-- Time the full-frame GVRAM blit (tools/bench/blit.s) on the emulated 68000. -- -- This is the first measurement in the project where 68000 instructions, not -- Lua, put the pixels on screen. It validates (or kills) the 38% full-frame -- blit estimate the whole CPU budget rests on. -- -- MEASUREMENT SCOPE. MAME's gvram_w/gvram_r (x68k_crtc.cpp:501,595) contain -- no timing whatsoever -- no wait states, no icount adjustment. So what is -- measured here is pure 68000 instruction cycles against zero-wait-state -- memory. Real X68000 GVRAM stalls the CPU; every number below is therefore -- a LOWER BOUND, not a prediction. Interrupts are masked (SR=$2700) so the -- IPL's timer and VBL handlers cannot steal cycles into the measurement. -- -- Timing resolution is one video frame (1/55.46 s = 18.03 ms), because Lua -- gets no cycle counter -- luaengine.cpp exposes machine.time and nothing -- from device_execute_interface. Each variant therefore loops enough times -- to run ~4 emulated seconds, putting the granularity error near 0.4%. M = manager.machine SP = M.devices[":maincpu"].spaces["program"] local function load_mode() for _,p in ipairs{"../tools/bench/crtc_mode.lua","tools/bench/crtc_mode.lua","crtc_mode.lua"} do local f = loadfile(p); if f then return f() end end error("crtc_mode.lua not found") end local MODE = load_mode() local FLAG, VAR, ITER = 0x18000, 0x18004, 0x18008 local SRCW, SRCB = 0x60000, 0x80000 local GVRAM, GPAL = 0xC00000, 0xE82000 local CPUHZ = 10000000 -- x68k.cpp:1133, 40_MHz_XTAL/4 local FRAME12 = CPUHZ / 12 -- 833333 cycles at 12 fps -- Iteration counts sized so every variant runs ~4 emulated seconds. local PLAN = { {var=1, iter=100, name="V1 movem.l blit from word-expanded RAM (96KB read + 96KB write)"}, {var=2, iter= 50, name="V2 naive byte-source expansion (move.b/move.w per pixel)"}, {var=3, iter=200, name="V3 write-only floor (no source read at all)"}, {var=4, iter= 60, name="V4 same 96KB of writes, issued in 4x4 BLOCK order (decoder access pattern)"}, } local code do local f = io.open("blit.bin","rb"); code = f:read("a"); f:close() end local frame do local f = io.open("frame256.bin","rb"); frame = f:read("a"); f:close() end local function B(i) return string.byte(frame,i) end local W, H = B(5)*256+B(6), B(7)*256+B(8) local PAL0, PIX0 = 9, 9+256*3 local YOFF = (MODE.height - H) // 2 -- Identical packing to show_frame256.lua: shared LSB I chosen per entry. local function pal6(v) return ((v<<2)|(v>>4)) & 0xff end local function pack(r,g,b) local f = {r>>3, g>>3, b>>3} local best, bestI = nil, 1 for I = 0,1 do local e = 0 for c = 1,3 do local want = ({r,g,b})[c] local d = pal6((f[c]<<1)|I) - want e = e + d*d end if best == nil or e < best then best, bestI = e, I end end return (f[2]<<11)|(f[1]<<6)|(f[3]<<1)|bestI end local function T() local t = M.time; return t.seconds + t.attoseconds/1e18 end local function P(s) print("[BLIT] "..s) end local function setup() MODE.apply(SP) -- letterbox rows: GVRAM holds IPL leftovers, not zeros for y = 0, MODE.height-1 do if y < YOFF or y >= YOFF+H then local base = GVRAM + y*1024 for x = 0, MODE.width-1 do SP:write_u16(base + x*2, 0) end end end for c = 0, 255 do local o = PAL0 + c*3 SP:write_u16(GPAL + c*2, pack(B(o), B(o+1), B(o+2))) end -- Source frames in main RAM. SRCW holds one pixel per WORD with the index -- in the low byte; the high byte is left as-is because gvram_w masks it off. for y = 0, H-1 do local row = PIX0 + y*W for x = 0, W-1 do local px = B(row+x) SP:write_u16(SRCW + y*512 + x*2, px) SP:write_u8 (SRCB + y*256 + x, px) end end for i = 1, #code do SP:write_u8(0x10000+i-1, string.byte(code,i)) end P(string.format("loaded blit.bin=%d bytes, source frame %dx%d at yoff=%d", #code, W, H, YOFF)) end local step, st, t0, snapped = 0, "boot", nil, false local results = {} local function launch(p) SP:write_u32(FLAG, 0) SP:write_u32(VAR, p.var) SP:write_u32(ITER, p.iter) local cpu = M.devices[":maincpu"] cpu.state["SR"].value = 0x2700 -- supervisor, ALL interrupts masked cpu.state["SP"].value = 0x8000 cpu.state["PC"].value = 0x10000 st, t0 = "running", nil end local function report(p, dt) local cyc = dt * CPUHZ / p.iter local pct = 100 * cyc / FRAME12 results[#results+1] = {p=p, cyc=cyc, pct=pct} P(string.format("%s", p.name)) P(string.format(" %d iterations in %.4f s -> %.0f cycles/frame = %.1f%% of a 12fps frame", p.iter, dt, cyc, pct)) end SUB = emu.add_machine_frame_notifier(function() local ok, err = pcall(function() local t = T() if st == "boot" then if t < 3.0 then return end setup(); step = 1; launch(PLAN[1]); return end if st == "running" then local fl = SP:read_u32(FLAG) if fl == 1 and not t0 then t0 = t; return end if fl == 0xFF then report(PLAN[step], t - (t0 or t)) if step == 1 and not snapped then st, snapped = "snap", true; return end step = step + 1 if PLAN[step] then launch(PLAN[step]) else st = "finish" end return end if t > 60 then P("TIMEOUT flag="..string.format("%08X",fl)); M:exit() end return end if st == "snap" then M.video:snapshot(); P("snapshot taken after V1 -- 68000-drawn frame") step = step + 1; launch(PLAN[step]); return end if st == "finish" then P("---- summary (instruction cycles only; real GVRAM adds wait states) ----") for _,r in ipairs(results) do P(string.format(" V%d %8.0f cyc %5.1f%% of 12fps frame", r.p.var, r.cyc, r.pct)) end M:exit() end end) if not ok then print("[BLIT] LUA ERROR: "..tostring(err)); M:exit() end end)