Two sessions that were never separated in the working tree, so they land as one commit. check.sh ALL GREEN before and after both. SESSION 19 -- the ring rig gets a frame clock (FINDINGS 51). src/player/stream.s had no frame clock: it asked for record i the instant it finished i-1, outran any finite pipe, and never let the ring back up. The 49.1 sweep passing at 48 KB was therefore a wrap-correctness result and nothing else. PACE/PACEON ($18034/$18038) hold the decoder to 12 fps, so FR_HEAD-FR_TAIL finally means what it reads as: whole frames the decoder could still draw with delivery stopped dead. PACEON=0 free-runs and is what the wrap gate still uses, so every figure in 49 is unmoved. Paced, on the gate container: 64 KB holds 2 frames, 256 KB holds 7-8, 512 KB holds 14-15, all pixel-exact. Tolerance is ceiling-1, measured by cutting the pipe: 256 KB buys 500 ms of dead pipe, not 583. SLACK IS ACCUMULATED, NOT OWNED. It is built out of pipe-wire and a seek spends all of it. At 488 KB/s a 256 KB ring needs 4.83 s of play to reach its ceiling from empty; 512 KB needs 8.42 s to reach 14. A bigger ring raises the ceiling AND lengthens the climb, so a branch point does not ask "is the buffer big enough" but "has there been enough play since the last one" -- and Dragon's Lair's decision points are seconds apart. The rig now also says WHICH resource is binding: at 460 KB/s every ring from 192 KB to 512 KB is rate-bound at ceiling 4 and never fills, so larger rings are dead RAM in that scene. 20_seek_slack.py is the same model rewritten in Python from record sizes, sharing no code with the Lua producer: 35/35 ceilings inside its bracket. SESSION 20 -- the DMAC configuration was in the IPL ROM the whole time (FINDINGS 52). ROADMAP's "do this first" was to put the ADPCM stream on the bus. That needs a clocks-per-byte figure for the audio channel, and 11_cpu_budget.py was charging audio the DISK's rate -- 5 clk/B, its own help text calling it "single-address, bus held". Audio was being charged the favourable end of B3, a 242 KB/s open question. It never had to be a guess. The IPL ROM programs all four HD63450 channels itself and MAME boots the rig with it, so 21_iplrom_dmac.py reads the configuration out of the image and decodes the MC68450 fields. Eight (address, expected bytes, meaning) sites; a mismatch or an unknown revision exits non-zero. In check.sh, no emulator, milliseconds. ch3 DCR=$80, OCR=$32: dual address, 8-bit port, cycle steal WITHOUT hold, REQG=10 external request. The DMAC arbitrates once per byte with no burst to amortise the 5..8 + 2 over, so an audio byte is 16..19 clocks, not 5 -- the old debit was 3.2x..3.8x small. And on the bus it is still nothing: 651 B/frame is 1.25%..1.48% of a frame, about 4% of what the decoder leaves. P6's bus risk does not materialise. The unit worry was worth checking and nearly right: 15.6 kHz is 8 MHz/512 = 15,625 samples/s, two 4-bit samples to a byte = 7,812.5 B/s exactly, and AUDIO_KBPS=7.8 is that in decimal kB while the tool multiplied by 1024. THE DISK CHANNEL IS PROGRAMMED IDENTICALLY. ch1 (SASI) is DCR=$80 too, and so is ch0. That is 16..19 clocks per delivered byte, where 42.4 brackets W at 5..12 and 42.5 has W=8 already missing 47/120 frames. The only worked example of a disk DMA configuration on this machine sits above the entire bracket, and at that price nothing fits at any container size. It is not scsiexrom.bin so B3 stays open -- what changed is that a cheap configuration is now the thing that has to be SHOWN. W <= 12 is a requirement on the player's DMAC programming, not a range the hardware hands us, and it is now the largest open number in the project, ahead of the rate. An unforced cross-check fell out: 15_bus_occupancy.py's new W sweep puts W=8 at 105.7% of the frame, agreeing with 42.5's 47/120, from mode histograms and bus clocks respectively, two models sharing no code. Also: ADPCM outranks the disk at the arbiter (CPR 1 against 2), so an audio byte never waits and a video byte does -- relevant to 51's smooth-rate delivery model. README MEDIA. stream.lua gains DLX_SNAP_EVERY=1 (needs DLX_PACE, off by default, on no path check.sh takes) and tools/media/make_readme_media.py turns the PNGs into docs/img/. The stills and both clips are MAME's own screen pixels. Building it turned up something worth recording. 116 of 119 captured frames are pixel-exact against dlx.py; three are TORN -- frame n on top, frame n-1 below the tear line -- because MAME captured the screen while the block loop was partway down it. decode.s writes straight to the displayed page (one display path, 28.1), so a real player tears the same way, and this is the first time that consequence has been visible rather than argued. The script ASSERTS the tear and refuses to build otherwise, rather than trimming three frames and reporting "every frame I kept is exact". Second correction the capture forced: the snapshot fires before frame n is decoded, so the obvious reading is that it holds frame n-1 -- it does not, because MAME renders the screen at the end of the machine frame, by which time the 68000 has finished frame n. 11_cpu_budget.py's "validated to within 1 pt" line is also corrected: the model reads 2..10 pt HIGH and by more as the frame gets harder, which was already true before either session. src/player/decode.s is unchanged; decode.bin is still 1,296 B at the same MD5. Claude-Session: https://claude.ai/code/session_01194oWYW8DQXK1SZ2DnChW6
123 lines
6.5 KiB
ArmAsm
123 lines
6.5 KiB
ArmAsm
; DLX1 frame decoder for a stock 68000 @ 10MHz -- direct-to-GVRAM, single path.
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;
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; WHY ONE PATH. FINDINGS 24.5/25.6 specified two display paths chosen per
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; frame (compose-in-RAM-then-blit vs decode-direct-to-GVRAM, crossing at 70% of
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; blocks changed). That plan is incoherent: the compose path assembles a FULL
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; frame in RAM so its blit can be row-linear, and the pixels it does not decode
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; this frame -- the SKIP blocks -- can only come from a RAM copy of the previous
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; reconstruction, which the direct path deliberately never writes. Every direct
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; frame invalidates the next compose frame's reference. Measured on the Singe
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; window: 70 of 120 frames display stale pixels, worst frame 18.8% of the
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; screen. See tools/analysis/10_pathmix_drift.py and FINDINGS 28.
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;
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; Every coherent version of the mix is worse than plain direct on the median,
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; so this decoder implements direct only. It also drops the 96KB RAM reference
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; frame entirely: the previous frame is already in GVRAM, so SKIP is genuinely
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; free -- no read, no write, just a pointer advance.
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;
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; GEOMETRY (tools/bench/crtc_mode.lua). 256-colour page: one pixel per WORD of
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; CPU address space, 1024-byte line stride, picture in rows 32..223. A 4x4
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; block is therefore 4 rows of 8 bytes at a 1024-byte stride, so displacements
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; 0/1024/2048/3072 all fit a 16-bit offset and one base pointer covers a block.
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; A block row is 4 picture rows = 4096 bytes; 64 blocks x 8 bytes = 512.
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;
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; The HIGH byte of every GVRAM word write is discarded by the hardware (MAME
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; 0.277 x68k_crtc.cpp:501, gvram_w case 0x0100), which is what makes the RAW
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; path cheap: it never has to clear the odd bytes it builds.
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;
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; CODEBOOKS are pre-expanded to word-per-pixel form by the loader, so the inner
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; loop movems them straight out with no unpacking:
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; CB1 entry = 16 words, row-major = 32 bytes (k1=256 -> 8KB)
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; CB4 entry = 4 words, row-major (2x2) = 8 bytes (k4=256 -> 2KB)
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; Index scaling is therefore a shift, not a multiply: lsl.w #5 and lsl.w #3.
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;
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; REGISTERS are fully committed -- a0 payload, a1 mode header, a2/a3 codebooks,
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; a4 block cursor, a5 block-row end, a6 block-row base, d0-d7 the 32-byte block
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; transfer. Nothing survives a block, which is why each block re-reads its mode
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; from (a1) rather than holding the packed byte in a register. That re-read is
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; paid only by blocks that are NOT all-SKIP: a header byte of zero clears four
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; blocks with one tst.b, and SKIP is the median block.
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;
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; LITERAL SPANS (v7, FINDINGS 40). A run of horizontally adjacent dirty blocks
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; is cheaper to paint as four ROW-LINEAR runs of word-expanded literal pixels
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; than as blocks: 226 clocks per 4x4 block at a run of 4, against V1's 299.9,
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; and the break-even is a run of 2. The run's blocks read SKIP in the mode
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; header and the span section paints them instead, so the block loop below is
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; unchanged -- it sees a SKIP and advances, exactly as it does for a genuinely
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; held block.
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;
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; The section sits BETWEEN the mode header and the block payload because that is
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; the only place the 68000 can reach without first parsing something of variable
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; length: the header is a fixed 768 bytes. Per span the record is {u32 absolute
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; GVRAM address, u16 coarse displacement}, then the coarse pixels, then a u16
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; FINE displacement, then the fine pixels.
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;
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; The two displacements are jumps into two unrolled copy chains -- 24 pixels per
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; coarse unit (a 12-register movem pair) and 2 per fine unit (one
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; `move.l (a0)+,(a2)+`) -- so a span of any length is straight-line code with no
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; loop, no remainder and no address arithmetic. A run of 4x4 blocks is always a
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; multiple of 4 pixels long, and 4 is a multiple of the 2-pixel fine quantum, so
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; NOTHING is padded (FINDINGS 40.3).
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;
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; The fine displacement is in the STREAM rather than in the span record because
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; that is what pays for the second dispatch: when the coarse chain falls out
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; into `move.w (a0)+,d0 / jmp`, d0 is dead payload and a0 is already pointing at
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; it, so the decoder holds nothing extra across the copy and keeps all twelve
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; payload registers (FINDINGS 40.4). Twelve is why the coarse unit is 24 pixels
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; and not V5's 16, and it is the whole reason the per-pixel cost is 9.143 rather
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; than 10.459 (FINDINGS 30.4).
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;
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; a1 (the mode header cursor) is one of those twelve, so it goes on the stack
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; across the span pass. Two long accesses per frame, against the 24 pixels a
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; register buys per chain unit.
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;
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; ALIGNMENT. Frame records are [u32 length][768-byte mode header][payload] laid
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; end to end, and payload lengths are arbitrary -- so record boundaries land on
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; odd addresses, and `move.l (a0)+,d0` on an odd address is an ADDRESS ERROR on
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; a 68000, not a slow read. It killed the first run: frame 0 decoded perfectly,
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; then the length read for frame 1 at $03220F vectored into the IPL. Being
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; big-endian is only half of what "the 68000 reads it with a plain move" needs.
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; This decoder rounds each record start up to 4; the container itself should
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; carry the padding so a streaming player can DMA records straight into place.
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; FINDINGS 28.3.
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FLAG = $18000 ; 0 idle / 1 running / $FF done / $EE desync
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ITER = $18008 ; outer repeat count, written by Lua
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NFR = $1800C ; frames per pass
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FPTR = $18010 ; -> first frame record
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SCR_N = $18014 ; frames remaining this pass
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SCR_END = $18018 ; expected end of the current payload
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include "src/player/geom.i"
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org $10000
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start:
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move.l #1,FLAG.l ; timer starts here
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outer:
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move.l FPTR.l,a0
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move.l NFR.l,SCR_N.l
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frameloop:
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move.l (a0)+,d0 ; u32 payload length, big-endian
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lea 0(a0,d0.l),a1
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move.l a1,SCR_END.l ; where the payload must end
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move.l a0,a1 ; a1 = packed mode header
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lea MODEB(a0),a0 ; a0 = span section
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bsr paint_spans ; -> a0 = block payload, a1 preserved
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bsr decode_frame
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cmpa.l SCR_END.l,a0 ; bitstream desync is silent otherwise
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bne desync
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move.l a0,d0 ; next record starts on a 4-byte boundary
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addq.l #3,d0
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and.b #$FC,d0
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move.l d0,a0
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subq.l #1,SCR_N.l
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bne frameloop
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subq.l #1,ITER.l
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bne outer
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move.l #$FF,FLAG.l ; timer stops here
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hold: bra.s hold
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desync: move.l #$EE,FLAG.l
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bra.s hold
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include "src/player/frame.i" |