Add !post command to force-publish next queued story

Typed in a configured channel room, !post pops the head of that channel's
queue and sends immediately, bypassing min-interval, burst cap, and daily
cap. Canonical-URL dedup still applies. Empty queue gets a threaded reply.
This commit is contained in:
prosolis
2026-05-23 14:47:37 -07:00
parent f29c056171
commit 689dc4ef92
3 changed files with 83 additions and 0 deletions

View File

@@ -29,6 +29,10 @@ import (
// ReactionHandler is called when a reaction is received on a post.
type ReactionHandler func(roomID id.RoomID, eventID id.EventID, targetEventID id.EventID, emoji string, userID id.UserID)
// MessageHandler is called when a text message is received in a configured room.
// body is the plain-text content; channel is the configured channel name for the room.
type MessageHandler func(channel string, roomID id.RoomID, eventID id.EventID, sender id.UserID, body string)
// deviceInfo holds persisted device credentials.
type deviceInfo struct {
AccessToken string `json:"access_token"`
@@ -47,6 +51,7 @@ type Client struct {
mu sync.RWMutex
onReact ReactionHandler
onMessage MessageHandler
cancelSync context.CancelFunc
}
@@ -217,6 +222,23 @@ func (c *Client) SetReactionHandler(fn ReactionHandler) {
c.onReact = fn
}
// SetMessageHandler registers a callback for text messages in configured channel rooms.
func (c *Client) SetMessageHandler(fn MessageHandler) {
c.mu.Lock()
defer c.mu.Unlock()
c.onMessage = fn
}
// ChannelForRoom returns the channel name configured for the given room, if any.
func (c *Client) ChannelForRoom(roomID id.RoomID) (string, bool) {
for name, rid := range c.channels {
if rid == roomID {
return name, true
}
}
return "", false
}
// Start begins the Matrix sync loop in the background.
func (c *Client) Start(ctx context.Context) {
syncer := c.mx.Syncer.(*mautrix.DefaultSyncer)
@@ -247,6 +269,27 @@ func (c *Client) Start(ctx context.Context) {
}
})
// Listen for text messages in configured channel rooms
syncer.OnEventType(event.EventMessage, func(ctx context.Context, evt *event.Event) {
if evt.Sender == c.userID {
return
}
channel, ok := c.ChannelForRoom(evt.RoomID)
if !ok {
return
}
msg := evt.Content.AsMessage()
if msg == nil || msg.MsgType != event.MsgText {
return
}
c.mu.RLock()
handler := c.onMessage
c.mu.RUnlock()
if handler != nil {
handler(channel, evt.RoomID, evt.ID, evt.Sender, msg.Body)
}
})
// Auto-join on invite
syncer.OnEventType(event.StateMember, func(ctx context.Context, evt *event.Event) {
if evt.GetStateKey() == string(c.userID) && evt.Content.AsMember().Membership == event.MembershipInvite {