adventure: stop dropping dispatches Pete has no words for

An event_type with no template was a 400 at ingest. That reads like caution
and behaves like deletion: gogobee retries a 400 to its cap and then parks the
row forever, so rejecting a type Pete hadn't learned to phrase didn't defer the
event, it destroyed it.

companion_hire went that way. It has been emitted from `!expedition hire` since
the combat-engine work landed and has never once reached the site — the game
logged a successful emit every time, and the queue row simply never sent. The
mitigation on the books was "always deploy Pete first", which is a thing a
person has to remember rather than a property of the system.

So invert it. An unknown type now warns, gets counted, and publishes on a
neutral fallback. 400 is kept for facts that are actually invalid: no guid, or
a name that failed the fact-guard. gogobee can ship a new event type any day of
the week now; the worst case is a thin card until Pete learns the words.

It is thinner than it sounds in practice. gogobee authors dispatch prose from
the fact's fields with no per-type switch, so an unrecognised type still
arrives with a real headline and lede and is allowed to use them. The fallback
only shows through when the model is off or the prose-guard refused the output.

Untemplated types never post live to Matrix, whatever tier they claim. A thin
card among cards is cheap and reversible; pinging everyone in the room with a
dispatch Pete couldn't phrase is neither. The daily digest still carries it,
one line among many, which is the right volume for something we don't
understand yet.

And give companion_hire its template. Pete is the one being hired, so it is
first-person like his duels — third-person Pete filling in as a cleric reads as
somebody else reporting on him.

The admin status page grows a "dispatches with no template" panel, so the next
one of these is a to-do list Pete can see rather than an archaeology dig.

Claude-Session: https://claude.ai/code/session_012bxpQQJDjC1mTtLN3VVtBQ
This commit is contained in:
prosolis
2026-07-24 14:46:02 -07:00
parent 8aa3e762ca
commit 91d25e9da1
5 changed files with 316 additions and 11 deletions
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@@ -27,6 +27,29 @@
</div>
</section>
{{/* Adventure dispatch types gogobee sent that Pete has no template for. These
published on the neutral fallback — nothing was dropped — so this is a
vocabulary to-do, not an incident. Admin-only; absent when there are none. */}}
{{if and $admin .UnknownAdv}}
<section class="mb-8">
<div class="rounded-3xl bg-amber-500/10 border-2 border-amber-500/30 p-6">
<h2 class="font-display text-xl font-bold">Dispatches with no template</h2>
<p class="mt-1 text-sm text-[color:var(--ink)]/70 max-w-2xl">
gogobee sent these event types since the last restart and Pete published them on the
generic fallback. Nothing was lost — they just read thin until he learns the words.
</p>
<ul class="mt-3 flex flex-wrap gap-2">
{{range .UnknownAdv}}
<li class="inline-flex items-center gap-2 rounded-full bg-[color:var(--card)] border border-amber-500/40 px-3 py-1 text-sm">
<code class="font-mono">{{.EventType}}</code>
<span class="tabular-nums text-[color:var(--ink)]/60">×{{.Count}}</span>
</li>
{{end}}
</ul>
</div>
</section>
{{end}}
<div class="overflow-x-auto rounded-3xl bg-[color:var(--card)] border-2 border-[color:var(--ink)]/10 shadow-pete">
<table class="w-full {{if $admin}}min-w-[52rem]{{else}}min-w-[28rem]{{end}} text-sm">
<thead>