games: brighter marquee bulbs, a chase that loops, and no more subtitle
The Casino Night light strip was a dim blurred stripe that jumped every cycle (it slid further than the bulb pattern repeats). Now it's a row of round bulbs with a white-hot core and a real glow, and the chase travels exactly one bulb-period so it loops seamlessly. Dropped the 'Chips are euros' line under the room name; the welcome card and house rules already say it. Claude-Session: https://claude.ai/code/session_013M5nD7PgUboJXoDcYHzpuJ
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@@ -2096,22 +2096,30 @@ html[data-room] .cs-room {
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radial-gradient(120% 90% at 50% 120%, rgba(0,0,0,0.45), transparent 55%);
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}
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/* Casino Night is lit by bulbs, so it gets a few of them: a slow chase across
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the top of the room. Cheap (one gradient, one transform) and it makes the
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place feel plugged in rather than painted. */
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/* Casino Night is lit by bulbs, so it gets a row of them: a slow chase across
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the top of the room. One radial tile repeated, one transform — each bulb is a
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hot white core in a yellow body, and the glow is a pair of drop-shadows so it
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actually throws light rather than being a painted dot. */
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html[data-room="casino-night"] .cs-room::before {
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content: "";
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position: absolute;
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inset: 0 -50% auto -50%;
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height: 0.5rem;
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background: repeating-linear-gradient(90deg,
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rgba(255,204,47,0.55) 0 0.5rem, transparent 0.5rem 2.25rem);
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filter: blur(1px);
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animation: cs-bulbs 2.4s linear infinite;
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inset: 0.4rem -50% auto -50%;
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height: 0.7rem;
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background:
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radial-gradient(circle at center,
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#fffbe6 0 0.14rem,
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#ffcc2f 0.14rem 0.26rem,
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rgba(255,204,47,0.45) 0.26rem 0.42rem,
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transparent 0.44rem)
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0.3rem 50% / 1.9rem 100% repeat-x;
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filter:
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drop-shadow(0 0 3px rgba(255,214,90,0.95))
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drop-shadow(0 0 10px rgba(255,204,47,0.6));
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animation: cs-bulbs 1.8s linear infinite;
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}
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@keyframes cs-bulbs {
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from { transform: translateX(0); }
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to { transform: translateX(2.75rem); }
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to { transform: translateX(1.9rem); }
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}
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/* The house shadow, restruck for a dark room: the news app's soft brown lift is
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