solitaire: detect a won board and finish it in one press
A drained, all-face-up board is a guaranteed clear that auto() sweeps home in a single cascade, but the only way to trigger it was double-clicking thirty cards home by hand. Add State.Won(), surface it in the view, and swap the ordinary controls for one pulsing finish button when it's true.
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@@ -1456,6 +1456,14 @@ html[data-phase="night"] {
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100% { box-shadow: 0 0 0 1.4rem rgba(242, 181, 61, 0); }
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}
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/* The finish button on a won board breathes, so the one press left to make is
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the one the eye lands on. */
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.pete-finish { animation: pete-finish-pulse 1.6s ease-in-out infinite; }
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@keyframes pete-finish-pulse {
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0%, 100% { box-shadow: 0 0 0 0 rgba(242, 181, 61, 0.55); }
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50% { box-shadow: 0 0 0 0.9rem rgba(242, 181, 61, 0); }
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}
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/* The rail: the house's rack, what you've banked, the meter. On a wide screen
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it's a column down the right of the felt; on a narrow one it lies down and
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sits under the board. */
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@@ -2130,7 +2138,8 @@ html[data-phase="night"] {
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.pete-tile-hit,
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.pete-meter[data-hit="1"] { animation: none; }
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.pete-nope,
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.pete-home-flash { animation: none; }
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.pete-home-flash,
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.pete-finish { animation: none; }
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.pete-card[data-held="1"] { transition: none; }
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/* The clock still drains — it is information, not decoration — but it stops
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pulsing at you, and a wrong answer stops shaking. */
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File diff suppressed because one or more lines are too long
@@ -44,7 +44,10 @@
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var playing = root.querySelector("[data-playing]");
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var betting = root.querySelector("[data-betting]");
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var playControls = root.querySelector("[data-play-controls]");
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var wonControls = root.querySelector("[data-won-controls]");
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var autoBtn = root.querySelector("[data-auto]");
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var finishBtn = root.querySelector("[data-finish]");
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var cashBtn = root.querySelector("[data-cash]");
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var cashAmountEl = root.querySelector("[data-cash-amount]");
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var startBtn = root.querySelector("[data-start]");
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@@ -258,6 +261,11 @@
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playing.classList.toggle("hidden", !live);
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betting.classList.toggle("hidden", live);
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if (!live) return;
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// A won board has nothing left to decide, so the ordinary controls step aside
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// for the one button that finishes it.
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var won = !!v.won;
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wonControls.classList.toggle("hidden", !won);
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playControls.classList.toggle("hidden", won);
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autoBtn.disabled = !v.can_auto;
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cashAmountEl.textContent = (v.stands || 0).toLocaleString();
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}
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@@ -545,6 +553,10 @@
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autoBtn.addEventListener("click", function () { drop(); send({ kind: "auto" }); });
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// The finish button. On a won board a single auto drains every card home in one
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// cascade, and the board settles cleared on the far end of it.
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finishBtn.addEventListener("click", function () { drop(); send({ kind: "auto" }); });
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cashBtn.addEventListener("click", function () {
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drop();
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send({ kind: "concede" });
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