# Status & next-session handoff — end of session 2 (2026-08-23) ## Decisions locked | decision | value | why | |---|---|---| | Target CPU | 68000 @ 10MHz (stock) | hardest honest constraint | | Display mode | 256 colors, 256x192 in 256x256 CRTC mode | every mode is 1 word-access/pixel, so 256c is free vs 16c | | Double buffer | **none** — page 1 sacrificed | enables `movem.l` 24px bursts; delta coding needs a RAM reference frame anyway | | **Codec** | **hybrid VQ: SKIP / V1 4x4 / V4 four-2x2 / RAW, per-block rate-distortion** | flat 4x4 VQ was measured and rejected — see FINDINGS 9-10 | | **Quality modes** | **two: `sasi` and `scsi`** (USER DECISION, session 2) | one codec, one decoder, one bitstream; only `lam` differs | | Framerate | 12 fps, **explicit decimation** | source has zero duplicate frames; no free "twos" win | | Emulator | MAME 0.277 x68000 | accurate enough that measured cycles mean something | | SNES project reuse | **MIT — cleared** | `data/events/` scene graph is reusable with attribution | ### The SASI/SCSI question is RESOLVED Session 1 left "which machine do we target" open. The user's answer: **ship both**, as two quality profiles. This is now implemented rather than hypothetical — the bitrate ceiling is a build parameter in `tools/encoder/ratectl.py`: | profile | target | lam | quality (00020 / 00146) | machine | |---|---|---|---|---| | `sasi` | 45 KB/s | 300 | 34.8 / 28.3 dB | stock 10MHz ACE/EXPERT | | `scsi` | 75 KB/s | 100 | 35.9 / 29.0 dB | Super/XVI, or CZ-6BS1 board | Codebooks are **k=256 with 1-byte indices** in both profiles. k=1024 was measured and rejected — see FINDINGS 14, it was a false-good result from a rate model that undercharged the index. Do not ship past `lam~800`; FINDINGS 15 has the cliff. Because of the RAW escape mode, `lam=0` is **pixel-exact** against the palettised frame (measured 0.00 dB loss). The profiles are two points on one continuous rate-distortion curve, not two codecs. --- ## What session 2 settled 1. **The critical-path question is answered.** "Does VQ soften Bluth's linework unacceptably?" — **flat 4x4 k=256 VQ: yes, badly. Hybrid VQ with k=1024: no.** Verified by eye, not just PSNR. See `docs/FINDINGS.md` 9-11. 2. **Session 1's 12fps bitrate was wrong** (183 KB/s claimed, 340 KB/s measured). Halving the framerate does not halve the bitrate. FINDINGS 8. 2b. **A fourth false-good result was produced and caught this session** — k=1024 codebooks looked like a +2.4 dB free win because the rate model charged 1 byte for a 10-bit index. FINDINGS 14. The k=256 configuration ships. 3. **The 256-colour palettised frame is the real quality ceiling** and it looks excellent. Judge the codec against that, not against 1080p. 4. Encoder exists and produces a real bitstream: `tools/encoder/`. --- ## Encoder — working ``` python3 tools/encoder/extract.py 00020 /tmp/fr_00020 12 crop python3 tools/encoder/encode.py /tmp/fr_00020 out.dlx --profile sasi --preview p.png ``` | file | role | |---|---| | `extract.py` | .m2ts -> 256x192 PNGs, 12fps, spatial-only denoise | | `vq.py` | palette, blockify, hand-rolled k-means (no sklearn on this box), PSNR | | `vq_hybrid.py` | the codec: 4 block modes + lagrangian mode decision | | `ratectl.py` | SASI/SCSI profiles, leaky-bucket rate control | | `encode.py` | CLI + `DLX1` container writer | `DLX1` container layout is documented in the `encode.py` docstring. All multi-byte fields are **big-endian** so the 68000 reads them with a plain `move`. ### Known encoder gaps - **Rate control is written but not yet wired into `encode.py`** — the CLI uses a fixed `lam` from the profile. `ratectl.encode_rate_controlled()` exists and builds a lam-ladder per frame; it needs hooking up and validating. - **Payload is not entropy-coded.** Deflate on the payload should buy ~1.4x (measured on the lossless path, FINDINGS 8). LZ decode is cheap on a 68000. - Codebooks are per-scene and rebuilt from scratch; no inter-scene reuse. - `_paint` is a Python per-block loop — fine for prototyping, slow for a full disc encode. Vectorise before the 224-stream run. --- ## Working setup (unchanged from session 1, re-verified) **MAME ROMs** — `~/mame/roms/x68000.zip`. Must pass **`-bios ipl10`**. ``` mame x68000 -bios ipl10 -video none -sound none -nothrottle -seconds_to_run 3 ``` **Assembler** — `tools/vasm/vasmm68k_mot -Fbin -o out.bin in.s` **Blu-ray** — `udisksctl loop-setup -r -f DRAGONS_LAIR.iso` -> `/media/reala-misaki/BDROM` (still mounted as of end of session 2). **MAME Lua harness** — `tools/bench/*.lua`, working. Three gotchas (retain the notifier subscription in a global; the stack register is `SP` not `A7`; `autoboot_script` fires at PC=0 before boot) are documented in FINDINGS. **Two shell traps, both hit again this session:** - piping MAME (or any long job) through `grep` block-buffers — write to a file. - `pkill -f ` matches your own shell and kills it (exit 144). Use `pkill -x` or kill by PID. --- ## STILL BLOCKED: disk throughput benchmark Unchanged from session 1 — `IOCS _B_READ` returns -1 uniformly. Full diagnosis and the four untested hypotheses are in session 1's notes (git history of this file, commit 65112b9). **This now matters more than session 1 thought.** Session 1 dismissed it because "VQ at 30 KB/s is correct whether SASI does 300 or 600 KB/s". But we now ship *two profiles*, and the profile bitrates (45 / 120 KB/s) are set against **folklore** bandwidth figures. A real measurement would let us set them honestly instead of conservatively. Next move is the untried SCSI path: `-exp1 cz6bs1 -hard disk.chd`. --- ## Next steps, in priority order 1. **Wire rate control into `encode.py`** and validate that the hard ceiling actually holds on an action scene (the whole point of choosing VQ). 2. **Entropy-code the payload** (deflate) — ~1.4x for cheap 68000 decode cost. 3. **68000 decoder skeleton**: parse `DLX1`, expand codebooks to word-per-pixel, blit V1/V4/RAW/SKIP. Measure real cycles with the existing MAME Lua harness — this is the first time the harness gets used for its actual purpose. 4. **Full-disc survey** — classify menu vs content first (FINDINGS 13), then measure bitrate across all 224 streams per profile. 5. **Resolve the framing question** (FINDINGS 12: crop vs squash vs wide). 6. Unblock the disk benchmark via the SCSI path, then re-set profile bitrates. 7. Import the SNES project's `data/events/` (MIT, cleared) as the scene graph. Cross-check against DirkSimple (zlib) which has the same data independently. 8. ADPCM audio: MSM6258, 15.6kHz mono, 7.8 KB/s — already budgeted in `ratectl`, not yet extracted or encoded. ## Not yet started - Any 68000 player code - ADPCM audio extraction/encoding - Disk image packaging - Game logic (scene branching, input windows, death clips)