Phase D backend: UNO is now a session like hold'em, not a single stake. You sit
with a buy-in stack, ante into a pot each hand, and leave with what's in front of
you. The engine lost its `You` constant and its measured multiples: ApplyMove
takes the acting seat, New takes a seat list, a Tier carries an ante instead of a
Base, and a hand settles by moving the pot to the winner (less rake, and never
when a bot takes it) rather than paying a multiple. A mercy kill puts a seat out
of the hand, not out of the game — the last one standing takes the pot.
The redaction moved to the web layer, where hold'em's already lives: the engine
now stamps every seat's hand onto its events, and viewUno/viewUnoEvents strip
everything that isn't the viewer's own. TestUnoViewNeverLeaksAnotherSeatsCards is
the wall. unoTable implements tableGame; /uno/{sit,move,leave,tables,stream,chat,
say} mirror hold'em, with stream/chat/say now shared game-agnostic handlers.
The frontend is not done: uno.js still calls the retired solo endpoint, so the
page renders but is not yet playable. All engine and web tests are green.
Claude-Session: https://claude.ai/code/session_013M5nD7PgUboJXoDcYHzpuJ
238 lines
7.8 KiB
Go
238 lines
7.8 KiB
Go
package web
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import (
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"testing"
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"pete/internal/games/uno"
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)
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// Sitting down is the only time chips leave your stack at this table, and getting
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// up is the only time they come back. The ante and the pot move inside the engine.
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func TestUnoSitTakesTheBuyIn(t *testing.T) {
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s := newCasino(t)
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fund(t, 5000)
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v, code := call(t, s, s.handleUnoSit, as(t, s, "reala", "POST", "/api/games/uno/sit",
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map[string]any{"tier": "full", "buyin": 1000}))
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if code != 200 {
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t.Fatalf("sit = %d, want 200", code)
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}
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if v.Chips != 4000 {
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t.Fatalf("chips after a 1000 buy-in = %d, want 4000", v.Chips)
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}
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if v.Game != gameUno || v.Uno == nil {
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t.Fatalf("sit returned no table: game=%q", v.Game)
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}
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g := v.Uno
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if g.Stack != 1000 {
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t.Errorf("you sat down with %d, want the 1000 you bought in for", g.Stack)
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}
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if len(g.Seats) != 4 {
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t.Fatalf("three bots and you is four seats, got %d", len(g.Seats))
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}
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if g.Phase != "handover" {
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t.Errorf("phase %q — a table you just sat at has no hand on it yet", g.Phase)
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}
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// Deal a hand: chips do not move (the ante is within the blob), and you are dealt
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// seven cards and to act.
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deal, code := call(t, s, s.handleUnoMove, as(t, s, "reala", "POST", "/api/games/uno/move",
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map[string]any{"kind": "deal"}))
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if code != 200 {
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t.Fatalf("deal = %d, want 200", code)
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}
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if deal.Chips != 4000 {
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t.Errorf("chips moved on the deal: %d, want 4000 — the ante is inside the engine", deal.Chips)
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}
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if deal.Uno == nil || len(deal.Uno.Hand) != uno.HandSize {
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t.Fatalf("you were dealt the wrong hand: %+v", deal.Uno)
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}
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if deal.Uno.Turn != 0 {
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t.Errorf("you act first at your own table, turn is %d", deal.Uno.Turn)
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}
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if deal.Uno.Pot != deal.Uno.Ante*int64(len(deal.Uno.Seats)) {
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t.Errorf("pot is %d, want one ante per seat", deal.Uno.Pot)
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}
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}
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// A move plays your turn and every bot turn behind it, and the script that comes
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// back never carries a bot's drawn card.
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func TestUnoMovePlaysTheWholeLap(t *testing.T) {
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s := newCasino(t)
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fund(t, 5000)
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call(t, s, s.handleUnoSit, as(t, s, "reala", "POST", "/api/games/uno/sit",
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map[string]any{"tier": "table", "buyin": 1000}))
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deal, code := call(t, s, s.handleUnoMove, as(t, s, "reala", "POST", "/api/games/uno/move",
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map[string]any{"kind": "deal"}))
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if code != 200 || deal.Uno == nil {
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t.Fatalf("deal = %d", code)
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}
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v, code := call(t, s, s.handleUnoMove, as(t, s, "reala", "POST", "/api/games/uno/move",
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map[string]any{"kind": "draw"}))
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if code != 200 {
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t.Fatalf("draw = %d, want 200", code)
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}
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if v.Uno == nil {
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t.Fatal("the move returned no game")
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}
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if len(v.UnoEvents) == 0 {
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t.Fatal("a move that happened sent back no events")
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}
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if v.Uno.Phase != "drawn" && v.Uno.Turn != 0 {
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t.Errorf("the bots should have played back round to you, turn is %d", v.Uno.Turn)
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}
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for _, e := range v.UnoEvents {
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if (e.Kind == uno.EvDraw || e.Kind == uno.EvForced) && e.Seat != 0 && e.Card != nil {
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t.Fatalf("a bot's drawn card crossed the wire: %+v", e)
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}
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}
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}
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// TestUnoViewNeverLeaksAnotherSeatsCards is the security boundary of the whole
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// multiplayer table. There is no showdown in UNO, so the rule is absolute: no
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// seat's hand, and no card a seat drew, ever reaches another viewer. Rendered for
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// every seat, after every step of a hand played to its end.
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//
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// After SSE the view a seat renders fans to that seat's stream, so a single missed
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// redaction broadcasts a hand to the whole felt. The engine emits every seat's
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// cards (it cannot know who a shared stream is for), which makes viewUno and
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// viewUnoEvents the only thing between the deck and the network tab.
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func TestUnoViewNeverLeaksAnotherSeatsCards(t *testing.T) {
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tier, _ := uno.TierBySlug("full")
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// Two humans (0, 2) and two bots (1, 3), so the test covers a viewer seeing both
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// another human and a bot, and a human at a non-zero index.
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seats := []uno.SeatConfig{
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{Name: "Ana", Stack: 2000},
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{Name: "Bot A", Bot: true, Stack: 2000},
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{Name: "Bo", Stack: 2000},
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{Name: "Bot B", Bot: true, Stack: 2000},
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}
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g, _, err := uno.New(tier, seats, tier.RakePct, 5, 6)
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if err != nil {
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t.Fatal(err)
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}
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g, evs, err := uno.ApplyMove(g, 0, uno.Move{Kind: uno.MoveDeal})
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if err != nil {
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t.Fatal(err)
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}
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assertUnoRedacted(t, g, evs)
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for step := 0; unoPlaying(g) && step < 200; step++ {
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seat := g.Turn
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if g.Seats[seat].Bot {
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t.Fatalf("advance stopped on a bot at seat %d", seat)
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}
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move := unoHumanMove(g, seat)
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var stepEvs []uno.Event
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g, stepEvs, err = uno.ApplyMove(g, seat, move)
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if err != nil {
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t.Fatalf("seat %d %s: %v", seat, move.Kind, err)
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}
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assertUnoRedacted(t, g, stepEvs)
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}
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}
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// unoHumanMove picks a legal move for the human to act: play a legal card, take a
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// stack you can't answer, pass a drawn card, otherwise draw.
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func unoHumanMove(g uno.State, seat int) uno.Move {
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if p := g.Playable(seat); len(p) > 0 {
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m := uno.Move{Kind: uno.MovePlay, Index: p[0], Color: uno.Red}
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for _, at := range g.UnoAt(seat) {
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if at == p[0] {
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m.Uno = true
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}
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}
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return m
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}
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switch g.Phase {
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case uno.PhaseStack:
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return uno.Move{Kind: uno.MoveTake}
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case uno.PhaseDrawn:
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return uno.Move{Kind: uno.MovePass}
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default:
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return uno.Move{Kind: uno.MoveDraw}
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}
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}
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// assertUnoRedacted renders every seat's view and event script and fails if any of
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// them carries a card belonging to another seat.
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func assertUnoRedacted(t *testing.T, g uno.State, evs []uno.Event) {
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t.Helper()
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for viewer := range g.Seats {
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v := viewUno(g, viewer)
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// The view's hand is the viewer's own, exactly — no more, no fewer.
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if len(v.Hand) != len(g.Hands[viewer]) {
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t.Fatalf("seat %d's view carries %d cards, but the seat holds %d",
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viewer, len(v.Hand), len(g.Hands[viewer]))
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}
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// The event script: a hand rides only the viewer's own beat, and a drawn card
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// only the viewer's own draw. (A card a bot plays is public — it lands on the
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// pile — so only a *drawn* card is a secret, which is why this is scoped to the
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// draw and forced beats.) Undo either guard in viewUnoEvents and this fails.
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for _, e := range viewUnoEvents(evs, viewer) {
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if len(e.Hand) > 0 && e.Seat != viewer {
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t.Fatalf("seat %d's event stream carries seat %d's hand", viewer, e.Seat)
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}
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if e.Card != nil && (e.Kind == uno.EvDraw || e.Kind == uno.EvForced) && e.Seat != viewer {
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t.Fatalf("seat %d's event stream carries seat %d's drawn card", viewer, e.Seat)
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}
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}
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}
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}
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// A seat the mercy rule has buried holds no cards; so does one that just went out.
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// The view tells them apart by asking the engine (Live), not by inferring from a
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// count of zero.
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func TestABuriedSeatIsRenderedOut(t *testing.T) {
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tier, _ := uno.TierBySlug("nm-full")
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g, _, err := uno.New(tier, uno.SoloSeats(tier, tier.Bots, 1000), 0.05, 7, 9)
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if err != nil {
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t.Fatal(err)
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}
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g, _, err = uno.ApplyMove(g, 0, uno.Move{Kind: uno.MoveDeal})
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if err != nil {
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t.Fatal(err)
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}
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// Bury seat 2 the way the engine does: no cards, and out.
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g.Hands[2] = nil
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g.Out[2] = true
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v := viewUno(g, 0)
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if !v.Seats[2].Out {
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t.Error("a buried seat must say so; the felt draws it as a grave")
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}
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if v.Seats[2].Uno {
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t.Error("a buried seat is not one card away from going out")
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}
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if v.Winner != -1 {
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t.Errorf("nobody has taken the pot mid-hand, so there is no winner: got %d", v.Winner)
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}
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}
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// The bill a stack has run up is the only thing on the table while it stands, so it
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// has to reach the browser.
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func TestTheStackBillCrossesTheWire(t *testing.T) {
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tier, _ := uno.TierBySlug("nm-duel")
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g, _, err := uno.New(tier, uno.SoloSeats(tier, tier.Bots, 1000), 0.05, 3, 4)
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if err != nil {
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t.Fatal(err)
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}
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g, _, err = uno.ApplyMove(g, 0, uno.Move{Kind: uno.MoveDeal})
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if err != nil {
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t.Fatal(err)
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}
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g.Pending = 6
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g.Phase = uno.PhaseStack
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v := viewUno(g, 0)
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if v.Pending != 6 {
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t.Errorf("the felt was told the bill is %d, want 6", v.Pending)
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}
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if v.Phase != string(uno.PhaseStack) {
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t.Errorf("phase = %q, want %q", v.Phase, uno.PhaseStack)
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}
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}
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