adventure: mark ask 6 shipped, record the one-ring correction
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@@ -522,7 +522,37 @@ page reflects the row.
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5. **Ask 2 (LLM dispatches)** — last, because the prose guard is the only piece
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5. **Ask 2 (LLM dispatches)** — last, because the prose guard is the only piece
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here that fails *publicly* if it is wrong.
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here that fails *publicly* if it is wrong.
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## 6. Item comparison — "is this backpack item an upgrade?" (scoped 2026-07-17)
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## 6. Item comparison — "is this backpack item an upgrade?" (SHIPPED 2026-07-17)
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**SHIPPED 2026-07-17 (session 5):** gogobee `7e59697`, Pete `6c6de56`. All tests
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green both sides, gofmt-clean, screenshot-verified day + night (all six verdict
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chips, including the purple `new` chip the theme-contrast history warned about).
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NOT deployed. Additive private `Compare` field → safe deploy order either way.
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**The one both-sides error, and it overturned a settled design decision: the game
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only ever wears one ring.** `DnDSlotRing2` is declared and looped over as a valid
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slot, but nothing in live code assigns to it — every ring in the registry is
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`Slot: ring_1`, and the only equip path (`applyMagicEquip`, the same one ask 5's
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web button drives) equips to `mi.Slot`. So "weaker of the two worn rings" (the
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verified-at-scope proposal below) describes a trade that can't happen. The shipped
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behaviour: a backpack ring compares against the `ring_1` occupant — which collapses
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the ring special-case entirely, since **every** item's compare target is just
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`mi.Slot`. Even a section written after verifying both repos carried the class of
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error the rest of the spec did; the ring-slot subtlety was flagged "confirm before
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building" and the confirmation is what caught it. (Owner was asked; chose ring_1.)
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Everything else below shipped as written: strict-dominance verdict, engine-computed
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deltas over tempered effects (reusing `magicItemEffectFor`, no Pete-side math), the
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inert override that counts bonds *after* the slot's occupant is evicted, always-
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visible verdict chip (no hover — phones don't have one) with deltas beside it. Chip
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colours mix a fixed hue into `--ink`/`--card` so they survive all four phases by
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construction (the map's trick), NOT a `dark:` variant. The mobile hover→tap
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disclosure the spec proposed was dropped: deltas are short (≤3 chips), so showing
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them inline is simpler and needs no JS.
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---
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A sixth ask, scoped after all five shipped. On the owner's own page, hovering a
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A sixth ask, scoped after all five shipped. On the owner's own page, hovering a
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backpack magic item shows a **compare card**: the item currently worn in that
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backpack magic item shows a **compare card**: the item currently worn in that
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