adventure: mark spec 2 shipped, record the voice-doc/network resolution

This commit is contained in:
prosolis
2026-07-17 09:28:43 -07:00
parent eeeac08db7
commit 4f4bd9fbc1

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@@ -135,6 +135,23 @@ going forward, same as every other trophy.
## 2. LLM-authored dispatches (`headline` / `lede`)
**SHIPPED 2026-07-17: Pete `eeeac08`, gogobee `22b7949`. All tests green both
sides, gofmt-clean, screenshot-verified (realistic + max-length prose both sit
cleanly on the card), NOT deployed.** Built as written below (additive
`headline`/`lede`, prose-guard, template fallback), with one architecture
decision the spec did not surface:
> **This section contradicts `pete_adventure_news_voice.md`**, the older
> foundational doc, which says *Pete* owns the voice and gogobee is "compute,
> not ghostwriter" — the flow there is Pete builds a voiced prompt and calls a
> generic gogobee inference endpoint. That needs a **Pete→gogobee route**, which
> `roster.go:23-25` forbids ("no route back into the game box's network"). The
> network constraint kills the voice-doc design, so §2's gogobee-authors-and-
> pushes model is the only one that fits one-way delivery. Confirmed with the
> owner before building. Cost: the warm-reporter voice now lives in gogobee's
> prompt (`pete_dispatch_voice.go`), softening "gogobee never sees Pete" — a
> deliberate, owner-approved trade, not an oversight.
The template-rendered dispatches are all identical and read as boilerplate.
gogobee's LLM writes the prose instead; Pete's templates stop being the renderer
and **become the safety net**.