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prosolis 1dfd3ac9fb adventure: give the realm a map, a board and a history
Everything Pete published so far was either the present moment (the roster,
the Siege bar) or one thing that happened (a dispatch, a run report). None of
it said what this place IS — how many zones there are, which are harder, or
whether anybody has ever actually beaten them.

Three pages off one snapshot, because they are one question and every number
on all three comes off the same scan of the same run history upstream:

  /adventure/realm      the world, in difficulty order, with who is inside it
  /adventure/standings  the board, plus Pete's own duel record
  /adventure/firsts     the hall of firsts, as a dated history

The map is deliberately not who_map.go's layout engine. That lays out a graph,
and the realm has no edges — zones aren't connected, you pick one and go.
Forcing a graph onto a set would imply a topology the game doesn't have. What
it has is an order, so tier bands are what get drawn.

A zone nobody has ever cleared looks different rather than saying so in small
text, and that styling keys off the clear count, never off whether a name is
attached — otherwise an opt-out would silently redraw a conquered place as one
nobody has come out of.

The per-kind first dot goes through a custom property instead of a
.firsts-entry-zone::before rule: input.css is in Tailwind's content glob, so a
hand-written class survives the purge only if its literal name can be lifted
out of the file, and a name glued to ::before cannot. It failed silently.

Claude-Session: https://claude.ai/code/session_012bxpQQJDjC1mTtLN3VVtBQ
2026-07-24 17:54:49 -07:00

114 lines
5.5 KiB
HTML

{{define "title"}}The realm — {{.SiteTitle}}{{end}}
{{/* One zone. The whole design problem of this page is in this block: a zone
nobody has ever beaten has to LOOK different, not just say so in small
text, because "nobody has ever done this" is the single most interesting
fact the realm has to offer. */}}
{{define "realmzone"}}
<li class="realm-zone{{if .Unbeaten}} realm-zone-unbeaten{{end}}{{if .Busy}} realm-zone-busy{{end}}">
<div class="flex items-baseline justify-between gap-3">
<h3 class="font-display font-bold text-base flex-1 min-w-0 truncate">{{.Display}}</h3>
{{if .Levels}}<span class="text-[11px] uppercase tracking-wider text-[color:var(--ink)]/40 shrink-0">{{.Levels}}</span>{{end}}
</div>
{{if .Atmosphere}}
<p class="mt-1 text-xs text-[color:var(--ink)]/55 leading-relaxed">{{.Atmosphere}}</p>
{{end}}
<div class="mt-2.5 text-xs">
{{if .Unbeaten}}
<p class="realm-unbeaten-line">Nobody has ever come back out of it.</p>
{{else}}
<p class="text-[color:var(--ink)]/60">
{{/* FirstClearBy empty with Clears > 0 is the anonymised case: the zone
has been beaten, the clearer opted out. It must not read as unbeaten. */}}
First through:
{{if .FirstClearToken}}<a href="/adventure/who/{{.FirstClearToken}}" class="font-semibold hover:text-theme-adventure transition">{{.FirstClearBy}}</a>
{{else if .FirstClearBy}}<span class="font-semibold">{{.FirstClearBy}}</span>
{{else}}<span class="italic text-[color:var(--ink)]/45">somebody who'd rather not say</span>{{end}}
{{if .FirstWhen}}<span class="text-[color:var(--ink)]/40"> · {{.FirstWhen}}</span>{{end}}
</p>
<p class="mt-0.5 text-[color:var(--ink)]/45 tabular-nums">
{{.Clears}} clear{{if ne .Clears 1}}s{{end}} by {{.Clearers}} adventurer{{if ne .Clearers 1}}s{{end}}
</p>
{{end}}
</div>
{{if .Occupants}}
<div class="mt-2.5 pt-2.5 border-t border-[color:var(--ink)]/10">
<p class="text-[11px] uppercase tracking-wider text-theme-adventure font-semibold">In there now</p>
<p class="mt-1 text-xs">
{{range $i, $o := .Occupants}}{{if $i}}<span class="text-[color:var(--ink)]/30">, </span>{{end}}<!--
-->{{if $o.Token}}<a href="/adventure/who/{{$o.Token}}" class="font-semibold hover:text-theme-adventure transition">{{$o.Name}}</a>{{else}}<span class="font-semibold">{{$o.Name}}</span>{{end}}<!--
-->{{if $o.Day}}<span class="text-[color:var(--ink)]/40"> (day {{$o.Day}})</span>{{end}}{{end}}
</p>
</div>
{{end}}
</li>
{{end}}
{{define "main"}}
<article class="mt-2 mb-10 max-w-5xl mx-auto">
{{template "realmnav" .}}
<header class="rounded-3xl bg-theme-adventure text-white p-6 sm:p-10 shadow-pete relative overflow-hidden">
<div class="absolute -top-10 -right-6 text-[12rem] opacity-20 select-none" aria-hidden="true">🗺️</div>
<div class="relative">
<p class="text-sm uppercase tracking-[0.2em] opacity-80">🗺️ The realm</p>
<h1 class="font-display text-3xl sm:text-4xl font-bold mt-2 leading-tight">Everywhere you can go, and what came back.</h1>
<p class="mt-3 opacity-90 max-w-2xl">
Every place in the world, in the order it gets harder. Some of these have been
walked a hundred times. Some of them have never been walked at all.
</p>
{{if .Realm.Known}}
<div class="mt-6 flex flex-wrap gap-x-8 gap-y-3 text-xs uppercase tracking-wider opacity-85">
<span>Places · <span class="font-semibold tabular-nums normal-case tracking-normal text-base">{{.Realm.ZoneCount}}</span></span>
<span>Beaten · <span class="font-semibold tabular-nums normal-case tracking-normal text-base">{{.Realm.ClearedZones}}</span></span>
<span>Never beaten · <span class="font-semibold tabular-nums normal-case tracking-normal text-base">{{.Realm.Unbeaten}}</span></span>
<span>Out there now · <span class="font-semibold tabular-nums normal-case tracking-normal text-base">{{.Realm.OutThere}}</span></span>
</div>
{{end}}
{{if and .Realm.Known .Realm.Stale}}
<p class="mt-4 text-xs bg-black/25 rounded-xl px-3 py-2">
The wire's been quiet — this is the realm as of {{.Realm.LastSeenAgo}}. The places
haven't moved, but who's out in them might have.
</p>
{{end}}
</div>
</header>
{{if not .Realm.Known}}
<div class="mt-6 rounded-3xl bg-[color:var(--card)] border-2 border-[color:var(--ink)]/10 p-6 shadow-pete">
<p class="text-sm text-[color:var(--ink)]/60">
I haven't had the survey through from the field yet. When it lands, the whole
world lives on this page.
</p>
</div>
{{end}}
{{range .Realm.Tiers}}
<section class="mt-8{{if .Postgame}} realm-band-postgame rounded-3xl p-5 sm:p-6{{end}}">
<div class="flex flex-wrap items-baseline justify-between gap-x-4 gap-y-1 mb-1">
<h2 class="font-display text-xl sm:text-2xl font-bold">{{.Label}}</h2>
<span class="text-xs text-[color:var(--ink)]/45 tabular-nums shrink-0">
{{.Cleared}} of {{len .Zones}} beaten
</span>
</div>
{{if .Blurb}}<p class="text-sm text-[color:var(--ink)]/55 mb-4 max-w-2xl">{{.Blurb}}</p>{{end}}
<ul class="grid gap-4 sm:grid-cols-2 lg:grid-cols-3">
{{range .Zones}}{{template "realmzone" .}}{{end}}
</ul>
</section>
{{end}}
{{if .Realm.Known}}
<p class="mt-8 text-xs text-[color:var(--ink)]/40 text-center">
Say <code class="rounded bg-[color:var(--ink)]/8 px-1.5 py-0.5 font-mono">!expedition start</code>
to me in Matrix to pick one and go.
</p>
{{end}}
</article>
{{end}}