Files
Pete/internal/web/games_pages.go
2026-07-14 02:11:09 -07:00

179 lines
6.1 KiB
Go

package web
import (
"net/http"
"time"
"pete/internal/games/blackjack"
"pete/internal/games/hangman"
"pete/internal/games/klondike"
"pete/internal/games/trivia"
"pete/internal/storage"
)
// The casino's two pages. Both require a signed-in visitor — there is money in
// here, and a player has to be somebody gogobee's ledger can name.
//
// Neither page renders any game state server-side. The felt is drawn by the
// browser from /api/games/table, because a hand is a thing that *happens*: cards
// are dealt one at a time and the table plays that back. A server-rendered hand
// would arrive fully formed, which is the one thing a card table must never do.
// gameTeaser is a table that isn't open yet. They're on the lobby because an
// empty casino with one game reads as broken, and this reads as early.
type gameTeaser struct {
Name string
Emoji string
Blurb string
}
var comingSoon = []gameTeaser{
{Name: "Hold'em", Emoji: "♠️", Blurb: "Six seats, and the house bots know how to play."},
{Name: "UNO", Emoji: "🎴", Blurb: "Normal rules, or no mercy."},
}
// betDenominations are the chips you build a bet out of.
var betDenominations = []int64{5, 25, 100, 500}
// The casino is not called Pete — the news app is Pete's, and this is somewhere
// you go. It has two names, and which one is over the door depends on the hour:
// the lights come on at six and the place turns into Casino Night Zone until
// dawn. Same tables, different room.
type room struct {
Slug string // drives the palette: html[data-room="…"]
Name string // what's on the sign
}
var (
roomDay = room{Slug: "casinopolis", Name: "Casinopolis"}
roomNight = room{Slug: "casino-night", Name: "Casino Night Zone"}
)
// roomAt picks the room for an hour of the day. Daylight is 6am to 6pm; the rest
// belongs to the neon. The browser re-runs this same rule against its own clock
// (games_layout.html), so a player in another timezone sees their own evening —
// this server-side pick only exists so the first paint isn't the wrong room.
func roomAt(hour int) room {
if hour >= 6 && hour < 18 {
return roomDay
}
return roomNight
}
// gamesPage is deliberately *not* pageData. The casino shares Pete's design
// language and nothing else — no channels, no weather, no sources, no push.
// Giving it its own page struct is what stops the news app's furniture drifting
// back in one convenient field at a time.
type gamesPage struct {
Room room
User *SessionUser
Cap int64
RakePct int
Soon []gameTeaser
Denominations []int64
Tiers []hangman.Tier // hangman's three lengths, and what each pays
MaxWrong int
Deals []klondike.Tier // solitaire's three deals
FullDeck int
Quizzes []trivia.Tier // trivia's three difficulties
Rungs int // how long the trivia ladder is
}
// casinoRoutes hangs every table off the mux.
//
// It exists so there is exactly one list of them. The dev rig (devcasino_test.go)
// has to wire its own mux — New() decides whether the casino exists before the
// rig has signed anybody in — and a second copy of this list is a list that
// silently stops including the newest game.
func (s *Server) casinoRoutes(mux *http.ServeMux) {
mux.HandleFunc("GET /games", s.handleLobby)
mux.HandleFunc("GET /games/blackjack", s.handleBlackjack)
mux.HandleFunc("GET /games/hangman", s.handleHangman)
mux.HandleFunc("GET /games/solitaire", s.handleSolitaire)
mux.HandleFunc("GET /games/trivia", s.handleTrivia)
mux.HandleFunc("GET /api/games/table", s.handleTable)
mux.HandleFunc("POST /api/games/buyin", s.handleBuyIn)
mux.HandleFunc("POST /api/games/cashout", s.handleCashOut)
mux.HandleFunc("POST /api/games/blackjack/deal", s.handleDeal)
mux.HandleFunc("POST /api/games/blackjack/move", s.handleMove)
mux.HandleFunc("POST /api/games/hangman/start", s.handleHangmanStart)
mux.HandleFunc("POST /api/games/hangman/guess", s.handleHangmanGuess)
mux.HandleFunc("POST /api/games/solitaire/start", s.handleSolitaireStart)
mux.HandleFunc("POST /api/games/solitaire/move", s.handleSolitaireMove)
mux.HandleFunc("POST /api/games/trivia/start", s.handleTriviaStart)
mux.HandleFunc("POST /api/games/trivia/answer", s.handleTriviaAnswer)
}
// requirePlayer sends an anonymous visitor to sign in and comes back here after.
// Anyone who is signed in but carries a session from before the casino existed
// has no username in it, so they get sent through sign-in too — which mints one.
func (s *Server) requirePlayer(w http.ResponseWriter, r *http.Request) bool {
if !s.gamesReady() {
http.NotFound(w, r)
return false
}
u := s.auth.userFromRequest(r)
if u != nil && u.MatrixUser(s.cfg.Games.MatrixServer) != "" {
return true
}
http.Redirect(w, r, "/auth/login?next="+r.URL.Path, http.StatusFound)
return false
}
func (s *Server) gamesPage(r *http.Request) gamesPage {
return gamesPage{
Room: roomAt(time.Now().Hour()),
User: s.auth.userFromRequest(r), // requirePlayer ran first, so this is non-nil
Cap: storage.MaxChipsOnTable,
RakePct: int(blackjack.DefaultRules().RakePct * 100),
Soon: comingSoon,
Denominations: betDenominations,
Tiers: hangman.Tiers,
MaxWrong: hangman.MaxWrong,
Deals: klondike.Tiers,
FullDeck: klondike.FullDeck,
Quizzes: trivia.Tiers,
Rungs: trivia.Rungs,
}
}
func (s *Server) handleLobby(w http.ResponseWriter, r *http.Request) {
if !s.requirePlayer(w, r) {
return
}
s.render(w, "games", s.gamesPage(r))
}
func (s *Server) handleBlackjack(w http.ResponseWriter, r *http.Request) {
if !s.requirePlayer(w, r) {
return
}
s.render(w, "blackjack", s.gamesPage(r))
}
func (s *Server) handleHangman(w http.ResponseWriter, r *http.Request) {
if !s.requirePlayer(w, r) {
return
}
s.render(w, "hangman", s.gamesPage(r))
}
func (s *Server) handleSolitaire(w http.ResponseWriter, r *http.Request) {
if !s.requirePlayer(w, r) {
return
}
s.render(w, "solitaire", s.gamesPage(r))
}
func (s *Server) handleTrivia(w http.ResponseWriter, r *http.Request) {
if !s.requirePlayer(w, r) {
return
}
s.render(w, "trivia", s.gamesPage(r))
}