Files
Pete/internal/storage/roster.go
prosolis eeeac08db7 adventure: publish gogobee's LLM prose, guarded, template as the net
gogobee's LLM now authors a dispatch's headline and lede; Pete prefers them
over its template render when both are present and pass a prose-level guard,
and falls back to the template otherwise. factGuard only ever checked the
structured Subject/Opponent fields, which was the whole safety story while a
Pete template was the renderer — a template prints nothing Pete did not
interpolate. LLM prose breaks that: the guard would be validating fields that
are no longer what's rendered. proseGuard checks the rendered text itself,
rejecting a known adventurer named outside the fact's Actors (a live way to
put words in a real player's mouth) and anything past the length caps. The
templates stop being the renderer and become the safety net; they are not
deleted.
2026-07-17 09:27:53 -07:00

172 lines
6.1 KiB
Go

package storage
import (
"database/sql"
"encoding/json"
"log/slog"
"strings"
)
// RosterEntry is one adventurer's currently-true state, as of the last snapshot
// gogobee pushed. Not an event — nothing here is a thing that *happened*.
type RosterEntry struct {
Token string `json:"token"`
Name string `json:"name"`
Level int `json:"level"`
ClassRace string `json:"class_race"`
Status string `json:"status"` // "expedition" | "idle"
Zone string `json:"zone,omitempty"`
Region string `json:"region,omitempty"`
Day int `json:"day,omitempty"`
IdleHours int `json:"idle_hours,omitempty"`
SnapshotAt int64 `json:"snapshot_at"`
// Detail is the public expanded sheet (stats + gear), carried as raw JSON so
// the board path never has to model or touch it — only the detail page decodes
// it. Empty when a snapshot predates the detail push.
Detail json.RawMessage `json:"detail,omitempty"`
}
// ReplaceRoster swaps the whole board for a new snapshot, in one transaction.
//
// Replace — never merge. A player who dropped out of gogobee's snapshot (deleted
// character, or a fresh `!news optout`) must vanish from the board, and an
// upsert would leave them standing there forever. The transaction means a reader
// mid-swap sees the old board or the new one, never a half-empty realm.
func ReplaceRoster(entries []RosterEntry, snapshotAt int64) error {
tx, err := Get().Begin()
if err != nil {
return err
}
defer func() { _ = tx.Rollback() }()
if _, err := tx.Exec(`DELETE FROM adventure_roster`); err != nil {
return err
}
stmt, err := tx.Prepare(`
INSERT INTO adventure_roster
(token, name, level, class_race, status, zone, region, day, idle_hours, snapshot_at, detail_json)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`)
if err != nil {
return err
}
defer stmt.Close()
for _, e := range entries {
var detail any // NULL when absent, so the column reads as "no detail", not "{}"
if len(e.Detail) > 0 {
detail = string(e.Detail)
}
if _, err := stmt.Exec(e.Token, e.Name, e.Level, e.ClassRace, e.Status,
e.Zone, e.Region, e.Day, e.IdleHours, snapshotAt, detail); err != nil {
return err
}
}
// Stamp the snapshot even when it carried zero adventurers — that is a
// legitimate state (quiet realm) and must not read as "gogobee went away".
if _, err := tx.Exec(`
INSERT INTO adventure_roster_meta (id, snapshot_at) VALUES (1, ?)
ON CONFLICT(id) DO UPDATE SET snapshot_at = excluded.snapshot_at`, snapshotAt); err != nil {
return err
}
return tx.Commit()
}
// LoadRoster returns the current board: everyone on an expedition first (most
// recently departed at the top of that group), then the idle, longest-idle last.
// Also returns the snapshot time so the caller can decide whether the wire has
// gone quiet — see rosterStale.
func LoadRoster() ([]RosterEntry, int64, error) {
rows, err := Get().Query(`
SELECT token, name, level, COALESCE(class_race, ''), status,
COALESCE(zone, ''), COALESCE(region, ''), day, idle_hours, snapshot_at
FROM adventure_roster
ORDER BY status = 'expedition' DESC, day DESC, idle_hours ASC, level DESC, name ASC`)
if err != nil {
return nil, 0, err
}
defer rows.Close()
var out []RosterEntry
for rows.Next() {
var e RosterEntry
if err := rows.Scan(&e.Token, &e.Name, &e.Level, &e.ClassRace, &e.Status,
&e.Zone, &e.Region, &e.Day, &e.IdleHours, &e.SnapshotAt); err != nil {
return nil, 0, err
}
out = append(out, e)
}
if err := rows.Err(); err != nil {
return nil, 0, err
}
return out, RosterSnapshotAt(), nil
}
// RosterEntryByToken looks up one adventurer by their roster token. The bool is
// false when no such token is on the current board — which is exactly the check
// the storefront needs: a buyer may only order a hit on a mark the live board is
// actually showing, never a stale or guessed token.
func RosterEntryByToken(token string) (RosterEntry, bool, error) {
var e RosterEntry
var detail sql.NullString
err := Get().QueryRow(`
SELECT token, name, level, COALESCE(class_race, ''), status,
COALESCE(zone, ''), COALESCE(region, ''), day, idle_hours, snapshot_at, detail_json
FROM adventure_roster WHERE token = ?`, token).Scan(
&e.Token, &e.Name, &e.Level, &e.ClassRace, &e.Status,
&e.Zone, &e.Region, &e.Day, &e.IdleHours, &e.SnapshotAt, &detail)
if err == sql.ErrNoRows {
return RosterEntry{}, false, nil
}
if err != nil {
return RosterEntry{}, false, err
}
if detail.Valid && detail.String != "" {
e.Detail = json.RawMessage(detail.String)
}
return e, true, nil
}
// RosterSnapshotAt reports when the board was last refreshed, 0 if gogobee has
// never pushed one. Read from the meta row, not the entries, so a snapshot that
// legitimately carried nobody still counts as a snapshot.
func RosterSnapshotAt() int64 {
var at sql.NullInt64
err := Get().QueryRow(`SELECT snapshot_at FROM adventure_roster_meta WHERE id = 1`).Scan(&at)
if err == sql.ErrNoRows {
return 0
}
if err != nil {
slog.Error("RosterSnapshotAt query failed", "err", err)
return 0
}
return at.Int64
}
// KnownCharacterNames returns the set of character names on the current board,
// lowercased, for the prose-guard. It is the answer to "is this a name of a real
// adventurer other than the one the fact is about" — a name Pete knows but that
// the fact did not authorize walking onto a public page.
//
// Best-effort: an empty set (query error, or gogobee has never pushed a board)
// disables only the name half of the guard, never the length caps. The board is
// a snapshot, so a character who has dropped off it is not covered — the guard's
// job is protecting people who are currently in the realm, not auditing history.
func KnownCharacterNames() map[string]bool {
rows, err := Get().Query(`SELECT name FROM adventure_roster WHERE name <> ''`)
if err != nil {
slog.Error("KnownCharacterNames query failed", "err", err)
return nil
}
defer rows.Close()
names := make(map[string]bool)
for rows.Next() {
var name string
if err := rows.Scan(&name); err != nil {
continue
}
names[strings.ToLower(name)] = true
}
return names
}