Commit Graph

5 Commits

Author SHA1 Message Date
prosolis
3e9b93af55 games: the clock beats the walk button, and the rack isn't betting
The trivia ladder handled a walk before it looked at the clock, so the
timeout only ever bit if the browser volunteered it. Sit on a question,
look it up, answer if you find it and walk if you don't, and you never
lose a ladder. The clock is now the first thing that happens to a move.

The house's chip rack was wired up as bet buttons on blackjack and
hangman: it's four spans with data-chip on them and nothing said the
handler only wanted the real ones. Clicking the house's money raised
your bet.

Hangman had two definitions of "a letter you'd guess" — unicode in the
engine, ASCII in the renderer — and a phrase with an accent in it would
have had no tile to fill and no key to fill it with. One definition now.

Plus: trivia's countdown no longer freezes at zero when the server turns
down a timeout report it was early for, questions whose wrong answer
decodes into the right one are dropped at the door, and hangman bets on
PeteFX's spot like every other table instead of its own copy of it.
2026-07-14 06:28:38 -07:00
prosolis
c62d736223 games: a ladder you climb against the clock 2026-07-14 02:11:09 -07:00
prosolis
5ca056bf20 games: you buy the deck, and win it back a card at a time
Solitaire, Vegas rules — the only shape solitaire has ever had as a
gambling game. You don't win or lose the deal: the stake buys the deck
outright, and every card you get home to a foundation pays a fifty-second
of the tier's multiple back. Cash the board whenever you like and keep
what you've banked, so a board that has gone dead is a decision rather
than a wall. No undo: the stake is spent the moment the deck is bought,
and an undo would be a way to walk a losing board backwards until it wins.

Three deals, and the two dials are the whole difficulty of Klondike.
Patient draws one with unlimited passes and pays 1.4x, so it takes 38
cards home to get square. Vegas draws three, three times round, 2.2x,
square at 24. Cutthroat draws three and gives you one pass, 3.4x, square
at 16 — most of those boards never clear, and you're ahead long before
they would.

internal/games/klondike is the same pure reducer as the other two, and
Pays() is one function for the same reason hangman's is. Two fuzzers hold
the deck together: no sequence of moves can lose or duplicate a card, and
the board stays well-formed. They earned their keep immediately — the
first thing they caught was a recycle that reversed the waste. It flips as
a block, so the card drawn first comes out first, and reversing it would
have dealt a different game on every pass and quietly broken the seed in
the audit log.

The browser never sees the stock or a face-down card, which here is most
of the deck rather than blackjack's one hole card: a column sends how many
cards are under it, never which.

The table re-renders and animates the difference. Blackjack plays back a
script because a hand only ever grows at one end; solitaire moves runs
from anywhere to anywhere and an auto-finish moves eleven cards at once,
so a script of "append this card there" would be a second engine over here
and it would be the one that's wrong. Instead the board on screen is
always exactly the board the server says exists, and each card is played
from where it just was to where it now is. The events supply only what a
diff can't: where a newly-revealed card came from, and what the board is
worth.

The rules are mirrored in JS on purpose, and only to light up the columns
a held card can go to. Being shown where a card goes is the game teaching
you; being told no after you commit is the game scolding you. The server
still decides, and a disagreement snaps the board back to what it says.

Two things came out into the open rather than being copied, which is the
rule this room runs on: casino-cards.js (the deck — faces, pips, the flip)
and PeteFX.spot() (the pile of chips and the number under it, which now
owns the rule that the number is a readout of the pile). Blackjack uses
both.

Not yet driven in a browser.
2026-07-14 01:40:14 -07:00
prosolis
fe2195e85f games: a gallows you can bet on
Hangman, and it plays for chips — which the plan had down as a free game, on
the grounds that trivia has no euro coupling in gogobee. But a free game in a
casino reads as a demo, so it stakes like everything else.

The idea that makes it a casino game rather than hangman with a wager stapled
on: the gallows is the payout meter. A wrong guess draws a limb *and* takes a
tenth off what a win is worth, because those are the same event and showing
them as one is the entire reason to bet on this. Short phrases pay 2.6x (fewer
letters, less to go on), long ones 1.6x — the floor is 1x, so a win never hands
back less than the stake, and the rake still comes out of winnings only.

State.Pays() is the number the felt quotes and the number settle() lands on.
They were briefly two sums, and the table spent an afternoon advertising a
pre-rake payout it didn't honour.

Two things the storage layer had already decided for us, and one it hadn't:
game_live_hands is keyed on the player, so "one game at a time" holds across
games for free (a live hangman 409s a blackjack deal, stake intact). But
table() unmarshalled every live row as a blackjack hand, which does not fail on
a hangman row — it quietly yields an empty hand. It dispatches on the game now.

commit() is the settle path both games share, and casinoRoutes() the one route
list, since the dev rig wires its own mux and a second copy is a copy that stops
including the newest game.

Driven in a browser, win and loss: 200 at 2.34x paid 455 and the bar landed on
it; six wrong took the stake and no more; a reload mid-phrase brought back the
board, the limbs, the multiple, the spent keys and the chips on the spot. The
browser found the two bugs a Go test can't — a lives counter under the house
rack, and a word wrapping early because the rack's clearance was on the whole
column instead of the one row beside it.
2026-07-14 01:19:05 -07:00
prosolis
8310b30439 games: a deck you can seed and a blackjack you can replay
The first two pieces of games.parodia.dev, both pure: no HTTP, no timers, no
euros, nothing that knows a player's name.

cards/ is the shared deck gogobee never had — blackjack carried its own, UNO
carried another, hold'em leaned on a third-party one. The RNG is threaded rather
than the package global, so a hand is reproducible from its seed. That's what
makes the engine testable, and what lets a disputed hand be dealt again exactly
as it fell.

blackjack/ is ApplyMove(state, move) -> (state, events, error), where an error
means the move was illegal and nothing else. gogobee's engine *was* the message
sender, so its errors meant "the send failed"; there was no seam to test against.
State is a plain value, so a hand survives a redeploy.

House terms match the Matrix table — six decks, 3:2, dealer hits soft 17 — plus a
5% rake. The rake comes off winnings only: a push returns the stake untouched and
a loss is never charged for the privilege.
2026-07-13 22:44:45 -07:00