Server picks variant from Lisbon-local date (rain/petals/jacaranda/motes/leaves) and renders behind content via a canvas particle layer. Each variant has a hand-drawn silhouette so shapes are recognizable. /weather demo route exposes variant + intensity + phase pickers, locking the time-of-day phase override.
247 lines
8.1 KiB
JavaScript
247 lines
8.1 KiB
JavaScript
// Canvas-based seasonal weather. The server picks variant + intensity from
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// the Lisbon-local date; this script reads those off <html data-*> and
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// renders the appropriate particles. Each variant has a hand-drawn shape
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// so silhouettes are recognizable instead of a generic blob.
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(function () {
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var root = document.documentElement;
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var canvas = document.getElementById("pete-weather");
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if (!canvas) return;
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var variant = root.dataset.weather;
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if (!variant) return;
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if (window.matchMedia && window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
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var ctx = canvas.getContext("2d");
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var W = 0, H = 0, DPR = 1;
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function resize() {
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DPR = Math.min(window.devicePixelRatio || 1, 2);
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W = canvas.clientWidth || window.innerWidth;
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H = canvas.clientHeight || window.innerHeight;
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canvas.width = Math.floor(W * DPR);
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canvas.height = Math.floor(H * DPR);
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ctx.setTransform(DPR, 0, 0, DPR, 0, 0);
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}
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resize();
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window.addEventListener("resize", resize);
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var counts = { rain: 160, petals: 50, jacaranda: 55, motes: 70, leaves: 38 };
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var mults = { light: 0.6, medium: 1.0, heavy: 1.4 };
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var N = Math.round((counts[variant] || 0) * (mults[root.dataset.intensity] || 1));
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function rand(a, b) { return a + Math.random() * (b - a); }
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function spawn(initial) {
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var p = {};
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p.x = rand(0, W);
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p.y = initial ? rand(0, H) : rand(-40, -10);
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p.z = rand(0.7, 1.3); // depth — affects size + speed + alpha
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if (variant === "rain") {
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p.vy = rand(700, 1100) * p.z;
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p.vx = -rand(60, 120);
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p.len = rand(10, 18) * p.z;
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p.alpha = rand(0.25, 0.55);
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} else if (variant === "petals" || variant === "jacaranda") {
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p.vy = rand(60, 120);
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p.swayAmp = rand(20, 50);
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p.swayFreq = rand(0.4, 0.9);
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p.swayPhase = rand(0, Math.PI * 2);
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p.rot = rand(0, Math.PI * 2);
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p.vrot = rand(-1.2, 1.2);
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p.size = rand(8, 16) * p.z;
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p.alpha = rand(0.75, 1.0);
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if (variant === "jacaranda") {
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p.hue = rand(265, 285); // blue-violet — jacaranda uses the petal silhouette in purple
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p.sat = rand(55, 75);
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p.light = rand(70, 82);
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} else {
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p.hue = rand(335, 355); // pink (almond/cherry)
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p.sat = rand(60, 80);
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p.light = rand(78, 88);
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}
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} else if (variant === "motes") {
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p.vx = rand(-15, 25);
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p.vy = rand(8, 25);
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p.size = rand(1.2, 2.8) * p.z;
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p.alpha = rand(0.35, 0.7);
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p.twinklePhase = rand(0, Math.PI * 2);
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p.twinkleFreq = rand(0.5, 1.5);
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} else if (variant === "leaves") {
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p.vy = rand(70, 130);
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p.swayAmp = rand(30, 70);
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p.swayFreq = rand(0.3, 0.6);
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p.swayPhase = rand(0, Math.PI * 2);
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p.rot = rand(0, Math.PI * 2);
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p.vrot = rand(-2.0, 2.0);
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p.size = rand(10, 18) * p.z;
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p.alpha = rand(0.8, 1.0);
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p.hue = rand(18, 42); // orange→amber→brown
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p.light = rand(38, 55);
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}
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return p;
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}
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var particles = [];
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for (var i = 0; i < N; i++) particles.push(spawn(true));
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var night = root.dataset.phase === "night";
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function refreshNight() { night = root.dataset.phase === "night"; }
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function drawRain(p) {
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// Day/dawn/dusk backgrounds are warm and pale, so the rain needs a darker,
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// more saturated blue plus a slightly thicker line to stay visible. Night
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// keeps a paler tone so streaks read against the dark palette.
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if (night) {
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ctx.strokeStyle = "rgba(200,215,240," + p.alpha + ")";
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ctx.lineWidth = 1;
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} else {
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ctx.strokeStyle = "rgba(60,95,150," + Math.min(1, p.alpha + 0.25) + ")";
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ctx.lineWidth = 1.3;
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}
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ctx.beginPath();
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ctx.moveTo(p.x, p.y);
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ctx.lineTo(p.x - p.len * 0.12, p.y + p.len);
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ctx.stroke();
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}
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function drawPetals(p) {
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// Five-petal almond/cherry blossom viewed face-on, with a yellow center.
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var s = p.size;
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ctx.save();
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ctx.translate(p.x, p.y);
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ctx.rotate(p.rot);
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ctx.fillStyle = "hsla(" + p.hue + "," + p.sat + "%," + p.light + "%," + p.alpha + ")";
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for (var i = 0; i < 5; i++) {
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var a = (i / 5) * Math.PI * 2 - Math.PI / 2;
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var cx = Math.cos(a) * s * 0.32;
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var cy = Math.sin(a) * s * 0.32;
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ctx.beginPath();
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ctx.ellipse(cx, cy, s * 0.38, s * 0.24, a, 0, Math.PI * 2);
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ctx.fill();
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}
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ctx.fillStyle = "hsla(48,90%,68%," + p.alpha + ")";
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ctx.beginPath();
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ctx.arc(0, 0, s * 0.13, 0, Math.PI * 2);
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ctx.fill();
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ctx.restore();
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}
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function drawLeaf(p) {
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var s = p.size;
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ctx.save();
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ctx.translate(p.x, p.y);
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ctx.rotate(p.rot);
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var g = ctx.createLinearGradient(-s * 0.5, 0, s * 0.5, 0);
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g.addColorStop(0, "hsla(" + p.hue + ",70%," + (p.light - 10) + "%," + p.alpha + ")");
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g.addColorStop(1, "hsla(" + p.hue + ",75%," + (p.light + 10) + "%," + p.alpha + ")");
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ctx.fillStyle = g;
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// Almond/lozenge leaf — pointed at both ends.
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ctx.beginPath();
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ctx.moveTo(-s * 0.55, 0);
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ctx.quadraticCurveTo(0, -s * 0.38, s * 0.55, 0);
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ctx.quadraticCurveTo(0, s * 0.38, -s * 0.55, 0);
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ctx.closePath();
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ctx.fill();
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// Midrib vein.
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ctx.strokeStyle = "hsla(" + p.hue + ",60%," + (p.light - 22) + "%," + (p.alpha * 0.7) + ")";
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ctx.lineWidth = 0.8;
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ctx.beginPath();
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ctx.moveTo(-s * 0.5, 0);
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ctx.lineTo(s * 0.5, 0);
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ctx.stroke();
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// Small stem nub at the base.
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ctx.strokeStyle = "hsla(" + p.hue + ",55%," + (p.light - 25) + "%," + (p.alpha * 0.7) + ")";
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ctx.lineWidth = 1.0;
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ctx.beginPath();
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ctx.moveTo(-s * 0.55, 0);
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ctx.lineTo(-s * 0.7, -s * 0.04);
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ctx.stroke();
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ctx.restore();
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}
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function drawMote(p, t) {
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var twinkle = 0.5 + 0.5 * Math.sin(t * p.twinkleFreq + p.twinklePhase);
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// Night keeps a pale glowing mote against the dark palette. Day/dawn/dusk
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// use a deeper saturated honey so the motes stand out against warm cream
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// and peach backgrounds; alpha also gets a bump.
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var color, a;
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if (night) {
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color = "255,240,180";
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a = p.alpha * (0.45 + 0.55 * twinkle);
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} else {
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color = "130,80,180";
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a = Math.min(1, (p.alpha + 0.2) * (0.6 + 0.4 * twinkle));
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}
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// Soft glow halo.
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var g = ctx.createRadialGradient(p.x, p.y, 0, p.x, p.y, p.size * 5);
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g.addColorStop(0, "rgba(" + color + "," + (a * 0.55) + ")");
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g.addColorStop(1, "rgba(" + color + ",0)");
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ctx.fillStyle = g;
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ctx.beginPath();
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ctx.arc(p.x, p.y, p.size * 5, 0, Math.PI * 2);
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ctx.fill();
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// Bright core.
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ctx.fillStyle = "rgba(" + color + "," + a + ")";
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ctx.beginPath();
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ctx.arc(p.x, p.y, p.size, 0, Math.PI * 2);
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ctx.fill();
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}
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var last = performance.now();
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var raf = 0;
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function step(now) {
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var dt = Math.min(0.05, (now - last) / 1000);
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last = now;
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var t = now / 1000;
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ctx.clearRect(0, 0, W, H);
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refreshNight();
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for (var i = 0; i < particles.length; i++) {
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var p = particles[i];
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if (variant === "rain") {
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p.x += p.vx * dt;
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p.y += p.vy * dt;
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if (p.y > H + 20 || p.x < -40) {
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particles[i] = spawn(false);
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particles[i].x = rand(0, W + 60);
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continue;
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}
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drawRain(p);
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} else if (variant === "motes") {
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p.x += p.vx * dt;
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p.y += p.vy * dt;
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if (p.y > H + 10 || p.x < -10 || p.x > W + 10) {
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particles[i] = spawn(false);
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continue;
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}
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drawMote(p, t);
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} else {
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// Drifting variants: petals, jacaranda, leaves.
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p.y += p.vy * dt;
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p.rot += p.vrot * dt;
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var sway = Math.sin(t * p.swayFreq + p.swayPhase) * p.swayAmp;
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var origX = p.x;
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p.x = origX + sway;
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if (p.y > H + 30) {
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particles[i] = spawn(false);
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continue;
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}
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if (variant === "jacaranda" || variant === "petals") drawPetals(p);
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else drawLeaf(p);
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p.x = origX;
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}
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}
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raf = requestAnimationFrame(step);
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}
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raf = requestAnimationFrame(step);
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document.addEventListener("visibilitychange", function () {
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if (document.hidden) {
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cancelAnimationFrame(raf);
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raf = 0;
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} else if (!raf) {
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last = performance.now();
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raf = requestAnimationFrame(step);
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}
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});
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})();
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