against 1 for the nominal model, most of that the frame-0 transient at 111% of budget. stream.s counts it now, and the rig matches an offline model of the divider exactly. Also struck: MAME's raster runs 2.22% fast. refresh_mode() builds the frame period from scr.max_x*scr.max_y with scr.max_x = m_htotal - 8, one character cell short and an inclusive bound used as a count, so it runs at 56.6901 Hz where the registers say 55.4577 -- agreeing to six digits with the arithmetic. Every "1/55.46 s granularity" note in this tree was wrong and is 1/56.69 s, corrected in six files with the derivation put once in crtc_mode.lua. No conclusion changes and no 68000 cycle figure moves; the CPU clock is unrelated to the screen. But anything paced by the raster runs fast under MAME, so the rig reports both rates and prices the interrupt against the hardware's. decode.s and frame.i are unchanged; decode.bin is still 1,296 B at the same MD5. The pace gate's wait loop is byte-for-byte the one FINDINGS 51 measured and the free-running path executes none of the new code. check.sh gains two stages: the clock's own measurement, and 120 frames decoded pixel-exact with nothing outside the machine deciding when a frame may start. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6 |
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09a5a50065 |
Measure the blit on the 68000: the 38% estimate was 53.6%
First 68000 instructions in this project to draw a pixel. Everything before this was GVRAM filled from Lua, which costs zero 68000 cycles, so the blit figure the whole CPU budget rests on had never been validated. Four variants of a full-frame 256x192 paint, timed in MAME and each also hand-derived from the MC68000 timing tables beforehand; the two agree to 0.006-0.43%, which is what makes the result trustworthy after this project's history of false-good measurements. V1 movem.l blit from a word-expanded RAM frame 446,286 cyc 53.6% V2 naive move.b/move.w per pixel 1,284,174 cyc 154.1% V3 write-only floor, no source read 225,789 cyc 27.1% V4 same writes in 4x4 block order 637,971 cyc 76.6% Scope: MAME's gvram_w/gvram_r carry no timing at all, so these are instruction cycles against zero-wait-state memory -- a floor, not a hardware prediction. V1's output snapshots pixel-exact through verify_frame256.py, closing FINDINGS 23.5. The V1/V3 gap shows reading the source frame is exactly half the cost, which makes the architecture question live: decode-direct-to-GVRAM needs no RAM reference frame and scales with the non-SKIP block fraction, crossing compose-then-blit at 70% of blocks changed. That fraction is now the top priority and is already a by-product of vq_hybrid.py's mode decision. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6 |