Pete's side of the Adventure news feed. Receives structured game-event
facts from gogobee, templates them in Pete's warm-reporter voice, and
publishes to a new /adventure section + live Matrix posts.
- adventure.go: bearer ingest + fact-guard + 13 event templates;
/adventure/{guid} permalink (story.html); per-event SVG emblems at
/adventure/art/{type}.svg (card image + og:image); NoPush suppresses
the live Matrix post (cold-start backfill).
- adventure_digest.go: daily BULLETIN roundup at DigestHour (UTC);
unposted-in-48h = bulletins; marks them digested; per-day ?digest= URL
avoids canonical dedup.
- config AdventureConfig (enabled/ingest_token/channel/digest_hour);
web.New takes the seam + a priority poster; started in main.
- adventure theme colors; thumbURL passes through local emblem paths;
adventure pages are noindex (player-named; gap #5).
Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa
Surface read counts and sharpen the reader:
- story_views table + RecordStoryView on /api/article (background,
filter-guarded); "Popular this week" home rail via TrendingStories;
read-count badge and reading-time chip decorated onto every listing
- reader: signed-in-only read-aloud (TTS), native share/copy, and an
Aa typography popover (size/serif/sepia) persisted per device
- real alt text on card/reader/related/search images; time-of-day Pete
greeting on the home hero
- harden exec() to skip (not panic) on a nil DB so background writes
can't crash on a closed handle
Tests: story_views_test.go, trending_test.go. Suite green, CSS rebuilt.