Hangman, and it plays for chips — which the plan had down as a free game, on
the grounds that trivia has no euro coupling in gogobee. But a free game in a
casino reads as a demo, so it stakes like everything else.
The idea that makes it a casino game rather than hangman with a wager stapled
on: the gallows is the payout meter. A wrong guess draws a limb *and* takes a
tenth off what a win is worth, because those are the same event and showing
them as one is the entire reason to bet on this. Short phrases pay 2.6x (fewer
letters, less to go on), long ones 1.6x — the floor is 1x, so a win never hands
back less than the stake, and the rake still comes out of winnings only.
State.Pays() is the number the felt quotes and the number settle() lands on.
They were briefly two sums, and the table spent an afternoon advertising a
pre-rake payout it didn't honour.
Two things the storage layer had already decided for us, and one it hadn't:
game_live_hands is keyed on the player, so "one game at a time" holds across
games for free (a live hangman 409s a blackjack deal, stake intact). But
table() unmarshalled every live row as a blackjack hand, which does not fail on
a hangman row — it quietly yields an empty hand. It dispatches on the game now.
commit() is the settle path both games share, and casinoRoutes() the one route
list, since the dev rig wires its own mux and a second copy is a copy that stops
including the newest game.
Driven in a browser, win and loss: 200 at 2.34x paid 455 and the bar landed on
it; six wrong took the stake and no more; a reload mid-phrase brought back the
board, the limbs, the multiple, the spent keys and the chips on the spot. The
browser found the two bugs a Go test can't — a lives counter under the house
rack, and a word wrapping early because the rack's clearance was on the whole
column instead of the one row beside it.
Reader read-aloud now streams neural WAV audio from a new POST /api/tts
endpoint that shells out to Piper, instead of the browser's Web Speech
voice. Each paragraph is synthesized on demand with the next one
prefetched during playback, keeping the existing highlight/scroll sync.
Voices are configured under [web.tts] (piper binary + voices_dir + a
labelled voice list) and exposed to the client as window.PETE_TTS; the
reader gets a Voice selector in the Aa menu, persisted per-device. Still
a signed-in-only perk and gated on auth.