Hangman, and it plays for chips — which the plan had down as a free game, on the grounds that trivia has no euro coupling in gogobee. But a free game in a casino reads as a demo, so it stakes like everything else. The idea that makes it a casino game rather than hangman with a wager stapled on: the gallows is the payout meter. A wrong guess draws a limb *and* takes a tenth off what a win is worth, because those are the same event and showing them as one is the entire reason to bet on this. Short phrases pay 2.6x (fewer letters, less to go on), long ones 1.6x — the floor is 1x, so a win never hands back less than the stake, and the rake still comes out of winnings only. State.Pays() is the number the felt quotes and the number settle() lands on. They were briefly two sums, and the table spent an afternoon advertising a pre-rake payout it didn't honour. Two things the storage layer had already decided for us, and one it hadn't: game_live_hands is keyed on the player, so "one game at a time" holds across games for free (a live hangman 409s a blackjack deal, stake intact). But table() unmarshalled every live row as a blackjack hand, which does not fail on a hangman row — it quietly yields an empty hand. It dispatches on the game now. commit() is the settle path both games share, and casinoRoutes() the one route list, since the dev rig wires its own mux and a second copy is a copy that stops including the newest game. Driven in a browser, win and loss: 200 at 2.34x paid 455 and the bar landed on it; six wrong took the stake and no more; a reload mid-phrase brought back the board, the limbs, the multiple, the spent keys and the chips on the spot. The browser found the two bugs a Go test can't — a lives counter under the house rack, and a word wrapping early because the rack's clearance was on the whole column instead of the one row beside it.
323 lines
13 KiB
Go
323 lines
13 KiB
Go
// Package web serves Pete's read-only news interface.
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package web
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import (
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"context"
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"embed"
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"errors"
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"html/template"
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"io/fs"
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"log/slog"
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"net/http"
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"strings"
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"sync"
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"time"
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"pete/internal/config"
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)
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//go:embed templates/*.html
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var templateFS embed.FS
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//go:embed static
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var staticFS embed.FS
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// Channel describes one section of the site.
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type Channel struct {
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Slug string // "gaming"
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Title string // "Gaming"
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Theme string // tailwind theme key: "gaming" | "tech" | "politics"
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Emoji string
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Blurb string
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}
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// channels in display order. Add a new entry here to add a section.
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//
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// This is the full catalogue, used to resolve a story's channel slug to its
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// display metadata. It is NOT the list of live sections: an entry can be gated
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// off (adventure), so route registration and the nav read s.channels instead.
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var channels = []Channel{
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{Slug: "gaming", Title: "Gaming", Theme: "gaming", Emoji: "🎮", Blurb: "Releases, platforms, and the people making the games."},
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{Slug: "tech", Title: "Tech", Theme: "tech", Emoji: "💻", Blurb: "Industry, products, and the wires that hold it all together."},
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{Slug: "politics", Title: "Politics", Theme: "politics", Emoji: "🏛️", Blurb: "Policy, power, and the news of the day."},
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{Slug: "eu", Title: "EU", Theme: "eu", Emoji: "🇪🇺", Blurb: "Portugal and the wider European beat. Read-only — these stories don't post to Matrix."},
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{Slug: "music", Title: "Music", Theme: "music", Emoji: "🎵", Blurb: "Records, scenes, and the artists shaping the sound."},
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{Slug: "anime", Title: "Anime", Theme: "anime", Emoji: "🌸", Blurb: "Series, studios, and the wider world of anime and manga."},
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{Slug: "foss", Title: "FOSS", Theme: "foss", Emoji: "🐧", Blurb: "Kernel, distros, and the wider free and open source software world."},
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{Slug: "kids", Title: "Kids", Theme: "kids", Emoji: "🧒", Blurb: "World news written for younger readers — short, clear, and curious."},
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{Slug: "finance", Title: "Finance", Theme: "finance", Emoji: "💰", Blurb: "Markets, money, and the business of the world. Read-only — these stories don't post to Matrix."},
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{Slug: "lego", Title: "LEGO", Theme: "lego", Emoji: "🧱", Blurb: "Sets, releases, and the wider brick-building world."},
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{Slug: "adventure", Title: "Adventure", Theme: "adventure", Emoji: "⚔️", Blurb: "Dispatches from the realm — deaths, first-clears, arrivals, and rivalries. Reporting from the field, this is Pete."},
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}
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// SourceInfo is the trimmed view of a configured feed for the settings panel.
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type SourceInfo struct {
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Name string `json:"name"`
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Channel string `json:"channel"`
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}
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// Server is the HTTP server for Pete's web UI.
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type Server struct {
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cfg config.WebConfig
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sources []SourceInfo
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postingEnabled bool // false = web-only mode; hides Matrix-posting UI
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srv *http.Server
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tpls map[string]*template.Template // keyed by page name (e.g. "index", "channel")
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auth *Authenticator // nil when sign-in is disabled or unavailable
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tts *ttsService // nil when server-side read-aloud is disabled
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adminSubs map[string]bool // OIDC subjects allowed to view /status
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pushHTTP *http.Client // SSRF-guarded client for Web Push delivery; built lazily by pushClient()
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adv config.AdventureConfig // gogobee adventure-news seam
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advPost PriorityPoster // posts priority adventure beats to Matrix; nil = web-only
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channels []Channel // live sections: the catalogue minus anything gated off (adventure)
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// Daily-rotated salt for the privacy-preserving unique-visitor estimate.
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// Guarded by metricsMu; never persisted (see metrics.go).
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metricsMu sync.Mutex
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saltDay int64
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salt [16]byte
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}
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// New builds the server. Templates are parsed once at startup. Each page gets
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// its own template set sharing a layout, which avoids `main` define collisions
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// between pages.
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//
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// There are two layouts, and they are not the same site. The news pages hang off
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// layout.html: Pete's face, the channel nav, search, the reader, the weather
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// canvas. The casino hangs off games_layout.html, which shares the *design* —
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// the palette vars, the fonts, the fat rounded cards — and none of the
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// furniture. games.parodia.dev is its own place, not a news page with a felt on
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// it, so it doesn't inherit a single control it has no use for.
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func New(cfg config.WebConfig, sources []config.SourceConfig, postingEnabled bool, adv config.AdventureConfig, advPost PriorityPoster) (*Server, error) {
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sets := []struct {
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layout string
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shared []string
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pages []string
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}{
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{"layout", []string{"_card"}, []string{"index", "channel", "weather", "bookmarks", "for-you", "status", "story"}},
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{"games_layout", []string{"_chipbar"}, []string{"games", "blackjack", "hangman"}},
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}
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tpls := make(map[string]*template.Template)
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for _, set := range sets {
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for _, p := range set.pages {
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files := []string{"templates/" + set.layout + ".html"}
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for _, s := range set.shared {
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files = append(files, "templates/"+s+".html")
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}
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files = append(files, "templates/"+p+".html")
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t, err := template.New("").Funcs(funcs).ParseFS(templateFS, files...)
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if err != nil {
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return nil, err
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}
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tpls[p] = t
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}
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}
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infos := make([]SourceInfo, 0, len(sources))
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for _, sc := range sources {
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if !sc.Enabled || sc.Name == "" {
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continue
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}
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infos = append(infos, SourceInfo{Name: sc.Name, Channel: sc.DirectRoute})
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}
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adminSubs := make(map[string]bool, len(cfg.AdminSubs))
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for _, sub := range cfg.AdminSubs {
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if sub != "" {
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adminSubs[sub] = true
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}
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}
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// The adventure section only exists when it's enabled: with the seam off,
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// there's no nav tab, no /adventure page and no /adventure feed, rather than
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// an empty section nobody can fill.
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live := make([]Channel, 0, len(channels))
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for _, ch := range channels {
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if ch.Slug == "adventure" && !adv.Enabled {
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continue
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}
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live = append(live, ch)
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}
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s := &Server{cfg: cfg, sources: infos, postingEnabled: postingEnabled, tpls: tpls, adminSubs: adminSubs, adv: adv, advPost: advPost, channels: live}
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// Optional OIDC sign-in (Authentik). Discovery is a network call; if the
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// provider is unreachable at boot we log and serve anonymously rather than
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// refusing to start the whole site.
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if cfg.Auth.Enabled {
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dctx, cancel := context.WithTimeout(context.Background(), 15*time.Second)
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auth, err := newAuthenticator(dctx, cfg.Auth)
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cancel()
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if err != nil {
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slog.Error("web: OIDC auth init failed; sign-in disabled", "err", err)
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} else {
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s.auth = auth
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slog.Info("web: OIDC sign-in enabled", "issuer", cfg.Auth.Issuer)
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}
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}
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// Optional server-side neural read-aloud (Piper). Signed-in only, so it is
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// only useful alongside auth; newTTS logs and disables itself on any misconfig.
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if s.auth != nil {
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tts, err := newTTS(cfg.TTS)
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if err != nil {
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return nil, err
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}
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s.tts = tts
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} else if cfg.TTS.Enabled {
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slog.Warn("web: TTS enabled but auth is off; read-aloud is signed-in only, so it stays disabled")
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}
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mux := http.NewServeMux()
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staticSub, err := fs.Sub(staticFS, "static")
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if err != nil {
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return nil, err
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}
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mux.Handle("GET /static/", http.StripPrefix("/static/", http.FileServer(http.FS(staticSub))))
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mux.HandleFunc("GET /img/{name}", s.handleImg)
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mux.HandleFunc("GET /manifest.webmanifest", s.handleManifest)
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mux.HandleFunc("GET /sw.js", s.handleServiceWorker)
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mux.HandleFunc("GET /{$}", s.handleIndex)
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mux.HandleFunc("GET /weather", s.handleWeatherDemo)
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mux.HandleFunc("GET /api/search", s.handleSearch)
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mux.HandleFunc("GET /api/article", s.handleArticle)
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mux.HandleFunc("GET /api/related", s.handleRelated)
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mux.HandleFunc("GET /feed.xml", func(w http.ResponseWriter, r *http.Request) { s.handleFeedXML(w, r, "") })
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mux.HandleFunc("GET /feed.json", func(w http.ResponseWriter, r *http.Request) { s.handleFeedJSON(w, r, "") })
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for _, ch := range s.channels {
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ch := ch
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mux.HandleFunc("GET /"+ch.Slug, func(w http.ResponseWriter, r *http.Request) {
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s.handleChannel(w, r, ch)
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})
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mux.HandleFunc("GET /"+ch.Slug+"/feed.xml", func(w http.ResponseWriter, r *http.Request) { s.handleFeedXML(w, r, ch.Slug) })
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mux.HandleFunc("GET /"+ch.Slug+"/feed.json", func(w http.ResponseWriter, r *http.Request) { s.handleFeedJSON(w, r, ch.Slug) })
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}
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// Public source-health page. The handler renders a trimmed reader view for
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// everyone and the full diagnostic view only for admins, so it lives outside
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// the auth block.
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mux.HandleFunc("GET /status", s.handleStatus)
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mux.HandleFunc("GET /healthz", func(w http.ResponseWriter, _ *http.Request) {
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w.WriteHeader(http.StatusOK)
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_, _ = w.Write([]byte("ok"))
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})
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// gogobee adventure-news ingest. Bearer-authed (not OIDC), so it lives
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// outside the sign-in block. Self-gates on adv.Enabled (404 when off).
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mux.HandleFunc("POST /api/ingest/adventure", s.handleAdventureIngest)
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// The live board. Ingest is bearer-authed like the fact seam; the read side
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// is public because it renders on a public page anyway.
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mux.HandleFunc("POST /api/ingest/roster", s.handleRosterIngest)
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mux.HandleFunc("GET /api/roster", s.handleRosterAPI)
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// Per-dispatch permalink (the article_url every ingested story points at).
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// Public GET; self-gates on adv.Enabled. Distinct from GET /adventure (the
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// channel listing, registered in the channels loop above).
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mux.HandleFunc("GET /adventure/{guid}", s.handleAdventureStory)
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// Themed per-event emblem (card + og:image). A distinct path depth from
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// /adventure/{guid}, so the two patterns never overlap.
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mux.HandleFunc("GET /adventure/art/{type}", s.handleAdventureArt)
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// The euro/chip border. gogobee polls pending, claims a row, moves the euros,
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// and pushes the verdict back. Bearer-authed on the same ingest token as the
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// adventure seam, so like it, these sit outside the sign-in block — the caller
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// is a machine on the tailnet, not a browser.
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mux.HandleFunc("GET /api/games/escrow/pending", s.handleEscrowPending)
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mux.HandleFunc("POST /api/games/escrow/claim", s.handleEscrowClaim)
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mux.HandleFunc("POST /api/games/escrow/settled", s.handleEscrowSettled)
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// The casino. Signed-in only — there is money in it — so these hang off the
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// auth block, and gamesReady() also insists on a Matrix server name: without
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// one, no player can be named to gogobee's ledger and the tables stay shut.
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if s.gamesReady() {
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s.casinoRoutes(mux)
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}
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if s.auth != nil {
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mux.HandleFunc("GET /auth/login", s.auth.handleLogin)
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mux.HandleFunc("GET /auth/callback", s.auth.handleCallback)
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mux.HandleFunc("GET /auth/logout", s.auth.handleLogout)
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mux.HandleFunc("GET /api/preferences", s.handlePrefs)
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mux.HandleFunc("PUT /api/preferences", s.handlePrefs)
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mux.HandleFunc("POST /api/read", s.handleRead)
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mux.HandleFunc("POST /api/bookmark", s.handleBookmark)
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mux.HandleFunc("GET /api/state", s.handleState)
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mux.HandleFunc("GET /bookmarks", s.handleBookmarks)
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mux.HandleFunc("GET /for-you", s.handleForYou)
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if s.cfg.Push.Enabled {
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mux.HandleFunc("POST /api/push/subscribe", s.handlePushSubscribe)
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mux.HandleFunc("POST /api/push/unsubscribe", s.handlePushUnsubscribe)
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}
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if s.tts != nil {
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mux.HandleFunc("POST /api/tts", s.handleTTS)
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}
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}
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s.srv = &http.Server{
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Addr: cfg.ListenAddr,
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Handler: s.hostRouter(mux),
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ReadHeaderTimeout: 5 * time.Second,
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}
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return s, nil
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}
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// hostRouter puts the casino at the root of its own hostname without giving it
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// its own mux. games.parodia.dev and news.parodia.dev are the same process on
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// the same port — Caddy sends both here — so a request that arrives on the games
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// host has /games prefixed onto its path, and "/" lands on the lobby.
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//
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// Shared plumbing (the API, sign-in, static files, health) is left alone: it is
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// the same plumbing whichever door you came in by, and the login round-trip in
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// particular has to keep working on both hosts.
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func (s *Server) hostRouter(mux http.Handler) http.Handler {
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host := strings.ToLower(strings.TrimSpace(s.cfg.Games.Host))
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if host == "" || !s.gamesReady() {
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return mux
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}
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return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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if !strings.EqualFold(hostOnly(r.Host), host) || isSharedPath(r.URL.Path) {
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mux.ServeHTTP(w, r)
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return
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}
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// Rewrite a copy: the request's URL is shared with anything that logged it.
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r2 := r.Clone(r.Context())
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r2.URL.Path = "/games" + strings.TrimSuffix(r.URL.Path, "/")
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mux.ServeHTTP(w, r2)
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})
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}
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// isSharedPath marks the paths that mean the same thing on every host and must
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// not be shuffled under /games.
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func isSharedPath(p string) bool {
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for _, prefix := range []string{"/api/", "/auth/", "/static/", "/img/", "/games"} {
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if strings.HasPrefix(p, prefix) {
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return true
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}
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}
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return p == "/healthz" || p == "/sw.js" || p == "/manifest.webmanifest"
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}
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// hostOnly strips the port from a Host header.
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func hostOnly(host string) string {
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if i := strings.IndexByte(host, ':'); i >= 0 {
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return host[:i]
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}
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return host
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}
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// Start runs the HTTP server and blocks until ctx is canceled.
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func (s *Server) Start(ctx context.Context) {
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go func() {
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<-ctx.Done()
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shutdownCtx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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_ = s.srv.Shutdown(shutdownCtx)
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}()
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slog.Info("web server listening", "addr", s.cfg.ListenAddr)
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if err := s.srv.ListenAndServe(); err != nil && !errors.Is(err, http.ErrServerClosed) {
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slog.Error("web server crashed", "err", err)
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}
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}
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