Adventure news: fix posting gates, digest counts, and section gating

- Don't post adventure beats when posting.enabled=false (PostNow ignores the flag)
- Keep the adventure channel out of the round-robin rotation so it can't steal bulletins from the digest
- no_push now retires a fact against the digest, not just the live post
- Default a missing occurred_at to now instead of the Unix epoch
- Keep protocol-relative image URLs on the guarded thumbnailer
- Make digest_hour=0 (midnight UTC) settable
- Quote the true window total in the digest, not the truncated slice
- Hide the Adventure section entirely when it's disabled
This commit is contained in:
prosolis
2026-07-11 08:07:40 -07:00
parent 9bf56cbb4e
commit 8e0d6aff3e
8 changed files with 137 additions and 63 deletions

View File

@@ -8,6 +8,7 @@ import (
"io"
"log/slog"
"net/http"
"net/url"
"strings"
"time"
@@ -56,6 +57,11 @@ type PriorityPoster func(AdvPost)
const advSource = "Pete"
// advBackfillEvent is the synthetic post_log event id used to retire a no_push
// (cold-start backfill) dispatch against the daily digest. It never went to
// Matrix; the row exists only so the digest skips it.
const advBackfillEvent = "adv-backfill"
// handleAdventureIngest receives a game-event fact from gogobee, templates it
// into a deterministic story, publishes it to the /adventure section, and posts
// PRIORITY beats live to Matrix. Bearer-authed; idempotent on the fact GUID.
@@ -100,6 +106,14 @@ func (s *Server) handleAdventureIngest(w http.ResponseWriter, r *http.Request) {
return
}
// A fact with no occurred_at would otherwise be stored at the Unix epoch:
// dated 1970 on the permalink, pinned to the bottom of the section, and
// outside every digest window. Treat "missing" as "now".
occurredAt := f.OccurredAt
if occurredAt <= 0 {
occurredAt = time.Now().Unix()
}
articleURL := s.advPermalink(f.GUID)
imageURL := advArtURL(f.EventType)
if err := storage.InsertStory(&storage.Story{
@@ -111,8 +125,8 @@ func (s *Server) handleAdventureIngest(w http.ResponseWriter, r *http.Request) {
Source: advSource,
Channel: "adventure",
Classified: true,
SeenAt: f.OccurredAt,
PublishedAt: f.OccurredAt,
SeenAt: occurredAt,
PublishedAt: occurredAt,
}); err != nil {
slog.Error("adventure ingest: insert failed", "guid", f.GUID, "err", err)
http.Error(w, "insert failed", http.StatusInternalServerError)
@@ -120,12 +134,21 @@ func (s *Server) handleAdventureIngest(w http.ResponseWriter, r *http.Request) {
}
slog.Info("adventure ingest: published", "guid", f.GUID, "event_type", f.EventType, "tier", f.Tier)
// NoPush (cold-start backfill) means "never goes to Matrix". Suppressing only
// the live post isn't enough: the digest collects adventure rows that carry no
// post_log entry, so a backfilled bulletin would still be swept into the next
// roundup — the back-catalogue dump NoPush exists to prevent. Retire the guid
// against the digest up front instead.
if f.NoPush {
storage.MarkAdventureDigested([]string{f.GUID}, advBackfillEvent)
w.WriteHeader(http.StatusOK)
_, _ = w.Write([]byte("ok"))
return
}
// PRIORITY beats post live to Matrix; BULLETIN beats wait for the daily
// digest. Website section always gets the row above regardless of tier.
// NoPush (cold-start backfill) suppresses the live post so a launch doesn't
// dump the whole back-catalogue into the channel — the stories still land on
// the website with their backdated timestamps.
if f.Tier == "priority" && !f.NoPush && s.advPost != nil && s.adv.Channel != "" {
if f.Tier == "priority" && s.advPost != nil && s.adv.Channel != "" {
// No ImageURL: the emblem is an SVG (Matrix clients often block SVG
// media), and the link's og:image carries the preview instead.
s.advPost(AdvPost{
@@ -277,14 +300,18 @@ func (s *Server) bearerOK(r *http.Request) bool {
return subtle.ConstantTimeCompare([]byte(got), []byte(s.adv.IngestToken)) == 1
}
// siteURL makes a root-relative path absolute against BaseURL. Links that go out
// to Matrix need the absolute form to survive safeHref; when BaseURL isn't
// configured the relative form is all we have, and it's still fine on-site.
func (s *Server) siteURL(path string) string {
return strings.TrimRight(s.cfg.BaseURL, "/") + path
}
// advPermalink builds the per-story Pete permalink used as article_url (the card
// link + Matrix link). Absolute when BaseURL is configured (required for the
// Matrix link to survive safeHref); relative otherwise (fine on-site).
// link + Matrix link). The guid is path-escaped: it's ingest-supplied, and a
// stray "/" or "?" would otherwise produce a link that routes somewhere else.
func (s *Server) advPermalink(guid string) string {
if base := strings.TrimRight(s.cfg.BaseURL, "/"); base != "" {
return base + "/adventure/" + guid
}
return "/adventure/" + guid
return s.siteURL("/adventure/" + url.PathEscape(guid))
}
// factGuard verifies every player-name field we might render is present in the