package uno import ( "encoding/json" "math/rand/v2" "testing" ) const rake = 0.05 // You is the human's seat in the solo tests, a test-local alias for what the // engine no longer hardcodes: a table is a list of seats, and seat zero being the // human is a convention only these fixtures keep. const You = 0 func duel() Tier { t, _ := TierBySlug("duel"); return t } func full() Tier { t, _ := TierBySlug("full"); return t } func table() Tier { t, _ := TierBySlug("table"); return t } // openSolo opens a solo table (one human, the tier's bots) without dealing. func openSolo(t *testing.T, tier Tier, seed uint64) State { t.Helper() s, _, err := New(tier, SoloSeats(tier, tier.Bots, 1000), rake, seed, 0xC0FFEE) if err != nil { t.Fatalf("New: %v", err) } return s } // deal opens a solo table and deals the first hand, so the human is to act. func deal(t *testing.T, tier Tier, seed uint64) State { t.Helper() s := openSolo(t, tier, seed) s, evs, err := ApplyMove(s, You, Move{Kind: MoveDeal}) if err != nil { t.Fatalf("deal: %v", err) } if !hasKind(evs, EvDeal) { t.Fatalf("the deal emitted no deal event: %+v", evs) } if s.Turn != You { t.Fatalf("the human should act first at a solo table, turn is %d", s.Turn) } return s } // census counts every card in the game, wherever it is. It is the invariant the // whole engine has to hold: 108 cards, each of them in exactly one place. func census(s State) map[Card]int { m := map[Card]int{} for _, h := range s.Hands { for _, c := range h { m[c]++ } } for _, c := range s.Deck { m[c]++ } for _, c := range s.Discard { if c.Value.Wild() { c.Color = Wild } m[c]++ } return m } func total(m map[Card]int) int { n := 0 for _, v := range m { n += v } return n } func TestNewDeckIsADeck(t *testing.T) { m := census(State{Deck: NewDeck()}) if got := total(m); got != 108 { t.Fatalf("deck has %d cards, want 108", got) } if m[Card{Red, Zero}] != 1 { t.Errorf("want one red zero, got %d", m[Card{Red, Zero}]) } if m[Card{Blue, Seven}] != 2 { t.Errorf("want two blue sevens, got %d", m[Card{Blue, Seven}]) } if m[Card{Wild, WildDrawFour}] != 4 { t.Errorf("want four +4s, got %d", m[Card{Wild, WildDrawFour}]) } } func TestNewDeals(t *testing.T) { s := deal(t, full(), 7) if len(s.Hands) != 4 { t.Fatalf("full house is four seats, got %d", len(s.Hands)) } for i, h := range s.Hands { if len(h) != HandSize { t.Errorf("seat %d holds %d cards, want %d", i, len(h), HandSize) } } bots := 0 for _, seat := range s.Seats { if seat.Bot { bots++ if seat.Name == "" { t.Error("a bot seat has no name") } } } if bots != 3 { t.Fatalf("want three bots, got %d", bots) } if got := total(census(s)); got != 108 { t.Fatalf("the deal lost cards: %d of 108", got) } // Every seat anted, so the pot is one ante per seat. if want := s.Tier.Ante * int64(len(s.Seats)); s.Pot != want { t.Errorf("pot is %d, want %d (one ante each)", s.Pot, want) } } // The card turned over to start is never an action card — see dealHand. func TestOpeningCardIsANumber(t *testing.T) { for seed := uint64(0); seed < 300; seed++ { s := deal(t, table(), seed) if s.Top().Value.Action() { t.Fatalf("seed %d opened on %v", seed, s.Top()) } if s.Color != s.Top().Color { t.Fatalf("seed %d: colour in play is %v, top card is %v", seed, s.Color, s.Top()) } } } // ---- the rules ------------------------------------------------------------ // rig builds a live hand by hand, so a rule can be tested without hunting a seed // that happens to deal it. Every seat has anted, so the pot is set and a win // settles for real. func rig(hands [][]Card, top Card, color Color) State { left := map[Card]int{} for _, c := range NewDeck() { left[c]++ } take := func(c Card) { if c.IsWild() { c.Color = Wild } left[c]-- } for _, h := range hands { for _, c := range h { take(c) } } take(top) var deck []Card for _, c := range NewDeck() { if left[c] > 0 { left[c]-- deck = append(deck, c) } } ante := full().Ante seats := make([]Seat, len(hands)) for i := range seats { // The stack is what is left after this seat anted: a real deal moves the ante // out of the stack and into the pot, so a refund or a win returns it here. seats[i] = Seat{Name: botPool[i], Bot: i != You, Stack: 1000 - ante, Ante: ante} } seats[You].Name = "You" return State{ Tier: full(), Seats: seats, Hands: hands, Discard: []Card{top}, Color: color, Deck: deck, Dir: 1, Turn: You, Dealer: len(hands) - 1, Phase: PhasePlay, Pot: ante * int64(len(hands)), Winner: -1, Out: make([]bool, len(hands)), Called: make([]bool, len(hands)), RakePct: rake, Seed1: 1, Seed2: 2, } } func TestPlayMustMatch(t *testing.T) { s := rig([][]Card{{{Blue, Three}}, {{Red, Five}}}, Card{Red, Nine}, Red) if _, _, err := ApplyMove(s, You, Move{Kind: MovePlay, Index: 0}); err != ErrCantPlay { t.Fatalf("a blue 3 on a red 9 should be refused, got %v", err) } } func TestPlayMatchesFaceOrColor(t *testing.T) { s := rig([][]Card{{{Blue, Nine}, {Red, Two}}, {{Green, Five}}}, Card{Red, Nine}, Red) next, evs, err := ApplyMove(s, You, Move{Kind: MovePlay, Index: 0}) if err != nil { t.Fatalf("a blue 9 on a red 9 is legal: %v", err) } if next.Color != Blue { t.Errorf("colour in play should follow the card: %v", next.Color) } if evs[0].Kind != EvPlay || evs[0].Seat != You { t.Errorf("first event should be your play, got %+v", evs[0]) } } func TestWildNeedsAColor(t *testing.T) { s := rig([][]Card{{{Wild, WildCard}}, {{Green, Five}}}, Card{Red, Nine}, Red) if _, _, err := ApplyMove(s, You, Move{Kind: MovePlay, Index: 0}); err != ErrNeedColor { t.Fatalf("a wild with no colour should be refused, got %v", err) } if _, _, err := ApplyMove(s, You, Move{Kind: MovePlay, Index: 0, Color: Wild}); err != ErrNeedColor { t.Fatalf("naming 'wild' is not naming a colour, got %v", err) } } func TestWildNamesTheColor(t *testing.T) { s := rig([][]Card{{{Wild, WildCard}, {Green, One}}, {{Green, Five}}}, Card{Red, Nine}, Red) next, _, err := ApplyMove(s, You, Move{Kind: MovePlay, Index: 0, Color: Green}) if err != nil { t.Fatalf("play wild: %v", err) } top := next.Discard if len(top) < 2 { t.Fatalf("expected the wild and the bot's card on the pile: %v", top) } if top[1] != (Card{Green, WildCard}) { t.Errorf("the wild should sit on the pile as green, got %v", top[1]) } } func TestDrawTwoHitsTheNextSeat(t *testing.T) { s := rig([][]Card{{{Red, DrawTwo}, {Red, One}}, {{Blue, Five}, {Blue, Six}}}, Card{Red, Nine}, Red) s.Tier = duel() next, evs, err := ApplyMove(s, You, Move{Kind: MovePlay, Index: 0}) if err != nil { t.Fatalf("play +2: %v", err) } if len(next.Hands[1]) != 4 { t.Errorf("the bot should hold 2 + 2 = 4 cards, got %d", len(next.Hands[1])) } if next.Turn != You { t.Errorf("the bot was skipped, so it should be your turn: %d", next.Turn) } if !hasKind(evs, EvForced) || !hasKind(evs, EvSkip) { t.Errorf("a +2 is a forced draw and a skip: %+v", evs) } if got := total(census(next)); got != 108 { t.Fatalf("the +2 lost cards: %d of 108", got) } } func TestReverseIsASkipHeadsUp(t *testing.T) { s := rig([][]Card{{{Red, Reverse}, {Red, One}}, {{Blue, Five}}}, Card{Red, Nine}, Red) s.Tier = duel() next, evs, err := ApplyMove(s, You, Move{Kind: MovePlay, Index: 0}) if err != nil { t.Fatalf("play reverse: %v", err) } if next.Dir != 1 { t.Errorf("with two at the table a reverse doesn't turn the table around: dir %d", next.Dir) } if next.Turn != You { t.Errorf("the bot should have been skipped, turn is %d", next.Turn) } if !hasKind(evs, EvSkip) || hasKind(evs, EvReverse) { t.Errorf("heads up, a reverse reads as a skip: %+v", evs) } if len(next.Hands[1]) != 1 { t.Errorf("the bot never played, so it still holds one card: %d", len(next.Hands[1])) } } func TestReverseTurnsTheTableAround(t *testing.T) { s := rig([][]Card{ {{Red, Reverse}, {Red, One}}, {{Red, Five}, {Blue, Six}}, {{Red, Six}, {Green, Six}}, {{Red, Seven}, {Yellow, Six}}, }, Card{Red, Nine}, Red) next, evs, err := ApplyMove(s, You, Move{Kind: MovePlay, Index: 0}) if err != nil { t.Fatalf("play reverse: %v", err) } if next.Dir != -1 { t.Errorf("four at the table: a reverse turns it around, dir %d", next.Dir) } if !hasKind(evs, EvReverse) { t.Errorf("want a reverse event: %+v", evs) } if next.Turn != You { t.Errorf("the bots should have played round to you, turn is %d", next.Turn) } var order []int for _, e := range evs { if e.Kind == EvPlay && e.Seat != You { order = append(order, e.Seat) } } if len(order) != 3 || order[0] != 3 || order[1] != 2 || order[2] != 1 { t.Errorf("the bots played in the order %v, want [3 2 1]", order) } } func TestSkipSkips(t *testing.T) { s := rig([][]Card{ {{Red, Skip}, {Red, One}}, {{Red, Five}, {Blue, Six}}, {{Red, Six}, {Green, Six}}, }, Card{Red, Nine}, Red) s.Tier = table() next, evs, err := ApplyMove(s, You, Move{Kind: MovePlay, Index: 0}) if err != nil { t.Fatalf("play skip: %v", err) } if !hasKind(evs, EvSkip) { t.Errorf("want a skip event: %+v", evs) } for _, e := range evs { if e.Kind == EvPlay && e.Seat == 1 { t.Errorf("seat 1 was skipped and should not have played: %+v", e) } } if len(next.Hands[1]) != 2 { t.Errorf("seat 1 was skipped and should still hold two: %d", len(next.Hands[1])) } if len(next.Hands[2]) != 1 { t.Errorf("seat 2 was not skipped and should have played: %d", len(next.Hands[2])) } } // ---- drawing -------------------------------------------------------------- func TestDrawnPlayableWaitsForYou(t *testing.T) { s := rig([][]Card{{{Blue, Three}}, {{Green, Five}}}, Card{Red, Nine}, Red) s.Deck = []Card{{Red, Four}} // exactly what you'll draw, and it plays next, evs, err := ApplyMove(s, You, Move{Kind: MoveDraw}) if err != nil { t.Fatalf("draw: %v", err) } if next.Phase != PhaseDrawn { t.Fatalf("a playable draw should stop and ask, phase is %v", next.Phase) } if next.Turn != You { t.Fatalf("the turn should still be yours: %d", next.Turn) } if evs[0].Kind != EvDraw || evs[0].Card == nil || *evs[0].Card != (Card{Red, Four}) { t.Fatalf("your own drawn card comes face up: %+v", evs[0]) } if got := next.Playable(You); len(got) != 1 || got[0] != 1 { t.Errorf("the drawn card, and only it, is playable: %v", got) } if _, _, err := ApplyMove(next, You, Move{Kind: MovePlay, Index: 0}); err != ErrMustPlayNow { t.Fatalf("only the drawn card may be played, got %v", err) } if _, _, err := ApplyMove(next, You, Move{Kind: MoveDraw}); err != ErrMustPlayNow { t.Fatalf("you can't draw twice, got %v", err) } after, _, err := ApplyMove(next, You, Move{Kind: MovePass}) if err != nil { t.Fatalf("pass: %v", err) } if after.Phase != PhasePlay || after.Turn != You { t.Fatalf("after passing the bot plays and it comes back to you: phase %v turn %d", after.Phase, after.Turn) } if len(after.Hands[You]) != 2 { t.Errorf("you kept the card you drew: %d", len(after.Hands[You])) } } func TestUnplayableDrawPassesTheTurn(t *testing.T) { s := rig([][]Card{{{Blue, Three}}, {{Green, Five}}}, Card{Red, Nine}, Red) s.Deck = []Card{{Blue, Four}, {Red, Two}} // draw a blue 4: it doesn't go on a red 9 next, evs, err := ApplyMove(s, You, Move{Kind: MoveDraw}) if err != nil { t.Fatalf("draw: %v", err) } if next.Phase != PhasePlay { t.Errorf("nothing to decide, so no pause: %v", next.Phase) } if !hasKind(evs, EvPass) { t.Errorf("the turn passed, and the table should be told: %+v", evs) } } func TestPassOnlyAfterADraw(t *testing.T) { s := rig([][]Card{{{Red, Three}}, {{Green, Five}}}, Card{Red, Nine}, Red) if _, _, err := ApplyMove(s, You, Move{Kind: MovePass}); err != ErrCantPass { t.Fatalf("you can't pass a turn you haven't drawn on, got %v", err) } } // dead is a table nobody can move at: the deck is spent, the discard is one card // deep, and not a seat holds a card that goes on the pile. func dead(hands [][]Card) State { s := rig(hands, Card{Red, Nine}, Red) s.Deck = nil return s } // A dead table ends the hand rather than passing the turn round forever. It no // longer ends the *session* — a shared table plays another hand — so it lands on // PhaseHandOver, not PhaseDone. func TestDeadTableEnds(t *testing.T) { s := dead([][]Card{{{Blue, Three}}, {{Green, Five}}}) // level: one card each next, evs, err := ApplyMove(s, You, Move{Kind: MoveDraw}) if err != nil { t.Fatalf("draw: %v", err) } if next.playing() { t.Fatalf("nobody can move and there is nothing to draw: the hand is over, not %q", next.Phase) } if next.Phase != PhaseHandOver { t.Fatalf("a dead hand at a shared table returns to handover, not %q", next.Phase) } if next.Outcome != OutcomeTie { t.Errorf("level on the shortest hand is a tie, got %q", next.Outcome) } // A tie hands the antes back: every seat is whole again. for i := range next.Seats { if next.Seats[i].Stack != 1000 { t.Errorf("seat %d wasn't refunded: stack %d, want 1000", i, next.Seats[i].Stack) } } if !hasKind(evs, EvSettle) { t.Errorf("the table has to be told the hand is over: %+v", evs) } } // And the shortest hand takes the pot, which is the one way a stuck table pays. func TestDeadTablePaysTheShortestHand(t *testing.T) { s := dead([][]Card{{{Blue, Three}}, {{Green, Five}, {Green, Six}}}) pot := s.Pot before := s.Seats[You].Stack next, _, err := ApplyMove(s, You, Move{Kind: MoveDraw}) if err != nil { t.Fatalf("draw: %v", err) } if next.Outcome != OutcomeStuck || next.Winner != You { t.Fatalf("one card against two is a win for you: outcome %q winner %d", next.Outcome, next.Winner) } profit := pot - s.Tier.Ante wantRake := int64(float64(profit) * rake) wantWon := pot - wantRake if next.Seats[You].Won != wantWon { t.Errorf("you took %d, want %d (pot %d less rake %d)", next.Seats[You].Won, wantWon, pot, wantRake) } if next.Seats[You].Stack != before+wantWon { t.Errorf("your stack is %d, want %d", next.Seats[You].Stack, before+wantWon) } } func TestReshuffleRebuildsTheDeck(t *testing.T) { s := rig([][]Card{{{Blue, Three}}, {{Green, Five}}}, Card{Red, Nine}, Red) s.Deck = nil s.Discard = []Card{{Green, WildCard}, {Red, Two}, {Red, Nine}} next, evs, err := ApplyMove(s, You, Move{Kind: MoveDraw}) if err != nil { t.Fatalf("draw on an empty deck: %v", err) } if !hasKind(evs, EvReshuffle) { t.Fatalf("want a reshuffle: %+v", evs) } if len(next.Discard) == 0 || next.Discard[0] != (Card{Red, Nine}) { t.Errorf("the card in play stays on the pile: %v", next.Discard) } for _, c := range next.Deck { if c.Value == WildCard && c.Color != Wild { t.Errorf("a wild went back into the deck stamped %v", c.Color) } } for _, h := range next.Hands { for _, c := range h { if c.Value == WildCard && c.Color != Wild { t.Errorf("a wild was dealt out stamped %v", c.Color) } } } } // ---- the pot -------------------------------------------------------------- // The winner takes the pot, and the house's rake comes out of the winnings, never // out of a seat's own ante. func TestWinnerTakesThePotLessRake(t *testing.T) { s := rig([][]Card{{{Red, Three}}, {{Green, Five}, {Green, Six}}, {{Blue, One}, {Blue, Two}}}, Card{Red, Nine}, Red) pot := s.Pot before := s.Seats[You].Stack next, _, err := ApplyMove(s, You, Move{Kind: MovePlay, Index: 0}) // your last card if err != nil { t.Fatalf("go out: %v", err) } if next.Outcome != OutcomeWon || next.Winner != You { t.Fatalf("playing your last card wins: outcome %q winner %d", next.Outcome, next.Winner) } profit := pot - s.Tier.Ante wantRake := int64(float64(profit) * rake) wantWon := pot - wantRake if next.Rake != wantRake { t.Errorf("rake %d, want %d — and never a penny of an ante", next.Rake, wantRake) } if next.LastPot != pot { t.Errorf("last pot %d, want %d", next.LastPot, pot) } if next.Seats[You].Stack != before+wantWon { t.Errorf("your stack is %d, want %d (+%d)", next.Seats[You].Stack, before+wantWon, wantWon) } if next.Paid != wantRake { t.Errorf("the session rake tally is %d, want %d", next.Paid, wantRake) } } // A bot winning rakes nothing: the house already keeps the whole pot when its own // seat takes it, so there is nothing to charge. func TestABotWinningRakesNothing(t *testing.T) { // The bot at seat 1 holds one card that plays; it goes out the moment the turn // reaches it. s := rig([][]Card{{{Red, Three}, {Red, Four}}, {{Red, Five}}}, Card{Red, Nine}, Red) s.Tier = duel() pot := s.Pot next, evs, err := ApplyMove(s, You, Move{Kind: MovePlay, Index: 0}) if err != nil { t.Fatalf("play: %v", err) } if next.Outcome != OutcomeWon || next.Winner != 1 { t.Fatalf("the bot went out: outcome %q winner %d", next.Outcome, next.Winner) } if next.Rake != 0 { t.Errorf("a bot winning rakes nothing, got %d", next.Rake) } if next.Seats[1].Won != pot { t.Errorf("the bot took %d, want the whole pot %d", next.Seats[1].Won, pot) } // You anted and lost it: your stack is down exactly one ante. if next.Seats[You].Stack != 1000-s.Tier.Ante { t.Errorf("your stack is %d, want %d (one ante gone)", next.Seats[You].Stack, 1000-s.Tier.Ante) } last := evs[len(evs)-1] if last.Kind != EvSettle || last.Seat != 1 { t.Errorf("the settle should name the winner: %+v", last) } } // A hand ending returns the table to handover, ready to deal again — it does not // take a hand move. func TestNoHandMoveBetweenHands(t *testing.T) { s := rig([][]Card{{{Red, Three}}, {{Green, Five}, {Green, Six}}}, Card{Red, Nine}, Red) s.Tier = duel() over, _, err := ApplyMove(s, You, Move{Kind: MovePlay, Index: 0}) if err != nil { t.Fatalf("go out: %v", err) } if over.Phase != PhaseHandOver { t.Fatalf("a finished hand returns to handover, got %q", over.Phase) } if _, _, err := ApplyMove(over, You, Move{Kind: MoveDraw}); err != ErrNoHand { t.Fatalf("no hand is in progress between hands, got %v", err) } } // You can deal the next hand, ante again, and play on — the session shape. func TestDealTheNextHand(t *testing.T) { s := rig([][]Card{{{Red, Three}}, {{Green, Five}, {Green, Six}}}, Card{Red, Nine}, Red) s.Tier = duel() over, _, err := ApplyMove(s, You, Move{Kind: MovePlay, Index: 0}) if err != nil { t.Fatalf("go out: %v", err) } again, evs, err := ApplyMove(over, You, Move{Kind: MoveDeal}) if err != nil { t.Fatalf("deal the next hand: %v", err) } if again.HandNo != over.HandNo+1 { t.Errorf("hand number didn't advance: %d then %d", over.HandNo, again.HandNo) } if !again.playing() { t.Fatalf("the next hand should be live, phase %q", again.Phase) } if !hasKind(evs, EvAnte) || !hasKind(evs, EvDeal) { t.Errorf("the deal antes and turns a card: %+v", evs) } } func TestBadBuyIn(t *testing.T) { if _, _, err := New(duel(), SoloSeats(duel(), 1, 10), rake, 1, 2); err != ErrBadBuyIn { t.Fatalf("a buy-in under the minimum should be refused, got %v", err) } } // ---- the whole game ------------------------------------------------------- // playOut plays one hand to its end with a simple strategy: play the first legal // card, take a stack you can't answer, otherwise draw, otherwise pass. func playOut(t *testing.T, s State, maxTurns int) State { t.Helper() for turn := 0; s.playing(); turn++ { if turn > maxTurns { t.Fatalf("the hand never ended in %d turns", maxTurns) } if s.Turn != You { t.Fatalf("ApplyMove left the turn with seat %d — the bots should always run out", s.Turn) } var m Move if p := s.Playable(You); len(p) > 0 { m = Move{Kind: MovePlay, Index: p[0]} if s.Hands[You][p[0]].IsWild() { m.Color = Green } } else if s.Phase == PhaseStack { m = Move{Kind: MoveTake} } else if s.Phase == PhaseDrawn { m = Move{Kind: MovePass} } else { m = Move{Kind: MoveDraw} } next, evs, err := ApplyMove(s, You, m) if err != nil { t.Fatalf("turn %d: %v (move %+v, phase %v)", turn, err, m, s.Phase) } if len(evs) == 0 { t.Fatalf("turn %d: a move that happened emitted nothing", turn) } if got := total(census(next)); got != 108 { t.Fatalf("turn %d: %d cards of 108 — a card was lost or minted", turn, got) } for c, n := range census(next) { if want := deckCount(c); n != want { t.Fatalf("turn %d: %d of %v, want %d — a card was duplicated", turn, n, c, want) } } s = next } return s } // deckCount is how many of a given card a 108 deck holds. func deckCount(c Card) int { switch { case c.Color == Wild: return 4 case c.Value == Zero: return 1 default: return 2 } } // A hundred hands, played out, with the invariants checked at every step. func TestGamesPlayOut(t *testing.T) { yous, others, ties := 0, 0, 0 for seed := uint64(0); seed < 100; seed++ { tier := Tiers[seed%3] end := playOut(t, deal(t, tier, seed), 500) if end.Phase != PhaseHandOver { t.Fatalf("seed %d ended in phase %q", seed, end.Phase) } switch { case end.Winner == You: yous++ case end.Winner >= 0: others++ case end.Outcome == OutcomeTie: ties++ default: t.Fatalf("seed %d ended with winner %d outcome %q", seed, end.Winner, end.Outcome) } if end.Winner >= 0 && end.Outcome == OutcomeWon && len(end.Hands[end.Winner]) != 0 { t.Fatalf("seed %d: the winner is still holding cards", seed) } } if yous == 0 || others == 0 { t.Fatalf("100 hands gave %d to you, %d to others, %d tied — one side never happens", yous, others, ties) } t.Logf("100 hands: %d to you, %d to others, %d tied", yous, others, ties) } // The same seed deals the same hand and the bots make the same choices. func TestReplaysFromTheSeed(t *testing.T) { a := playOut(t, deal(t, full(), 42), 500) b := playOut(t, deal(t, full(), 42), 500) ja, _ := json.Marshal(a) jb, _ := json.Marshal(b) if string(ja) != string(jb) { t.Fatal("the same seed played the same way gave two different games") } if a.Winner < 0 && a.Outcome != OutcomeTie { t.Fatal("the replay didn't finish") } } // A game in progress survives a redeploy: it round-trips through its JSON. func TestStateSurvivesStorage(t *testing.T) { s := deal(t, table(), 9) s, _, err := ApplyMove(s, You, Move{Kind: MoveDraw}) if err != nil { t.Fatalf("draw: %v", err) } blob, err := json.Marshal(s) if err != nil { t.Fatalf("marshal: %v", err) } var back State if err := json.Unmarshal(blob, &back); err != nil { t.Fatalf("unmarshal: %v", err) } again, _ := json.Marshal(back) if string(again) != string(blob) { t.Fatal("a stored game came back different") } playOut(t, back, 500) } // A move the engine refuses leaves the caller's state exactly as it was. func TestARefusedMoveChangesNothing(t *testing.T) { s := rig([][]Card{{{Blue, Three}, {Wild, WildCard}}, {{Green, Five}}}, Card{Red, Nine}, Red) before, _ := json.Marshal(s) for _, m := range []Move{ {Kind: MovePlay, Index: 0}, // doesn't match {Kind: MovePlay, Index: 1}, // wild with no colour {Kind: MovePlay, Index: 9}, // no such card {Kind: MovePass}, // nothing drawn {Kind: "shuffle-the-deck-in-my-favour"}, // no } { if _, _, err := ApplyMove(s, You, m); err == nil { t.Fatalf("%+v should have been refused", m) } } after, _ := json.Marshal(s) if string(before) != string(after) { t.Fatal("a refused move touched the state") } } // The bots choose. Two different seeds should not play the same game. func TestBotsAreNotDeterministicAcrossSeeds(t *testing.T) { same := 0 for seed := uint64(0); seed < 20; seed++ { a := playOut(t, deal(t, duel(), seed), 500) b := playOut(t, deal(t, duel(), seed+1000), 500) if len(a.Discard) == len(b.Discard) { same++ } } if same == 20 { t.Fatal("every seed played out to the same length — the bots aren't choosing") } } func TestBotSavesTheDrawFour(t *testing.T) { hand := []Card{{Wild, WildDrawFour}, {Red, Five}} top, color := Card{Red, Nine}, Red rng := rand.New(rand.NewPCG(1, 2)) held := 0 for i := 0; i < 50; i++ { if _, idx := botPick(hand, top, color, 5, rng); idx == 1 { held++ } } if held < 30 { t.Errorf("with the table comfortable the bot should mostly play the red 5, held %d/50", held) } reached := 0 for i := 0; i < 50; i++ { if _, idx := botPick(hand, top, color, 1, rng); idx == 0 { reached++ } } if reached < 30 { t.Errorf("with a player on one card the bot should mostly play the +4, reached %d/50", reached) } } func TestBotPicksItsBestColor(t *testing.T) { rng := rand.New(rand.NewPCG(3, 4)) hand := []Card{{Blue, One}, {Blue, Two}, {Green, Three}, {Wild, WildCard}} if got := botColor(hand, rng); got != Blue { t.Errorf("the bot holds two blues: it should call blue, got %v", got) } for i := 0; i < 20; i++ { if got := botColor([]Card{{Wild, WildCard}}, rng); !got.Playable() { t.Fatalf("botColor named %v, which is not a colour", got) } } } func TestBotHasNothingToPlay(t *testing.T) { if _, idx := botPick([]Card{{Blue, Three}}, Card{Red, Nine}, Red, 3, rand.New(rand.NewPCG(1, 1))); idx != -1 { t.Errorf("a hand with nothing legal should report -1, got %d", idx) } } func hasKind(evs []Event, kind string) bool { for _, e := range evs { if e.Kind == kind { return true } } return false }