adventure: ask 7 — full equipment management from the web
Extends equip-from-the-web (ask 5, magic-only) to all five standard gear slots. Owners get an Equipment panel on their own who page with: - Take off for worn masterwork/arena pieces (round-trippable to pack) - Upgrade to the next shop tier (spends euros, confirm-gated) - Repair a damaged slot (spends euros, confirm-gated) The public Gear panel is hidden for the owner since this supersedes it. Wire: equip_orders gains a tier column; new actions upgrade/repair; new verdicts rejected_downgrade / rejected_insufficient_funds / rejected_max_tier. PlayerDetail carries Slots (EquipSlotView x5) + Balance for the confirm dialogs. handleEquipOrder resolves take-off/upgrade/repair from pd.Slots server-side and rejects a client-forged tier (409), same as ask 5 trusts only Pete's own record. Verified: full suite green, headless render of the panel + confirm dialog in both day and night phases. gogobee ships the poll-apply half separately; Pete deploys first so its ingest accepts the new verdicts before gogobee emits them.
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@@ -105,6 +105,8 @@ func runMigrations(d *sql.DB) error {
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// recorded before the treasure_found event existed carry NULL, which is right:
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// they had no such noun to keep.
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addColumnIfMissing(d, "adventure_events", "stakes", "TEXT")
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// Ask 7: upgrade orders carry a target tier for the 5 standard equipment slots.
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addColumnIfMissing(d, "equip_orders", "tier", "INTEGER NOT NULL DEFAULT 0")
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// FTS5 virtual tables don't support IF NOT EXISTS reliably.
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// Check sqlite_master before creating.
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