adventure: publish gogobee's LLM prose, guarded, template as the net
gogobee's LLM now authors a dispatch's headline and lede; Pete prefers them over its template render when both are present and pass a prose-level guard, and falls back to the template otherwise. factGuard only ever checked the structured Subject/Opponent fields, which was the whole safety story while a Pete template was the renderer — a template prints nothing Pete did not interpolate. LLM prose breaks that: the guard would be validating fields that are no longer what's rendered. proseGuard checks the rendered text itself, rejecting a known adventurer named outside the fact's Actors (a live way to put words in a real player's mouth) and anything past the length caps. The templates stop being the renderer and become the safety net; they are not deleted.
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@@ -4,6 +4,7 @@ import (
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"database/sql"
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"encoding/json"
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"log/slog"
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"strings"
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)
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// RosterEntry is one adventurer's currently-true state, as of the last snapshot
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@@ -140,3 +141,31 @@ func RosterSnapshotAt() int64 {
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}
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return at.Int64
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}
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// KnownCharacterNames returns the set of character names on the current board,
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// lowercased, for the prose-guard. It is the answer to "is this a name of a real
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// adventurer other than the one the fact is about" — a name Pete knows but that
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// the fact did not authorize walking onto a public page.
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//
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// Best-effort: an empty set (query error, or gogobee has never pushed a board)
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// disables only the name half of the guard, never the length caps. The board is
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// a snapshot, so a character who has dropped off it is not covered — the guard's
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// job is protecting people who are currently in the realm, not auditing history.
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func KnownCharacterNames() map[string]bool {
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rows, err := Get().Query(`SELECT name FROM adventure_roster WHERE name <> ''`)
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if err != nil {
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slog.Error("KnownCharacterNames query failed", "err", err)
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return nil
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}
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defer rows.Close()
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names := make(map[string]bool)
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for rows.Next() {
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var name string
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if err := rows.Scan(&name); err != nil {
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continue
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}
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names[strings.ToLower(name)] = true
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}
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return names
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}
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