Files
Dragon-s-Lair-X68k/docs/ROADMAP.md
T
prosolis c419251266 Put the frame clock on the 68000, and find that the 12 fps frame does not exist
ROADMAP P3 said "needs MFP timer or VBL" and neither can do it.  The MFP's
timer clock is 16 MHz/4, its prescalers stop at 200 and its data register is 8
bits, so the slowest tick any single timer can make is 78.125 Hz -- 6.5x faster
than a frame -- and 4e6/12 is not an integer, so no setting reaches 12 Hz at
all.  The raster has no whole divide near 12 either: 4 refreshes is 13.86 fps
and 5 is 11.09.  tools/analysis/23_frame_clock.py walks all 7x256 timer settings
rather than asserting it.

src/player/clock.i takes the V-DISP falling edge on MFP GPIP4 -- the start of
vertical blanking, which is when a player would present -- and adds fps*VTOTAL
per edge to a 16-bit accumulator, emitting a tick at 31,500 and keeping the
remainder.  The long-run rate is fps*VTOTAL/VTOTAL = 12.000000 fps exactly, and
both constants are read out of the CRTC at init, so the clock is derived from
the registers that generate the raster it counts.  Measured over 3,000
refreshes: 3,000 interrupts, 649 ticks where 649.1429 were due.

It costs 181.35 clocks per V-DISP, 838 per frame, 0.1006% of the budget -- timed
by the 68000 itself, because the host's granularity is 17.64 ms and the
interrupt is microseconds.  The loop's own cost was calibrated rather than
looked up and landed on 38.000002 clocks, which both licenses the subtraction
and confirms buscost.py's model; the 181.35 then decomposes exactly, leaving
43.99 clocks for the interrupt exception -- the textbook 44, measured.

THE ONE THAT MOVES SOMETHING: 12 fps on a 55.4577 Hz raster is 4.6215 refreshes,
so a frame is shown for 4 refreshes (72.13 ms) or 5 (90.16 ms), 37.9% of them
short.  The 833,333-clock budget every figure in this project is priced against
is the MEAN slot, and the short one is 13.4% under it.  The cadence was already
in the tree unnamed: stream.lua's tick is sampled at frame boundaries, so its
gaps were always 4 or 5, and every host-paced result in FINDINGS 49/51 carried
it.  P3 moved who produces it onto the machine and made it visible.  It is not a
dropped frame -- the pace gate lets an overrun eat the next frame's idle -- and
on the gate container it costs 4 frames of 120 their idle against 1 for the
nominal model, most of that the frame-0 transient at 111% of budget.  stream.s
counts it now, and the rig matches an offline model of the divider exactly.

Also struck: MAME's raster runs 2.22% fast.  refresh_mode() builds the frame
period from scr.max_x*scr.max_y with scr.max_x = m_htotal - 8, one character
cell short and an inclusive bound used as a count, so it runs at 56.6901 Hz
where the registers say 55.4577 -- agreeing to six digits with the arithmetic.
Every "1/55.46 s granularity" note in this tree was wrong and is 1/56.69 s,
corrected in six files with the derivation put once in crtc_mode.lua.  No
conclusion changes and no 68000 cycle figure moves; the CPU clock is unrelated
to the screen.  But anything paced by the raster runs fast under MAME, so the
rig reports both rates and prices the interrupt against the hardware's.

decode.s and frame.i are unchanged; decode.bin is still 1,296 B at the same MD5.
The pace gate's wait loop is byte-for-byte the one FINDINGS 51 measured and the
free-running path executes none of the new code.  check.sh gains two stages: the
clock's own measurement, and 120 frames decoded pixel-exact with nothing outside
the machine deciding when a frame may start.

Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
2026-08-24 20:55:34 -07:00

16 KiB

Roadmap — remaining work to a completion target

Written end of session 19 (2026-08-24), against a tree that is ALL GREEN. Amended end of session 21: P1 done, P2 half done (FINDINGS 53). Amended end of session 22: P3 done (FINDINGS 54).

THE COMPLETION TARGET IS M3, THE VERTICAL SLICE (USER DECISION): one scene tree — a decision point, two outcomes, a death clip — with audio, streaming from a real SCSI volume on a stock 2 MB machine, playable. That is the point at which every layer of this design has been shown to work at once. M4 is listed because it is real work, but past M3 it is content grinding rather than open questions.

docs/STATUS.md remains the session-by-session record and the handoff. This file is the shape of what is left; where the two disagree about what is done, STATUS is the one with the measurements and this one is the one that goes stale. Both were wrong about two encoder gaps until this file was written — see "What was already done" below.


Status of the four resources

The project's own framing, restated because every item below is priced in one of these units:

resource state
68000 local bus the binding one. Decoder occupies 86.7%; 52 of 53 missed frames miss on the bus, not the clock (FINDINGS 38).
68000 clocks measured, and the rate controller binds on them.
Delivery rate no working figure, deliberately (FINDINGS 50, USER DECISION). Every tool REQUIRES an explicit rate.
Seek time no figure at all, and never had one. 51.3/51.4 made it matter.
W, clocks stolen per delivered byte 5 single-address held, 9 dual held, 12 single arbitrated; the IPL ROM's own disk channel is 16..19 (52.5). The largest open number in the project.

What was already done, and was still on the list

Found while inventorying for this file. Both had been closed in code for several sessions and were still listed as open gaps in docs/STATUS.md:

  • 4-byte record padding. DLX2, encode.py:139-156, inside rate-control accounting, reported per frame and per second.
  • CPU cost in the mode decision. vq_hybrid.py:218, priced against measured per-mode cycles with the exact clustered SKIP rule.

Both entries are now struck in STATUS. The lesson is procedural: a gap list that is only ever appended to manufactures phantom work. Anything crossed off below should be crossed off in STATUS in the same sitting.


Blocked on hardware this tree does not have

None of these block M2 or M3 software work, because session 18 forced every rate to be an explicit argument. They set constants, and two of them decide how much headroom the finished player has.

B1. Measure the BlueSCSI — throughput AND seek time. Throughput has an acceptance test already derived from real record sizes: 513.2 KB/s for the session-14 candidate, 451.4 KB/s for the gate container (19_ring_stream.py, FINDINGS 49.5). Seek time has nothing. 51.3/51.4 is why the second half matters: slack is accumulated out of pipe - wire, so what a branch point costs is set by the rate and the time since the last branch, not by the ring size. At 460 KB/s every ring from 192 KB to 512 KB is rate-bound and never fills. Do not substitute a guess — run at several explicit rates and report the sensitivity. That is exactly how the retired pipe constant survived five sessions after 42.1 called it folklore.

B2. Does buffer mode blank the display? probe_bit11_blank.lua is written and settles it in minutes on a real board. FINDINGS 48 shifted the prior toward MAME and toward "unusable" — do not pre-build on 1.0 B/pixel. Same sitting: the priority register 0xE82500 at 0x0000 (47.3).

B3. Single-address vs dual-address DMA. 242 KB/s and 0.69 dB. Needs scsiexrom.bin (8 KB, CRC 7be488de) sourced, then its DMAC init disassembled for DCR's DTYP: 10/11 = single (5.0 clk/B), 00/01 = dual (9.0). FINDINGS 48.4. Not on this machine (checked, session 18). This is also P4's input — the handshake the player drives is the same question from the software side.

Session 20 moved the prior hard, and it moved the wrong way (FINDINGS 52.5). The IPL ROM is on this machine, and tools/analysis/21_iplrom_dmac.py reads its HD63450 setup: the on-board disk channel (ch1, SASI) is DCR = $80dual address, 8-bit port, cycle steal WITHOUT hold, with REQG = 10 external request, i.e. a full bus arbitration per byte. That is 16..19 clocks per delivered byte, above the whole 5..12 bracket 42.4 costs P4 in. Same vendor, same DMAC, same class of 8-bit port — but it is not scsiexrom.bin, so B3 stays open. What it changes is that a cheap configuration is now the thing that has to be shown, not assumed.


M2 — a player, as opposed to a decoder

decode.s draws pixel-exact frames from RAM Lua pre-loaded; stream.s decodes out of a bounded ring fed by a host file on a paced clock. Neither is a player.

Exit criterion: boots from a real SCSI volume on a stock 2 MB X68000, plays one scene at 12 fps from disc, no host-file pipe, no Lua in the loop. Silent.

P1. Codebook expansion on the 68000. DONE, session 21 — FINDINGS 53. src/player/load.i expands both codebooks out of the raw container header, byte-exact against dlxload.py on both CPU cores. 9.26 ms, and it was priced where it lands rather than treated as free setup: the scene header is 5,920 B that no rate table in this tree counted, and in the currency of 51.3 — accumulated slack — those bytes lengthen the refill climb by 138 ms at 488 KB/s and by 1.099 s at 451.4 KB/s, because the surplus they are divided by goes to zero. The whole fixed cost of a scene change is about a third of one frame slot; what makes a branch point expensive is still the seek and the climb. Shipping the codebooks pre-expanded was considered and refused: it trades 9.26 ms of CPU for 5,120 more header bytes, which is a wash in milliseconds and not a wash in kind (53.6).

P2. Palette packing on the 68000. HALF DONE, session 21 — FINDINGS 53. The encoder still emits RGB888; the X68000 word packing is Lua-side. The packing is on the 68000: pal_pack writes 256 words straight into $E82000 with I chosen per entry by minimum squared error (1.96 dB, 23.3), gated on the words read back out of the palette registers. 9.70 ms per scene, plus 5.29 ms of scene-independent table build hoisted to boot (53.3).

What is left is the other half of the sentence: reserve index 0 as black with I = 0 (23.4). That is ENCODER-side, it changes the container, and it moves every constant fitted to the gate container, so it is a re-encode plus a re-measurement rather than an edit. Until then the letterbox gets the palette's closest thing to black (index 255 on the gate container); load.i reports whichever index that is and needs no change when it becomes 0.

P3. A real frame clock. DONE, session 22 — FINDINGS 54. src/player/clock.i derives the tick from the CRTC's own V-DISP through the MFP, with a remainder-keeping divider whose two constants are read out of the CRTC at init. Exactly 12.000000 fps, by construction — measured at 649 ticks over 3,000 refreshes where 649.1429 were due, so the remainder still held and nothing accumulated. 181.35 clocks per V-DISP, 838 per frame, 0.1006% of the budget, timed by the 68000 itself because the host's 17.64 ms granularity cannot see it. PACEON=0 free-run is untouched and so is the wait loop; the free-running path executes none of the new code.

The item said "MFP timer or VBL" and neither can do it alone: 4e6/12 is not an integer and no prescale/data pair reaches 12 Hz, while the slowest MFP tick of any kind is 78.125 Hz; and the raster's 55.4577 Hz has no whole divide near 12 either (4 gives 13.86, 5 gives 11.09). tools/analysis/23_frame_clock.py walks the whole space rather than asserting it.

What it exposed is bigger than the item. 12 fps on a 55.4577 Hz raster is 4.6215 refreshes, so a frame gets 4 refreshes (72.13 ms) or 5 (90.16 ms) and there is no 83.33 ms frame — that figure is the mean slot, and 37.9% of slots are 13.4% under it. The cadence was ALREADY in every host-paced result in FINDINGS 49/51, because stream.lua's tick is sampled at frame boundaries and its gaps were always 4 or 5; nothing had named it. On the gate container it costs 4 frames of 120 their idle against 1 for the nominal model. It is not a dropped frame — the pace gate lets an overrun eat the next frame's idle and the clock recovers — but it means every budget in this project is priced against a slot 37.9% of frames do not get. 54.4.

Also struck: MAME's raster runs 2.22% fast (refresh_mode() builds the frame period from htotal - 8), so the tree's "1/55.46 s granularity" was 1/56.69 s throughout. No 68000 cycle figure moves — the CPU clock is unrelated to the screen — but anything paced by the raster does. 54.5.

P4. Real transport. Drive the MB89352 instead of a host file. The W handshake — clocks stolen per delivered byte, bracketed 5..12 by MC68450 Fig 4-25 — is listed in "Decisions locked" as UNDECIDED and as the thing that decides the project: W<=6 fits 0/120 frames, W=8 misses 47/120. It is a property of how the player drives the SPC, so it is ours to choose, not to receive (FINDINGS 42.4-42.6). B3 informs it.

Session 20 promoted this to the project's biggest open number. FINDINGS 52.5 found the only worked example of a disk DMA configuration on this machine — the IPL ROM's own — sitting at 16..19 clk/B, where the whole design fails at any container size (15_bus_occupancy.py sweeps it). The per-byte ladder is 5 clk/B single-address with the bus held, 9 dual-address held, 12 single-address arbitrated, 16..19 dual-address arbitrated. Getting the DMAC to hold the bus is the difference between 9 and 19, it is a property of how the player programs the channel, and demonstrating a configuration that does it is P4's first job rather than its last.

Do not quote 42.4's W <= 6 / W = 8 sensitivity table for this. It is in clocks per WORD and FINDINGS 43 voided it; 52.5 cited it in byte units when first written and strikes it.

P5. Seek and branch. Per-record index (the aligned producer needs one anyway, 49.3), prefill policy, and the accumulated-slack rule from 51.3 made explicit in the player rather than implied by the rig.

P7. Boot. The player as an executable loading from the SCSI volume.


M3 — the vertical slice, and the completion target

Exit criterion: one decision point, two outcomes, a death clip, with audio, playing from disc on stock hardware.

P6. Audio — and it is the largest unpriced risk left in the project. MSM6258 ADPCM, 15.6 kHz mono, 7.8 KB/s. That figure is in ratectl.py's budget and nowhere else: not extracted, not encoded, not interleaved into the container, and never priced on the bus. Two reasons to treat it as a risk rather than a task:

  1. A second DMA consumer attacks the bus — the resource this project already established is the binding one, at 86.7% occupied. Clock headroom says nothing about whether it fits.
  2. 7.8 KB/s is a byte figure. The last time a byte/word unit error went unexamined in a delivery budget it cost the project a 2x error in every table since FINDINGS 5 (session 14, the MB89352 being an 8-bit SPC).

Price it before writing it: add the ADPCM DMA stream to 15_bus.py and see what it does to the 86.7%. DONE, session 20 — FINDINGS 52. It is in 15_bus_occupancy.py and the answer is 1.25%..1.48% of the frame, about 4% of what the decoder leaves. The per-byte cost is no longer a guess borrowed from the disk: tools/analysis/21_iplrom_dmac.py reads the IPL ROM's own HD63450 configuration and finds ch3 dual-address, 8-bit port, cycle steal without hold, external request — 16..19 clocks per byte, where 11_cpu_budget.py had been charging audio the disk's 5. Both worries above resolve:

  1. The bus concern does not materialise. A second DMA consumer at 7.8 kB/s is not what a bus at 88% occupancy is short of.
  2. The unit was checked and is nearly right. 15.6 kHz = 8 MHz ÷ 512 = 15,625 samples/s, 4 bits each, two to a byte = 7,812.5 B/s exactly. The 7.8 was decimal kB being multiplied by 1024; 2.4% high, now derived from the sample rate in buscost.ADPCM_BYTES_PER_S.

What is still open in P6 is everything except the bus: extraction, encode, container interleave, and what a second stream does to wire — and therefore to pipe - wire, and therefore to 51.3's refill climb. That last one is the interaction to price next, and it is E2's question with a second consumer in it.

E6. Container v2 — audio interleave, per-record index, scene table. Depends on P6's answer and on P5's index.

G1. Import the scene graph — early, because it is a measurement input. SNES project data/events/ (MIT, cleared) diffed against DirkSimple (zlib), which transcribed the same data independently, to catch transcription errors before anything reaches 68000 tables. Neither is on this box — both need fetching.

The reason to pull this ahead of the game logic that consumes it: 51.3 says 4.83 s of play to refill a 256 KB ring at 488 KB/s, and Dragon's Lair's decision points are seconds apart. Nothing in this tree can currently say what the worst gap between consecutive decision points is — only the scene table knows, and until it is imported, whether this design survives a back-to-back branch is an open question nobody is able to ask.


M4 — the whole game

Listed for completeness; past M3 these are scope, not risk.

  • C1. Full-disc survey, 22.8 minutes. Classify content / menu / bonus — not menu vs content: the two largest streams are bonus material and look like content by size, duration and bitrate alike (25.1). Run 07_motion_survey.py per stream first for a hot-window shortlist. Gated by E4.
  • E4. H.build k-means, 51 s of a 55 s run, once per scene. The thing to attack before C1, and not anything in the per-frame path (27.6).
  • E2. --spans all as default. Still a recommendation, not a measurement (43.6.1), and the only loaded lever on the encoder's byte side (44.3). It spends every profitable byte, which raises wire, which shrinks pipe - wire, which lengthens the refill climb after every branch. That interaction is not priced, and M3 is where it becomes measurable.
  • E3. Re-derive span selection jointly with lam (39.3).
  • C2. Framing — crop vs squash vs wide (FINDINGS 12). Needs an eyeball against arcade reference, not a measurement. Cheap; blocks only final encodes.
  • C3. Disk image packaging, ~1.09 GiB at the candidate rate.
  • G2/G3. Branching, input windows, death clips, attract mode; playtest.

Dependency summary

B1 seek+rate ─┐
B3 DTYP ──────┴─> P4 transport ─┐
                                ├─> M2 ─> M3 (COMPLETION TARGET) ─> M4
P1 P2(half) P3 P5 P7 ───────────┘         ^
                                          │
P6 (bus cost DONE, 52) ──────────────────┤
G1 scene graph (fetch, do early) ─────────┘
B2 blanking ─> (page 1; do not pre-build on it)

Standing rules that apply to all of it

  • Green light first and last. ./tools/bench/check.sh, ALL GREEN, before and after. Never two MAME jobs at once — session 18 did it, two decode.lua runs shared a log file, and it produced a 0-byte log and 15 wasted minutes.
  • Name the layer. Emulated, or real hardware. Every progress claim.
  • Label measured / estimated / folklore. A rate with no provenance is folklore even when it is plausible, and this project has already paid for that twice.
  • No new default constants. Rates stay explicit arguments. If a measurement is not available, report the sensitivity across several rates rather than picking one.