The site could only reach somebody who was already looking at it. Push
existed and adventure used none of it, so the one communal event in the
game -- the Siege -- was invisible to anyone not sitting in Matrix, and a
player whose adventurer died found out whenever they next opened a tab.
Four opt-in categories, every one of them off until asked for: the Siege
(realm-wide, begins and ends), your expedition ending, your adventurer
wandering off, and a contract landing on you. Turning on news
notifications is not consent to be told about the game, so nothing here
enrolls anybody automatically.
No new wire. Every trigger is a dispatch already landing in
adventure_events, so this is Pete-side only and gogobee is untouched.
Two things it needed from storage. push_subscriptions now keeps the
Matrix localpart alongside the OIDC subject, because every ownership
join in the schema is keyed on the localpart and the sender runs on a
ticker with no session to read one from -- without it there is no way to
answer "whose adventurer is this". And the alerts carry their own
watermark, kept apart from the digest's: the two run on different clocks
and one column would let each consume the other's backlog.
The ownership join is re-read on every pass rather than trusted from the
subscription row, so an opt-out or a removal closes the channel at once.
It fails closed in both directions, and an unresolved owner can never
fall through to a broadcast -- a game alert naming somebody's adventurer,
delivered to the wrong phone, is a privacy leak dressed as a feature.
An existing subscription carries watermark 0, which read literally means
"has never been told anything" and would page every subscriber for the
whole history of the realm on the first tick after deploy. Those rows are
stamped to now and start from the next dispatch.
Verified against a running Pete with a real push service, real P-256
client keys and real encryption: the right person is notified, the wrong
one is not, a second pass is silent, and dropping the player from the
board takes the channel with it.
Claude-Session: https://claude.ai/code/session_012bxpQQJDjC1mTtLN3VVtBQ
Phase B runtime: the turn clock, the session reaper the plan noticed nobody had
ever wired, and the game-agnostic seam the engines will plug into.
- tableGame interface + a games() registry keyed on storage name, so the clock,
the reaper and (soon) the handlers never know whether they drive poker or UNO.
- The turn clock is the first goroutine in Pete to mutate game state. It obeys
rule 1 (DueTables returns a plain slice — the rows are closed before any lock,
or the scan would hold the one connection a locked write needs) and the version
guard (act only if the table is still the version the scan saw). Tested against
the exact double-move the plan warned of: a real move lands in the same tick the
scan fired, bumps the version, and the clock steps aside instead of folding the
next player who still had 25 seconds.
- PushDeadlines on boot shoves every live clock out by a grace period, so the
first tick after a deploy doesn't auto-fold the whole room at once.
- ReapIdleSessions finally has a caller. A seated player is invisible to it —
their chips are inside a table blob — so it only ever reaps loose idle chips.
- publishTable fans a minimal version-carrying nudge through the hub; the frame
is seat-blind, so a hole card never rides a broadcast that reaches the table.
Clock wired into main.go behind gamesReady(). Still no engine implements
tableGame, so the registry is empty and nothing a player can see has changed.
Claude-Session: https://claude.ai/code/session_013M5nD7PgUboJXoDcYHzpuJ
posting.enabled governs the RSS pipeline's Matrix chatter. Adventure facts
are push-based -- they arrive from gogobee at ingest, are never polled,
classified or paced, and are excluded from the round-robin rotation -- so
folding them under the same flag made 'news on the web only, adventure live
in the games room' inexpressible. Gate advPost on [adventure].enabled + a
configured channel instead; a nil poster still shuts off both the live beats
and the digest loop.
- Don't post adventure beats when posting.enabled=false (PostNow ignores the flag)
- Keep the adventure channel out of the round-robin rotation so it can't steal bulletins from the digest
- no_push now retires a fact against the digest, not just the live post
- Default a missing occurred_at to now instead of the Unix epoch
- Keep protocol-relative image URLs on the guarded thumbnailer
- Make digest_hour=0 (midnight UTC) settable
- Quote the true window total in the digest, not the truncated slice
- Hide the Adventure section entirely when it's disabled
Pete's side of the Adventure news feed. Receives structured game-event
facts from gogobee, templates them in Pete's warm-reporter voice, and
publishes to a new /adventure section + live Matrix posts.
- adventure.go: bearer ingest + fact-guard + 13 event templates;
/adventure/{guid} permalink (story.html); per-event SVG emblems at
/adventure/art/{type}.svg (card image + og:image); NoPush suppresses
the live Matrix post (cold-start backfill).
- adventure_digest.go: daily BULLETIN roundup at DigestHour (UTC);
unposted-in-48h = bulletins; marks them digested; per-day ?digest= URL
avoids canonical dedup.
- config AdventureConfig (enabled/ingest_token/channel/digest_hour);
web.New takes the seam + a priority poster; started in main.
- adventure theme colors; thumbURL passes through local emblem paths;
adventure pages are noindex (player-named; gap #5).
Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa
Code review of the personalization/feeds/PWA/push work surfaced ten
confirmed issues, now fixed:
- Web Push delivery bypassed the SSRF guard (unguarded default client);
now routes through safehttp.NewClient with a hard timeout, and the
subscribe handler validates the endpoint URL.
- Push unsubscribe deleted by endpoint with no owner check; added
RemovePushSubscriptionForUser scoped to the signed-in user.
- Byte-slice body/content truncation could split a UTF-8 rune and break
the RSS content:encoded XML; added a rune-safe truncateUTF8 helper.
- Digest sender could permanently starve a user who hid a high-volume
source; step the watermark past a full hidden-source scan window.
- Service worker cached personalized HTML navigations into a shared
cache (identity leak across PWA users); navigations are now
network-only, CACHE_VERSION bumped to v2 to purge stale pages.
- Public /api/article leaked discarded/unclassified bodies; filter to
classified, non-sentinel stories.
- runLocal never started the push sender; digests now fire in -local.
- Push client had no timeout, so one hung endpoint stalled all sends.
- Reader migration resurrected cross-device-cleared reads; gate it
behind a one-time flag so the server stays authoritative.
- Bookmarks count didn't match the classified list filter.
A multi-session build turning Pete's read-only web UI into something people
return to. Five phases, signed-in features keyed off the OIDC subject; anonymous
visitors keep the reverse-chron feed and localStorage-only state.
Phase 1 — per-user read + bookmark state: user_story_state table +
storage/userstate.go; auth-gated /api/read, /api/bookmark, /api/state and a
/bookmarks page; reader.js syncs state server-side for signed-in users. Also
hides the Matrix-posting UI when posting.enabled=false (web-only mode).
Phase 2 — outbound feeds: storage.ListForFeed + web/feed.go hand-build RSS 2.0
(content:encoded) and JSON Feed 1.1 (no new dep); /feed.xml, /feed.json and
per-channel variants; <link rel=alternate> discovery tags.
Phase 3 — "For you" + related: storage/rank.go scores recent unread candidates
by channel/source affinity + recency decay; RelatedStories via FTS5. ForYou rail
+ /for-you page; public /api/related feeds the reader's "You might also like".
Phase 4 — source-health dashboard: source_health table + storage/sourcehealth.go
(RecordPollResult, ListSourceHealth, SourceContentStats), written by the poller;
admin-gated /status page behind web.admin_subs.
Phase 5 — PWA + offline reader + Web Push: root-scoped manifest.webmanifest and
sw.js (app-shell precache, /api/article runtime cache for offline reading,
offline fallback, push/notificationclick handlers); PNG icons from pete.avif;
pwa.js registers the SW and drives a notifications toggle. Web Push adds
webpush-go, a [web.push] config block (pete -genvapid mints VAPID keys), a
push_subscriptions table, auth-gated subscribe/unsubscribe endpoints, and a
digest sender that pings each subscriber "N new stories" past their watermark,
honoring disabled-sources and pruning gone endpoints.
Tests added beside each new storage/web file; go test ./... and go vet clean.
Stories are still ingested, classified, and served to the web UI; only
automatic Matrix posting is gated. Command replies (!post, !petestats)
still work. Pointer-bool so an absent key defaults to posting-on.
Track per-page/per-channel view counts and a privacy-preserving daily
unique-visitor estimate (salted IP+UA hash, salt rotated daily and never
persisted). No third-party analytics, no JS beacon. Surfaced via the
admin-gated !petestats Matrix command (named to avoid an existing !stats
bot in the rooms).
The Portugal News moved its RSS behind AWS WAF, which 405s Pete's honest
bot UA (confirmed: bot UA 0/6, browser UA 6/6 from the server IP). Add an
optional per-source user_agent that falls back to the default bot UA, and
set The Portugal News to a browser UA. Not load-related — 30-min polls and
the IP isn't banned.
- Route image-validation, Matrix image-download, and wayback/archive.today
fetches through safehttp so feed-controlled URLs can't reach loopback/
RFC1918/cloud-metadata IPs (incl. via redirects).
- Cap feed body size with safehttp.LimitedBody (16 MiB) to prevent OOM.
- Fail closed if matrix.pickle_key is unset/<16 chars; drop the hardcoded
"pete_pickle_key" default that silently weakened E2EE-at-rest.
- Gate !post behind a matrix.admins allowlist; empty = disabled (channel
rooms are public, so empty must not mean anyone).
- Reject /\host open-redirect bypass in post-login safeNext.
- Allowlist http(s) schemes for the Matrix link href; escape JSON embedded
in inline <script> (prefs/sources blobs).
Visitors can hide individual feeds via a gear-icon panel in the header.
Preferences live in localStorage; the server ships the full source list
(name + channel) as window.PETE_SOURCES so the panel lists every feed,
grouped by channel, regardless of what's on the current page.
- Body extractor falls back to <article>/<main> container text when
<p> extraction is sparse, catching <br>-separated bodies (Phoronix).
- Detect Cloudflare bot-block / JS-challenge pages on 403/503 and
treat them as transport failures rather than paywalls (Brooklyn Vegan).
- og:image extractor falls back to img.wp-post-image and the first
content <img> in <article>/<main>, with lazy-load placeholder
handling via data-src / data-lazy-src (Hardcore Gaming 101).
- New -backfill-paywall flag re-checks paywalled=1 rows with the
current logic, clearing false positives and filling missing thumbs.
- Add -local flag: web/RSS-only mode that skips Matrix login and posting,
so the web UI can be exercised against live feeds without credentials
- Add Makefile (build/local/seed/test/clean) that handles Tailwind +
go build in one shot
- Fix Guardian thumbnails: NormalizeImageURL was rewriting width=1200
onto signed i.guim.co.uk URLs, invalidating the s= signature and
returning 401. Leave signed URLs alone and pick the widest
media:content variant up front instead
- Use pete.avif as the header logo, favicon, and footer mark; drop the
unused leaf.svg
Pete moves to a remote host without Ollama access. Every source must
declare a direct_route channel; the classifier, explainer, semantic
dedup, !explain summaries, feed_hint, and the recent_headlines /
classification_log tables are gone. Deterministic dedup (canonical URL,
headline_norm, per-channel cooldown) remains.
Serves Pete's classified-story archive over HTTP alongside the Matrix
bot. Three sections (gaming/tech/politics), Animal-Crossing-vibe Tailwind
templates, day/night palette driven by the visitor's browser clock.
Web port configurable via web.listen_addr and ${PETE_WEB_PORT} in
docker-compose. Tailwind built in a node stage in the Dockerfile so
deployments don't need node at runtime.
Source-keyed rotation skewed toward whichever channel had the most
feeds (4 of 7 sources routed to politics, so politics dominated the
rotation). Channel-keyed rotation guarantees variety regardless of
feed counts.
Schema: round_robin_state.last_source -> last_channel, added via
addColumnIfMissing so existing DBs migrate in place.
- !post falls back to newest unposted story for the channel when the
in-memory queue is empty (the steady state under round-robin).
- Accept ❓️/❔️ (U+FE0F variation selector) as question reactions —
the bare codepoints alone missed clients that render the colored emoji.
- Rewrite Guardian i.guim.co.uk thumbnails to width=1200 so we stop
rejecting real images as "tracking pixels"; relabel the size warning.
- Log decrypt failures and reactions on events not in post_log so future
silent drops surface instead of vanishing.
Typed in a configured channel room, !post pops the head of that channel's
queue and sends immediately, bypassing min-interval, burst cap, and daily
cap. Canonical-URL dedup still applies. Empty queue gets a threaded reply.
One story per interval_hours (default 4), cycling through enabled sources
in config order. Empty sources are skipped and the pointer advances to
whichever source actually posted. State persists across restarts.
Duplicate-flagged stories now get a _duplicate sentinel channel so they
stay out of the rotation pool alongside _discarded.
OllamaClient.Generate/GenerateText/call now take ctx and build the HTTP
request via NewRequestWithContext, so an in-flight LLM call is aborted
when the parent context is cancelled (Ctrl-C). Classifier.Classify and
its tier helpers take ctx too. ProcessFunc gets a ctx parameter so the
poller can forward its cancellable context down to classification.
Explainer.summarize manages its own 60s context since reaction-driven
flow has no parent ctx to inherit.
Four related fixes after Pete flooded a channel and ignored Ctrl-C:
1. Global daily cap (posting.daily_cap_total, default 5): hard ceiling on
posts across ALL channels in a rolling 24h window. Checked before the
per-channel min-interval and burst-cap.
2. Shutdown no longer flushes the queue. Previous drainAll posted every
remaining item with rate limits disabled — which was literally the
flood. Replaced with dropOnShutdown that clears queues and logs
the count.
3. Poller respects ctx mid-loop. pollOnceWithErr now takes ctx and bails
between items, so Ctrl-C doesn't have to wait for ~30s of network
per pending story before shutdown can complete.
4. Double-image fix. PostStory now reports imageSent; the queue clears
ImageURL before retry so a text-send failure after a successful
image upload doesn't re-post the image.
When a user reacts ❓ on one of Pete's posts, fetch the article body,
ask Ollama for a 3-bullet summary, and post it as a threaded reply
rooted at the original story event. Per-process cooldown of 5min per
story keeps repeated reactions from re-summarizing.
- ingestion.FetchArticleBody: visible <p> text capped at 8000 chars
- classifier.OllamaClient.GenerateText: non-JSON variant
- storage.GetStoryByGUID: full row lookup
- matrix.PostThreadedReply: m.thread + m.in_reply_to fallback
- poster.SetReactionCallback: optional hook fired after recording
- New package: internal/explainer