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Pete/internal
prosolis 9b20040b49 Rebuild weather effects on WebGL2 with new variants and a live demo page
The background weather is now GPU-rendered: one instanced-quad draw call
over a baked sprite atlas plus a fullscreen sky shader (fog, Saharan
haze, aurora, sun rays, storm gloom and lightning flash). The old
Canvas2D renderer stays as weather-2d.js and kicks in automatically
when WebGL2 is missing; weather.js is now a thin controller that owns
the toggle, prefs and the PeteWeather API.

Effect upgrades: shared wind with gust pulses leans the whole scene
together, rain gets depth, splash pops and velocity-aligned streaks,
storms grow procedural branched lightning bolts, snow mixes soft motes
with spinning six-arm crystals, clouds drift in two parallax layers,
clear nights get a moon with maria, twinkling stars and the occasional
shooting star, blossoms and leaves tumble with a faked 3D flip.

New variants: haze (Saharan calima), wind (autumn gusts with streak
lines), hail (bouncing stones with drizzle) and aurora. The /weather
demo page switches variant, intensity and phase in place without a
reload and shows the active renderer plus an FPS meter.
2026-07-07 23:53:45 -07:00
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2026-05-26 17:15:53 -07:00