The trivia ladder handled a walk before it looked at the clock, so the
timeout only ever bit if the browser volunteered it. Sit on a question,
look it up, answer if you find it and walk if you don't, and you never
lose a ladder. The clock is now the first thing that happens to a move.
The house's chip rack was wired up as bet buttons on blackjack and
hangman: it's four spans with data-chip on them and nothing said the
handler only wanted the real ones. Clicking the house's money raised
your bet.
Hangman had two definitions of "a letter you'd guess" — unicode in the
engine, ASCII in the renderer — and a phrase with an accent in it would
have had no tile to fill and no key to fill it with. One definition now.
Plus: trivia's countdown no longer freezes at zero when the server turns
down a timeout report it was early for, questions whose wrong answer
decodes into the right one are dropped at the door, and hangman bets on
PeteFX's spot like every other table instead of its own copy of it.
Trivia had every Go test passing and had never been in a browser, which
this plan's own rule says means nothing. So: play it.
The game itself holds up. The clock drains honestly and does not restart
on a reload, the multiple compounds, walking pays exactly what the felt
quoted, the reveal marks the right answer, and the auto-submit at zero
lands as a timeout rather than an illegal move. The next question's
answer never crosses the wire.
Two bugs only the browser could show:
- The spot printed double the stake after every settled game. standing()
set spot.amount and *then* poured the chips on, and pour grows the pile
from what it is told is already there. The money was always right; the
number under the chips was not, which is the one rule the felt is built
on.
- The house rack sat on top of the multiplier at 390px. Its 5.75rem inset
is not a margin, it is the width of blackjack's shoe — so on a phone the
rack sits in the middle of the felt. It now shrinks on small screens and
pulls into the corner where the corner is empty; data-at says which rack
is which, because pulling blackjack's to the edge slides it under the
deck.
The dev rig seeds its own question bank now (one real OpenTDB batch per
difficulty), because a fresh dev database 503s every start otherwise.