Files
Pastel/internal/deals/itad.go
prosolis 373939fedb Improve error handling across deal sources and increase CheapShark page size
Add proper error handling for price parsing, date parsing, and HTTP
status codes in CheapShark, Epic, and ITAD integrations. Fix Epic dedup
IDs to distinguish current vs upcoming offers. Bump CheapShark fetch
page size from 10 to 60.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-20 01:49:21 -07:00

246 lines
5.9 KiB
Go

package deals
import (
"bytes"
"encoding/json"
"fmt"
"log/slog"
"net/http"
"strings"
"time"
)
type ITADDeal struct {
GameID string
Slug string
Title string
Type string
Discount int
Price float64
Regular float64
Currency string
ShopName string
ShopID int
URL string
Flag string // "H" = historical low, "N" = new low
Timestamp time.Time
Expiry *time.Time
DedupID string
IsHistLow bool
}
type itadResponse struct {
List []itadEntry `json:"list"`
}
type itadEntry struct {
ID string `json:"id"`
Slug string `json:"slug"`
Title string `json:"title"`
Type string `json:"type"`
Deal struct {
Shop struct {
ID int `json:"id"`
Name string `json:"name"`
} `json:"shop"`
Price struct {
Amount float64 `json:"amount"`
Currency string `json:"currency"`
} `json:"price"`
Regular struct {
Amount float64 `json:"amount"`
Currency string `json:"currency"`
} `json:"regular"`
Cut int `json:"cut"`
URL string `json:"url"`
Flag string `json:"flag"`
Timestamp string `json:"timestamp"`
Expiry *string `json:"expiry"`
} `json:"deal"`
}
// FetchITADDeals fetches deals from ITAD API v2.
func FetchITADDeals(apiKey string, limit int) ([]ITADDeal, error) {
if limit > 200 {
limit = 200
}
url := fmt.Sprintf(
"https://api.isthereanydeal.com/deals/v2?key=%s&sort=-cut&limit=%d&nondeals=false",
apiKey, limit,
)
resp, err := http.Get(url)
if err != nil {
return nil, fmt.Errorf("itad request failed: %w", err)
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
return nil, fmt.Errorf("itad returned status %d", resp.StatusCode)
}
var result itadResponse
if err := json.NewDecoder(resp.Body).Decode(&result); err != nil {
return nil, fmt.Errorf("itad decode failed: %w", err)
}
var deals []ITADDeal
for _, e := range result.List {
// Only include games and DLC
t := strings.ToLower(e.Type)
if t != "game" && t != "dlc" {
continue
}
deal := ITADDeal{
GameID: e.ID,
Slug: e.Slug,
Title: e.Title,
Type: e.Type,
Discount: e.Deal.Cut,
Price: e.Deal.Price.Amount,
Regular: e.Deal.Regular.Amount,
Currency: e.Deal.Price.Currency,
ShopName: e.Deal.Shop.Name,
ShopID: e.Deal.Shop.ID,
URL: e.Deal.URL,
Flag: e.Deal.Flag,
IsHistLow: e.Deal.Flag == "H" || e.Deal.Flag == "N",
DedupID: fmt.Sprintf("itad-%s-%d-%d", e.ID, e.Deal.Shop.ID, e.Deal.Cut),
}
if ts, err := time.Parse(time.RFC3339, e.Deal.Timestamp); err == nil {
deal.Timestamp = ts
}
if e.Deal.Expiry != nil {
if exp, err := time.Parse(time.RFC3339, *e.Deal.Expiry); err == nil {
deal.Expiry = &exp
}
}
deals = append(deals, deal)
}
return deals, nil
}
// FilterITADDeals filters ITAD deals by discount and price thresholds.
func FilterITADDeals(deals []ITADDeal, minDiscount int, maxPrice float64) []ITADDeal {
var filtered []ITADDeal
for _, d := range deals {
if d.Discount < minDiscount {
slog.Debug("itad: skipping (low discount)", "title", d.Title, "discount", d.Discount)
continue
}
if d.Price > maxPrice {
slog.Debug("itad: skipping (too expensive)", "title", d.Title, "price", d.Price)
continue
}
filtered = append(filtered, d)
}
return filtered
}
// LookupHistoricalLows checks if games are at their historical low price via ITAD.
// Takes a map of steamAppID -> deal index, returns map of steamAppID -> isHistoricalLow.
func LookupHistoricalLows(apiKey string, steamAppIDs []string) (map[string]bool, error) {
result := make(map[string]bool)
if apiKey == "" || len(steamAppIDs) == 0 {
return result, nil
}
// Step 1: Look up ITAD game IDs from Steam app IDs
itadIDs := make(map[string]string) // steamAppID -> itadID
for _, appID := range steamAppIDs {
if appID == "" || appID == "0" {
continue
}
url := fmt.Sprintf(
"https://api.isthereanydeal.com/games/lookup/v1?key=%s&appid=%s",
apiKey, appID,
)
resp, err := http.Get(url)
if err != nil {
slog.Warn("itad lookup failed", "appid", appID, "error", err)
continue
}
if resp.StatusCode != http.StatusOK {
slog.Warn("itad lookup returned non-200", "appid", appID, "status", resp.StatusCode)
resp.Body.Close()
continue
}
var lookup struct {
Found bool `json:"found"`
Game struct {
ID string `json:"id"`
} `json:"game"`
}
if err := json.NewDecoder(resp.Body).Decode(&lookup); err != nil {
resp.Body.Close()
continue
}
resp.Body.Close()
if lookup.Found {
itadIDs[appID] = lookup.Game.ID
}
}
if len(itadIDs) == 0 {
return result, nil
}
// Step 2: Get price overview for all looked-up games
var gameIDs []string
itadToSteam := make(map[string]string)
for steamID, itadID := range itadIDs {
gameIDs = append(gameIDs, itadID)
itadToSteam[itadID] = steamID
}
body, err := json.Marshal(gameIDs)
if err != nil {
return result, fmt.Errorf("itad overview marshal failed: %w", err)
}
url := fmt.Sprintf("https://api.isthereanydeal.com/games/overview/v2?key=%s", apiKey)
resp, err := http.Post(url, "application/json", bytes.NewReader(body))
if err != nil {
return result, fmt.Errorf("itad overview request failed: %w", err)
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
return result, fmt.Errorf("itad overview returned status %d", resp.StatusCode)
}
var overview struct {
Prices []struct {
ID string `json:"id"`
Current struct {
Price struct {
Amount float64 `json:"amount"`
} `json:"price"`
} `json:"current"`
Lowest struct {
Price struct {
Amount float64 `json:"amount"`
} `json:"price"`
} `json:"lowest"`
} `json:"prices"`
}
if err := json.NewDecoder(resp.Body).Decode(&overview); err != nil {
return result, fmt.Errorf("itad overview decode failed: %w", err)
}
for _, p := range overview.Prices {
if steamID, ok := itadToSteam[p.ID]; ok {
result[steamID] = p.Current.Price.Amount <= p.Lowest.Price.Amount
}
}
return result, nil
}