Phase B foundation for the multiplayer casino: the shared-table storage layer, the SSE fan-out, and the lock that only ever pretends to be the authority. - game_tables/game_seats/game_chat, plus a nullable table_id on game_live_hands so occupancy stays one row per player — the same primary key that stops a second solo hand stops a second seat. No second uniqueness domain, no split brain, no cash-out-to-zero while sitting on a pot. - The money model the plan sketched turned out simpler than it drew: chips cross the border only at sit-down and get-up, so a hand settles by moving the pot *within* the state blob and credits nobody. That deletes the payout ledger the design called for — there is no money write to make idempotent, only a state write conditional on the version. A replayed settle affects zero rows. - CommitTable/SitDown/LeaveTable each one transaction with the state write in it; the version column is the concurrency authority and the striped in-memory lock is only an optimisation over it, because a mutex does not survive a redeploy. - The SSE hub is a dumb byte fan-out: non-blocking sends (a stalled phone must not hold the table lock and freeze the clock for the room) and never a DB touch after the first read (holding the one connection open bricks the app). - DueTables/PushDeadlines for the turn clock to come; Chat keeps the hand_no it was said during, because at a money table collusion looks like chat. Storage and hub tested, including the version race and the never-block publish. No handlers wired yet, so nothing a player can see has changed. Claude-Session: https://claude.ai/code/session_013M5nD7PgUboJXoDcYHzpuJ
188 lines
6.3 KiB
Go
188 lines
6.3 KiB
Go
package storage
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import (
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"database/sql"
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"fmt"
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"log/slog"
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"os"
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"path/filepath"
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"strings"
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"sync"
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_ "modernc.org/sqlite"
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)
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var (
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mu sync.RWMutex
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globalDB *sql.DB
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)
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// Init opens (or creates) the SQLite database and runs migrations.
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func Init(dbPath string) error {
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mu.Lock()
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defer mu.Unlock()
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if globalDB != nil {
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return nil
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}
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dir := filepath.Dir(dbPath)
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if err := os.MkdirAll(dir, 0o755); err != nil {
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return fmt.Errorf("create data dir: %w", err)
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}
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d, err := sql.Open("sqlite", dbPath+"?_pragma=journal_mode(WAL)&_pragma=busy_timeout(5000)&_pragma=foreign_keys(ON)")
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if err != nil {
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return fmt.Errorf("open database: %w", err)
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}
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d.SetMaxOpenConns(1)
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if err := runMigrations(d); err != nil {
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return fmt.Errorf("run migrations: %w", err)
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}
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globalDB = d
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slog.Info("database initialized", "path", dbPath)
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return nil
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}
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// Get returns the global database handle. Panics if Init was not called.
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func Get() *sql.DB {
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mu.RLock()
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db := globalDB
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mu.RUnlock()
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if db == nil {
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panic("storage.Get() called before storage.Init()")
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}
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return db
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}
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// Close closes the global database handle.
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func Close() error {
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mu.Lock()
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defer mu.Unlock()
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if globalDB != nil {
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err := globalDB.Close()
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globalDB = nil
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return err
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}
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return nil
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}
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func runMigrations(d *sql.DB) error {
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if _, err := d.Exec(schema); err != nil {
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return fmt.Errorf("create schema: %w", err)
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}
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// Idempotent column adds for DBs created before the dedup columns existed.
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// SQLite errors with "duplicate column name" when the column is already there;
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// we swallow that specifically.
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addColumnIfMissing(d, "stories", "url_canonical", "TEXT")
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addColumnIfMissing(d, "stories", "headline_norm", "TEXT")
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addColumnIfMissing(d, "stories", "paywalled", "INTEGER NOT NULL DEFAULT 0")
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// content holds the full article text (feed content:encoded when present,
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// else the body scraped during paywall detection) for reader mode. Stories
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// ingested before this column existed simply have NULL and fall back to lede.
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addColumnIfMissing(d, "stories", "content", "TEXT")
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// content_chars caches the character count of content so the "N min read"
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// chip never has to LENGTH() the full body on the hot listing path. Filled at
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// insert time; the backfill below populates rows that predate the column.
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addColumnIfMissing(d, "stories", "content_chars", "INTEGER NOT NULL DEFAULT 0")
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backfillContentChars(d)
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addColumnIfMissing(d, "stories", "published_at", "INTEGER")
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addColumnIfMissing(d, "post_log", "url_canonical", "TEXT")
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addColumnIfMissing(d, "post_log", "forced", "INTEGER NOT NULL DEFAULT 0")
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addColumnIfMissing(d, "round_robin_state", "last_channel", "TEXT")
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// Occupancy of a shared table. Rows written before the casino went multiplayer
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// are solo games and read as NULL, which is exactly what they are.
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addColumnIfMissing(d, "game_live_hands", "table_id", "TEXT")
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// FTS5 virtual tables don't support IF NOT EXISTS reliably.
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// Check sqlite_master before creating.
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var ftsExists int
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if err := d.QueryRow(`SELECT COUNT(*) FROM sqlite_master WHERE type='table' AND name='stories_fts'`).Scan(&ftsExists); err != nil {
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return fmt.Errorf("probe FTS5 table: %w", err)
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}
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if ftsExists == 0 {
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if _, err := d.Exec(ftsSchema); err != nil {
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return fmt.Errorf("create FTS5 table: %w", err)
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}
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if _, err := d.Exec(ftsTriggers); err != nil {
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return fmt.Errorf("create FTS5 triggers: %w", err)
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}
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slog.Info("created FTS5 search index")
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}
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return nil
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}
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// RunMaintenance prunes stale data. Called periodically.
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func RunMaintenance() {
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// Prune old stories (30 days) and their post logs / reactions
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storyCutoff := nowUnix() - int64(30*86400)
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exec("prune old stories",
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`DELETE FROM stories WHERE seen_at < ? AND classified = 1`, storyCutoff)
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exec("prune old post_log",
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`DELETE FROM post_log WHERE posted_at < ?`, storyCutoff)
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exec("prune old reactions",
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`DELETE FROM reactions WHERE reacted_at < ?`, storyCutoff)
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// Drop per-user read/bookmark rows whose story has been pruned above, so the
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// table can't accumulate dangling references as stories age out.
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exec("prune orphan user_story_state",
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`DELETE FROM user_story_state WHERE story_id NOT IN (SELECT id FROM stories)`)
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// Same for per-story view counts once their story has aged out.
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exec("prune orphan story_views",
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`DELETE FROM story_views WHERE story_id NOT IN (SELECT id FROM stories)`)
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// Daily unique tokens are only useful for the recent window; their salts are
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// long gone. page_views is kept forever (tiny aggregate, all-time totals).
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exec("prune old daily_visitors",
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`DELETE FROM daily_visitors WHERE day < ?`, unixDay()-30)
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exec("wal checkpoint", "PRAGMA wal_checkpoint(TRUNCATE)")
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exec("optimize", "PRAGMA optimize")
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}
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// exec is a fire-and-forget helper that logs errors. Several callers run it from
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// background goroutines (metrics, view counts), which can outlive a Close() — so
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// unlike Get() it must not panic on a nil handle: it simply skips the write.
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func exec(label, query string, args ...any) {
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mu.RLock()
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db := globalDB
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mu.RUnlock()
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if db == nil {
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slog.Warn("db exec skipped: no database", "op", label)
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return
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}
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if _, err := db.Exec(query, args...); err != nil {
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slog.Error("db exec failed", "op", label, "err", err)
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}
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}
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// backfillContentChars populates content_chars for rows carrying a body but a
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// zero count — i.e. stories ingested before the column existed. LENGTH() counts
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// characters (code points) for TEXT, matching the utf8.RuneCountInString done at
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// insert. After the first run this matches no rows (bodied stories are set,
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// bodyless ones stay 0 and are filtered by content IS NOT NULL), so it's a cheap
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// startup no-op thereafter.
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func backfillContentChars(d *sql.DB) {
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if _, err := d.Exec(
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`UPDATE stories SET content_chars = LENGTH(content)
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WHERE content_chars = 0 AND content IS NOT NULL AND content <> ''`); err != nil {
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slog.Error("backfill content_chars failed", "err", err)
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}
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}
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func addColumnIfMissing(d *sql.DB, table, column, columnType string) {
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q := fmt.Sprintf("ALTER TABLE %s ADD COLUMN %s %s", table, column, columnType)
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if _, err := d.Exec(q); err != nil {
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// SQLite returns "duplicate column name" when the column already exists.
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if !strings.Contains(err.Error(), "duplicate column name") {
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slog.Error("alter table failed", "table", table, "column", column, "err", err)
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}
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}
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}
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