An event_type with no template was a 400 at ingest. That reads like caution
and behaves like deletion: gogobee retries a 400 to its cap and then parks the
row forever, so rejecting a type Pete hadn't learned to phrase didn't defer the
event, it destroyed it.
companion_hire went that way. It has been emitted from `!expedition hire` since
the combat-engine work landed and has never once reached the site — the game
logged a successful emit every time, and the queue row simply never sent. The
mitigation on the books was "always deploy Pete first", which is a thing a
person has to remember rather than a property of the system.
So invert it. An unknown type now warns, gets counted, and publishes on a
neutral fallback. 400 is kept for facts that are actually invalid: no guid, or
a name that failed the fact-guard. gogobee can ship a new event type any day of
the week now; the worst case is a thin card until Pete learns the words.
It is thinner than it sounds in practice. gogobee authors dispatch prose from
the fact's fields with no per-type switch, so an unrecognised type still
arrives with a real headline and lede and is allowed to use them. The fallback
only shows through when the model is off or the prose-guard refused the output.
Untemplated types never post live to Matrix, whatever tier they claim. A thin
card among cards is cheap and reversible; pinging everyone in the room with a
dispatch Pete couldn't phrase is neither. The daily digest still carries it,
one line among many, which is the right volume for something we don't
understand yet.
And give companion_hire its template. Pete is the one being hired, so it is
first-person like his duels — third-person Pete filling in as a cleric reads as
somebody else reporting on him.
The admin status page grows a "dispatches with no template" panel, so the next
one of these is a to-do list Pete can see rather than an archaeology dig.
Claude-Session: https://claude.ai/code/session_012bxpQQJDjC1mTtLN3VVtBQ
A treasure_found fact turns loot into a trophy: a story-grade find lands on the
who page as a stat tile, a named row in a Treasures found showcase, and a trail
entry linking back to the dispatch. A realm-first hoard rides the priority tier
the way zone_first does, and gets the same star and callout.
The item name travels in the fact's stakes field, which the events log now keeps
(a new nullable column, backfilled to NULL for older rows). Counting is only ever
from the fact, never the vault snapshot, so a bought sword is never a trophy and a
history that predates the fact is a clean zero.
This is a new event_type, so Pete's ingest must be deployed before gogobee emits
one, or the first finds park forever on the retry ladder.
gogobee's Mischief Makers ships four new event types — a hit going out, the
target walking away from it, the target not walking away, and the monster
turning up to an empty dungeon. Pete 400s an unknown event_type, gogobee retries
and then parks the bulletin forever, so this deploys first.
The anonymity is the story, not an implementation detail. A contract is
anonymous unless the buyer paid extra to sign it, so the lede reports the money
and pointedly not the name Pete doesn't have. A survival unseals the buyer
whether or not they signed — that exposure is the only brake on casual griefing,
and it's the one beat worth leading with. Being maimed buys you nothing: an
anonymous buyer stays anonymous when the contract lands.
gogobee now splits the realm's first-ever clear (zone_first, priority)
from a later repeat (zone_clear, bulletin) so a repeat is never filed as
a first-ever. Handle both:
- renderAdventure: zone_first keeps the "cleared for the very first
time" headline; zone_clear gets the personal "{subject} clears {zone}"
headline, sharing the lede. A tier fallback still handles a legacy
zone_first that predates the split.
- advEventMeta: zone_clear -> "Zone cleared" (distinct from zone_first's
"First clear"), so a repeat's permalink page and emblem aren't stamped
"First clear".
The GUID contract is otherwise unchanged: prefix == event_type, so the
permalink label derives correctly. Test: TestRenderZoneTaxonomy.
Deploy this before the matching gogobee change — a zone_clear fact hits
an un-updated Pete as an unknown event_type (400).
Pete's side of the Adventure news feed. Receives structured game-event
facts from gogobee, templates them in Pete's warm-reporter voice, and
publishes to a new /adventure section + live Matrix posts.
- adventure.go: bearer ingest + fact-guard + 13 event templates;
/adventure/{guid} permalink (story.html); per-event SVG emblems at
/adventure/art/{type}.svg (card image + og:image); NoPush suppresses
the live Matrix post (cold-start backfill).
- adventure_digest.go: daily BULLETIN roundup at DigestHour (UTC);
unposted-in-48h = bulletins; marks them digested; per-day ?digest= URL
avoids canonical dedup.
- config AdventureConfig (enabled/ingest_token/channel/digest_hour);
web.New takes the seam + a priority poster; started in main.
- adventure theme colors; thumbURL passes through local emblem paths;
adventure pages are noindex (player-named; gap #5).
Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa