Files
prosolis a15d67e210 web: the muted text that was never muted, and the stylesheet fetched every time
Every text-[color:var(--ink)]/50, border-[color:var(--ink)]/10 and
bg-[color:var(--ink)]/5 in the templates compiled to nothing. Tailwind v3
cannot put an opacity on an arbitrary var() colour, so all 538 of them were
dropped from output.css without a word. Meta text rendered at full ink, card
borders fell back to Tailwind's default grey (bright white rings at night),
and the washes, backdrops and hover pills simply weren't there, on the news
site, the casino and the adventure pages alike.

The palette is now written once per phase and casino room as bare rgb
channels (--ink-rgb and friends), the plain vars are built from them, and
tailwind.config.js exposes ink, muted, accent, warn and card as real colours.
The classes are text-ink/80, border-ink/10, bg-accent/20 now, and they compile.

Restoring the intended opacities as-is would have traded flat for illegible:
ink at 50% measures 2.7 to 2.9:1 on the lit phases. So secondary text gets
its own colour, --muted, per phase and per casino room, taken as faint as it
can go while still clearing 4.5:1 on both the card and the page. Everything
that was ink at 35 to 70% is text-muted. The 20-30% ones are separators and
empty-cell dashes and stay faint.

The bg-theme-* chips carry white text everywhere they appear, and eight of
them measured 2.5 to 3.2:1. Same hues, taken just dark enough to pass (4.6 to
4.7:1). eu, lego and adventure already passed and are unchanged, and the
underline and border colours keep the old pastels since they carry no text.

Static files came out of the embedded FS with no Last-Modified, no ETag and
no Cache-Control, so every page view downloaded the stylesheet and every
script in full, and the service worker's "cheap 304" never happened. Each
file is hashed once now. Templates link through {{asset}}, which appends
?v=<hash>; a request naming the current hash is served immutable for a year,
and everything else gets the hash as its ETag and revalidates to a 304. The
service worker serves versioned URLs cache-first, drops older versions of the
same file as new ones land, and moves to cache v6.
2026-09-22 22:54:50 -07:00

65 lines
3.5 KiB
HTML

{{define "_chipbar"}}
<section data-chipbar
class="rounded-3xl bg-card p-5 sm:p-6 shadow-pete border-2 border-ink/10">
<div class="flex flex-wrap items-center gap-x-6 gap-y-4">
<div class="min-w-0">
<div class="text-xs font-semibold uppercase tracking-wider text-muted">Chips in front of you</div>
<div class="flex items-baseline gap-2">
<span data-chips class="font-display text-3xl font-bold tabular-nums">—</span>
<span data-pending class="hidden text-sm font-semibold text-muted animate-pulse"></span>
</div>
</div>
<div class="min-w-0">
<div class="text-xs font-semibold uppercase tracking-wider text-muted">Your wallet</div>
<div class="flex items-baseline gap-1.5">
<span data-euros class="font-display text-2xl font-bold tabular-nums text-muted">—</span>
<span class="text-sm text-muted" title="Pete reads this off the game box every couple of minutes, so it lags a little.">€, give or take</span>
</div>
</div>
<div class="ml-auto flex flex-wrap items-center gap-2">
<div class="flex items-center gap-1.5 rounded-full bg-ink/5 p-1.5">
<label for="buyin-amount" class="sr-only">How many chips?</label>
<input id="buyin-amount" data-buyin-amount type="number" min="1" step="1" value="100"
inputmode="numeric" enterkeyhint="go"
class="w-24 rounded-full bg-card px-3 py-1.5 text-sm font-semibold tabular-nums
border-2 border-ink/10 focus:outline-none focus:border-accent">
<button type="button" data-buyin
class="rounded-full bg-accent px-4 py-1.5 text-sm font-bold text-white shadow-pete
hover:brightness-105 active:translate-y-px disabled:opacity-40 disabled:pointer-events-none transition">
Buy chips
</button>
</div>
<button type="button" data-cashout
class="rounded-full bg-card px-4 py-2 text-sm font-bold shadow-pete border-2 border-ink/10
hover:bg-ink/5 active:translate-y-px disabled:opacity-40 disabled:pointer-events-none transition">
Cash out
</button>
<!-- The room's volume. It lives in the chip bar because the chip bar is the
one thing every table has, and the sound is the room's rather than any
one game's. -->
<button type="button" data-sfx-toggle aria-pressed="false"
class="grid h-10 w-10 place-items-center rounded-full bg-card shadow-pete border-2 border-ink/10
hover:bg-ink/5 active:translate-y-px transition">
<svg data-sfx-on viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="h-5 w-5" aria-hidden="true">
<polygon points="11 5 6 9 2 9 2 15 6 15 11 19 11 5"></polygon>
<path d="M15.54 8.46a5 5 0 0 1 0 7.07"></path>
<path d="M19.07 4.93a10 10 0 0 1 0 14.14"></path>
</svg>
<svg data-sfx-off viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="hidden h-5 w-5" aria-hidden="true">
<polygon points="11 5 6 9 2 9 2 15 6 15 11 19 11 5"></polygon>
<line x1="23" y1="9" x2="17" y2="15"></line>
<line x1="17" y1="9" x2="23" y2="15"></line>
</svg>
<span data-sfx-label class="sr-only">Mute the room</span>
</button>
</div>
</div>
<p data-chipbar-msg class="hidden mt-3 rounded-2xl bg-ink/5 px-4 py-2 text-sm font-semibold"></p>
</section>
{{end}}