adventure: tell a player what happened while they were away
The site could only reach somebody who was already looking at it. Push existed and adventure used none of it, so the one communal event in the game -- the Siege -- was invisible to anyone not sitting in Matrix, and a player whose adventurer died found out whenever they next opened a tab. Four opt-in categories, every one of them off until asked for: the Siege (realm-wide, begins and ends), your expedition ending, your adventurer wandering off, and a contract landing on you. Turning on news notifications is not consent to be told about the game, so nothing here enrolls anybody automatically. No new wire. Every trigger is a dispatch already landing in adventure_events, so this is Pete-side only and gogobee is untouched. Two things it needed from storage. push_subscriptions now keeps the Matrix localpart alongside the OIDC subject, because every ownership join in the schema is keyed on the localpart and the sender runs on a ticker with no session to read one from -- without it there is no way to answer "whose adventurer is this". And the alerts carry their own watermark, kept apart from the digest's: the two run on different clocks and one column would let each consume the other's backlog. The ownership join is re-read on every pass rather than trusted from the subscription row, so an opt-out or a removal closes the channel at once. It fails closed in both directions, and an unresolved owner can never fall through to a broadcast -- a game alert naming somebody's adventurer, delivered to the wrong phone, is a privacy leak dressed as a feature. An existing subscription carries watermark 0, which read literally means "has never been told anything" and would page every subscriber for the whole history of the realm on the first tick after deploy. Those rows are stamped to now and start from the next dispatch. Verified against a running Pete with a real push service, real P-256 client keys and real encryption: the right person is notified, the wrong one is not, a second pass is silent, and dropping the player from the board takes the channel with it. Claude-Session: https://claude.ai/code/session_012bxpQQJDjC1mTtLN3VVtBQ
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@@ -487,13 +487,26 @@ CREATE TABLE IF NOT EXISTS source_health (
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-- server needs them to encrypt each push. last_notified_at is the per-endpoint
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-- digest watermark: the sender only counts stories seen after it. A user can
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-- have several endpoints (phone, desktop) — each is notified independently.
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--
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-- user_localpart is the same identity one level down: user_sub is the OIDC
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-- subject, but every adventure ownership join in this schema is keyed on the
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-- Matrix localpart (see player_self_detail), and nothing else persists that
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-- mapping outside a live session. It is captured at subscribe time so the
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-- adventure alert sender — which runs on a ticker with no request to read a
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-- session from — can answer "whose adventurer is this" at all.
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--
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-- last_adv_notified_at is the adventure alerts' own watermark, kept apart from
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-- the digest's on purpose: the two senders run on different clocks and one
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-- column would let each silently consume the other's backlog.
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CREATE TABLE IF NOT EXISTS push_subscriptions (
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endpoint TEXT PRIMARY KEY,
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user_sub TEXT NOT NULL,
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p256dh TEXT NOT NULL,
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auth TEXT NOT NULL,
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created_at INTEGER NOT NULL,
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last_notified_at INTEGER NOT NULL
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endpoint TEXT PRIMARY KEY,
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user_sub TEXT NOT NULL,
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user_localpart TEXT NOT NULL DEFAULT '',
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p256dh TEXT NOT NULL,
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auth TEXT NOT NULL,
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created_at INTEGER NOT NULL,
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last_notified_at INTEGER NOT NULL,
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last_adv_notified_at INTEGER NOT NULL DEFAULT 0
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);
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-- Privacy-preserving daily unique estimate. visitor is a salted hash of
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