๐ฐ The Siege ยท Tier {{.Siege.Tier}}
{{.Siege.BossName}}
Camped outside town. One bout each, every day, until it falls or the window closes.
We've lost the wire to the field โ this is where the pool stood {{.Siege.LastSeenAgo}}. Treat the number as history until it comes back.
{{end}}You've taken your bout today. Come back tomorrow. One fight each, per day, and everyone in the right-hand column below still has theirs.
{{else}} {{/* data-offer marks the half of this panel that stops being true the moment the bout lands. The script hides it on an applied verdict, so the page can't go on saying "unspent" over a fight that just happened. */}}Your bout is unspent. Damage counts whether you win the fight or not. Turning up is the mechanic, and the blow-by-blow lands in Matrix.
Taking your bout:
say !adventure siege fight
to me in Matrix. One a day, each. Damage counts whether you win the fight or not; turning up is the mechanic.
In it today
{{len .Siege.Fought}}- {{range .Siege.Fought}}{{template "defenderrow" .}}{{end}}
Nobody's swung at it yet today. The pool doesn't move on its own.
{{end}}Bout still going spare
{{len .Siege.Waiting}}- {{range .Siege.Waiting}}{{template "defenderrow" .}}{{end}}
Each of these is a free hit the town hasn't taken.
{{else}}Everyone's been out. Good turnout.
{{end}}๐ฐ The Siege
Nothing's camped outside town.
{{if .Siege.Known}} Quiet month so far. One comes for the town every month โ a named thing with a shared health pool, and everybody gets a swing a day at it. {{else}} I haven't heard from the field about a Siege yet. When one turns up, the bar lives here. {{end}}
Sieges past
-
{{range .Siege.History}}
-
{{.BossName}} T{{.Tier}} {{if .Won}}town held{{else}}broke through{{end}}{{if .Won}}Felled by {{.Defenders}} defender{{if ne .Defenders 1}}s{{end}}{{else}}{{.HPRemaining}} HP still standing when the window shut{{end}}{{if .MVP}} ยท most bouts: {{.MVP}}{{if .MVPFights}} ({{.MVPFights}}){{end}}{{end}} {{if .When}}{{.When}}{{end}}
{{end}}