games: the card the dealer never turned over, and the bet that came back doubled
Bust every hand and the dealer doesn't draw, which is right, but it was also not turning over: reveal is only emitted by dealerPlay, and busting out skips the dealer entirely. The browser kept the hole card face down while the settled state printed the dealer's whole total under it. Emit the reveal on that path. And standing your bet back up after a reload read the hand's bet straight off the settled state, which a double has already doubled. Reload, double 200, and the next hand starts with 400 on the spot. Plus: the share card was hand-writing a Content-Length that ServeContent overwrites anyway, and serving a zero-byte 200 for a room with no card. Claude-Session: https://claude.ai/code/session_013M5nD7PgUboJXoDcYHzpuJ
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@@ -147,7 +147,7 @@ type State struct {
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// dealer's, and the reason it is here at all is that after a split the browser
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// has to know which fan a card is flying to.
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type Event struct {
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Kind string `json:"kind"` // "deal" | "player_card" | "dealer_card" | "split" | "reveal" | "settle"
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Kind string `json:"kind"` // "deal" | "player_card" | "dealer_card" | "split" | "double" | "reveal" | "settle"
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Card *cards.Card `json:"card,omitempty"`
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Hand int `json:"hand"`
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Text string `json:"text,omitempty"`
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@@ -363,7 +363,7 @@ func (s *State) finishIfDone(i int) {
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// advance moves to the next hand still owed a decision. When there are none, the
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// dealer plays — unless every hand busted, in which case there is nothing to beat
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// and the dealer does not bother turning over.
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// and the dealer does not draw.
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func (s *State) advance(evs *[]Event) {
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for i := s.Active; i < len(s.Hands); i++ {
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if !s.Hands[i].Done {
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@@ -374,6 +374,11 @@ func (s *State) advance(evs *[]Event) {
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s.Active = len(s.Hands) - 1
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if s.allBust() {
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// The dealer draws no cards, but the hole card still turns over: the
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// browser has been showing a face-down card since the deal, and the settled
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// state it is about to be handed has the dealer's full total on it. Without
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// the reveal you get a nineteen printed under a card nobody has looked at.
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*evs = append(*evs, Event{Kind: "reveal"})
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s.settle(evs)
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return
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}
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@@ -308,6 +308,34 @@ func TestTheDealerDoesNotPlayWhenEveryHandIsBust(t *testing.T) {
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}
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}
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// The dealer not drawing is not the same as the dealer not turning over. The
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// browser has been showing a face-down card since the deal, and the settled state
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// it gets handed has the dealer's whole total on it — so a bust-out still owes it
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// a reveal, or the felt prints a nineteen under a card nobody has looked at.
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func TestBustingOutStillTurnsTheHoleCardOver(t *testing.T) {
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s := dealt(100,
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hand(cards.King, 6),
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hand(cards.King, 9),
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hand(cards.King), // 16 + K = 26
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)
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s, evs, err := ApplyMove(s, Hit)
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if err != nil {
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t.Fatal(err)
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}
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if s.Phase != PhaseDone || s.Outcome != OutcomeBust {
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t.Fatalf("phase/outcome = %q/%q, want done/bust", s.Phase, s.Outcome)
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}
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var reveal bool
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for _, e := range evs {
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if e.Kind == "reveal" {
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reveal = true
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}
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}
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if !reveal {
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t.Error("the player busted out and the hole card was never revealed")
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}
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}
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// Doubling after a split doubles *that hand's* bet, not the whole table's.
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func TestDoublingAfterASplitOnlyDoublesThatHand(t *testing.T) {
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s := dealt(100,
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