adventure: stop dropping dispatches Pete has no words for

An event_type with no template was a 400 at ingest. That reads like caution
and behaves like deletion: gogobee retries a 400 to its cap and then parks the
row forever, so rejecting a type Pete hadn't learned to phrase didn't defer the
event, it destroyed it.

companion_hire went that way. It has been emitted from `!expedition hire` since
the combat-engine work landed and has never once reached the site — the game
logged a successful emit every time, and the queue row simply never sent. The
mitigation on the books was "always deploy Pete first", which is a thing a
person has to remember rather than a property of the system.

So invert it. An unknown type now warns, gets counted, and publishes on a
neutral fallback. 400 is kept for facts that are actually invalid: no guid, or
a name that failed the fact-guard. gogobee can ship a new event type any day of
the week now; the worst case is a thin card until Pete learns the words.

It is thinner than it sounds in practice. gogobee authors dispatch prose from
the fact's fields with no per-type switch, so an unrecognised type still
arrives with a real headline and lede and is allowed to use them. The fallback
only shows through when the model is off or the prose-guard refused the output.

Untemplated types never post live to Matrix, whatever tier they claim. A thin
card among cards is cheap and reversible; pinging everyone in the room with a
dispatch Pete couldn't phrase is neither. The daily digest still carries it,
one line among many, which is the right volume for something we don't
understand yet.

And give companion_hire its template. Pete is the one being hired, so it is
first-person like his duels — third-person Pete filling in as a cleric reads as
somebody else reporting on him.

The admin status page grows a "dispatches with no template" panel, so the next
one of these is a to-do list Pete can see rather than an archaeology dig.

Claude-Session: https://claude.ai/code/session_012bxpQQJDjC1mTtLN3VVtBQ
This commit is contained in:
prosolis
2026-07-24 14:46:02 -07:00
parent 8aa3e762ca
commit 91d25e9da1
5 changed files with 316 additions and 11 deletions
+29 -1
View File
@@ -50,6 +50,16 @@ type statusPage struct {
Sources []sourceStatus
DegradedCnt int // sources currently failing
Admin bool // viewer is an admin: show the full diagnostic columns
// Untemplated adventure event types seen since boot, busiest first. Admin-only:
// it names game internals, and it is a to-do list for Pete's vocabulary rather
// than anything a reader wants. Empty in the healthy case.
UnknownAdv []unknownAdvType
}
// unknownAdvType is one event type gogobee sent that Pete had no template for.
type unknownAdvType struct {
EventType string
Count int
}
// handleStatus renders the source-health page. It's public: everyone sees a
@@ -126,7 +136,25 @@ func (s *Server) handleStatus(w http.ResponseWriter, r *http.Request) {
return rows[i].Name < rows[j].Name
})
// Untemplated dispatch types, admin-only. These publish on the neutral
// fallback rather than being rejected (see handleAdventureIngest), so nothing
// is lost by not noticing — but a type sitting here with a rising count means
// the section is carrying thin cards Pete could be writing properly.
var unknownAdv []unknownAdvType
if admin {
for t, n := range AdvUnknownTypeCounts() {
unknownAdv = append(unknownAdv, unknownAdvType{EventType: t, Count: n})
}
sort.SliceStable(unknownAdv, func(i, j int) bool {
if unknownAdv[i].Count != unknownAdv[j].Count {
return unknownAdv[i].Count > unknownAdv[j].Count
}
return unknownAdv[i].EventType < unknownAdv[j].EventType
})
}
base := s.base(r)
base.Active = "status"
s.render(w, "status", statusPage{pageData: base, Sources: rows, DegradedCnt: degraded, Admin: admin})
s.render(w, "status", statusPage{pageData: base, Sources: rows, DegradedCnt: degraded, Admin: admin,
UnknownAdv: unknownAdv})
}