Fix IsThereAnyDeal API: use POST for overview endpoint and lookup game UUIDs
The ITAD v2 API requires POST (not GET) for /games/overview/v2, and expects ITAD game UUIDs in the JSON body rather than Steam app IDs. Added a lookup step via GET /games/lookup/v1 to convert Steam app IDs to ITAD UUIDs before calling the overview endpoint. Updated preflight check to use the lookup endpoint for API key validation. https://claude.ai/code/session_01B7YPGrE3NatkwadCXVjv2j
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@@ -7,6 +7,29 @@ logger = logging.getLogger(__name__)
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BASE_URL = "https://api.isthereanydeal.com"
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async def _lookup_game_id(
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client: httpx.AsyncClient,
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api_key: str,
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steam_app_id: str,
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) -> str | None:
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"""Look up the ITAD game UUID for a Steam app ID.
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Returns the ITAD game UUID string, or None if not found.
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"""
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try:
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resp = await client.get(
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f"{BASE_URL}/games/lookup/v1",
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params={"key": api_key, "appid": steam_app_id},
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)
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resp.raise_for_status()
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data = resp.json()
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if data.get("found") and data.get("game"):
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return data["game"]["id"]
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except (httpx.HTTPError, ValueError, KeyError) as exc:
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logger.error("ITAD lookup error for app %s: %s", steam_app_id, exc)
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return None
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async def check_historical_lows(
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client: httpx.AsyncClient,
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api_key: str,
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@@ -19,18 +42,22 @@ async def check_historical_lows(
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if not api_key or not steam_app_ids:
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return {}
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# Build the list of ITAD game IDs from Steam app IDs
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# ITAD uses the format "app/{steam_app_id}" for Steam games
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game_ids = [f"app/{sid}" for sid in steam_app_ids]
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# Look up ITAD game UUIDs for each Steam app ID
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itad_id_to_steam: dict[str, str] = {}
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for sid in steam_app_ids:
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itad_id = await _lookup_game_id(client, api_key, sid)
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if itad_id:
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itad_id_to_steam[itad_id] = sid
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if not itad_id_to_steam:
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return {}
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try:
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resp = await client.get(
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resp = await client.post(
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f"{BASE_URL}/games/overview/v2",
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params={"key": api_key, "shops[]": "steam"},
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headers={"Content-Type": "application/json"},
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params={"key": api_key, "shops": [61]},
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json=list(itad_id_to_steam.keys()),
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)
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# The v2 endpoint may use POST with body — fall back to per-game lookup
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# if batch doesn't work. For now, use the games/info endpoint pattern.
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resp.raise_for_status()
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data = resp.json()
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except (httpx.HTTPError, ValueError) as exc:
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@@ -38,19 +65,17 @@ async def check_historical_lows(
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return {}
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results: dict[str, bool] = {}
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# Parse the response — structure depends on the ITAD API version
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# The overview endpoint returns price overview with historical low data
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if isinstance(data, dict):
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for steam_id in steam_app_ids:
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game_key = f"app/{steam_id}"
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game_data = data.get(game_key) or data.get(steam_id, {})
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if isinstance(game_data, dict):
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lowest = game_data.get("lowest", {})
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current = game_data.get("current", {})
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if lowest and current:
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lowest_price = lowest.get("price", float("inf"))
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current_price = current.get("price", float("inf"))
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results[steam_id] = current_price <= lowest_price
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for price_entry in data.get("prices", []):
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itad_id = price_entry.get("id")
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steam_id = itad_id_to_steam.get(itad_id)
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if not steam_id:
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continue
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lowest = price_entry.get("lowest")
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current = price_entry.get("current")
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if lowest and current:
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lowest_price = lowest.get("price", {}).get("amount", float("inf"))
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current_price = current.get("price", {}).get("amount", float("inf"))
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results[steam_id] = current_price <= lowest_price
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logger.info(
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"ITAD: checked %d games, %d are at historical low",
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@@ -69,13 +94,15 @@ async def check_single_historical_low(
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if not api_key or not steam_app_id:
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return False
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itad_id = await _lookup_game_id(client, api_key, steam_app_id)
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if not itad_id:
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return False
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try:
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resp = await client.get(
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resp = await client.post(
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f"{BASE_URL}/games/overview/v2",
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params={
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"key": api_key,
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"apps[]": f"app/{steam_app_id}",
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},
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params={"key": api_key},
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json=[itad_id],
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)
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resp.raise_for_status()
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data = resp.json()
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@@ -83,10 +110,13 @@ async def check_single_historical_low(
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logger.error("ITAD API error for app %s: %s", steam_app_id, exc)
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return False
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# Try to extract historical low info
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if isinstance(data, dict) and "prices" in data:
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for price_info in data["prices"]:
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if price_info.get("isLowest"):
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for price_entry in data.get("prices", []):
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lowest = price_entry.get("lowest")
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current = price_entry.get("current")
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if lowest and current:
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lowest_price = lowest.get("price", {}).get("amount", float("inf"))
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current_price = current.get("price", {}).get("amount", float("inf"))
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if current_price <= lowest_price:
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return True
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return False
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@@ -170,14 +170,17 @@ async def _check_itad(http: httpx.AsyncClient, api_key: str) -> bool:
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return _skip("Skipped", "no ITAD_API_KEY configured (optional)")
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try:
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# Use a lightweight endpoint to validate the key
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# Use the lookup endpoint (GET) to validate the key with a known game
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resp = await http.get(
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f"{ITAD_URL}/games/overview/v2",
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params={"key": api_key, "apps[]": "app/220"}, # Half-Life 2
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f"{ITAD_URL}/games/lookup/v1",
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params={"key": api_key, "appid": 220}, # Half-Life 2
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)
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if resp.status_code == 401 or resp.status_code == 403:
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if resp.status_code in (401, 403):
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return _fail("API key", "rejected by ITAD (401/403)")
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resp.raise_for_status()
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return _pass("API key valid", "ITAD responded successfully")
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data = resp.json()
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if data.get("found"):
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return _pass("API reachable", "ITAD responded successfully")
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return _pass("API reachable", "ITAD key valid (game not found)")
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except Exception as exc:
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return _fail("API reachable", str(exc))
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