package plugin

// Hand-authored spell overlay. Loaded after the Open5e SRD dump in
// buildSRDSpellList() and merged on top — overlay entries replace the SRD
// struct entirely (Classes is unioned). The original ~76 entries are tuned
// for Effect/DamageDice/Upcast; the 2026-05 pass rewrote every Description
// into playful, jargon-free flavor (no dice, no saves, no ability-mod math)
// and added overlay shims for the SRD-only spells whose generated text was
// broken, empty, or jargon-laden.
//
// Voice template: charm_person — "Sweet-talk a humanoid into treating you
// as their new favourite acquaintance. Wears off; they may notice."
//
// Mechanics still live in Effect/DamageDice/SaveStat/Concentration fields;
// the engine reads those, not the prose. The prose is what the player sees
// in !cast confirmations and the !spellbook list.

func buildSpellList() []SpellDefinition {
	mage := []DnDClass{ClassMage}
	cleric := []DnDClass{ClassCleric}
	ranger := []DnDClass{ClassRanger}
	mageCleric := []DnDClass{ClassMage, ClassCleric}
	clericRanger := []DnDClass{ClassCleric, ClassRanger}
	rangerCleric := []DnDClass{ClassRanger, ClassCleric}
	allCasters := []DnDClass{ClassMage, ClassCleric, ClassRanger}

	return []SpellDefinition{
		// ── Cantrips (level 0) ────────────────────────────────────────────────
		{ID: "fire_bolt", Name: "Fire Bolt", Level: 0, School: "evocation",
			Classes: mage, Effect: EffectDamageAttack, CastTime: CastAction,
			AttackRoll: true, DamageDice: "1d10", DamageType: "fire",
			Description: "Flick a mote of fire at a foe. Small, hot, surprisingly rude.",
			Upcast:      "2d10 at L5, 3d10 at L11"},
		{ID: "toll_the_dead", Name: "Toll the Dead", Level: 0, School: "necromancy",
			Classes: mageCleric, Effect: EffectDamageSave, CastTime: CastAction,
			SaveStat: "WIS", DamageDice: "1d8", DamageType: "necrotic",
			Description: "A funeral bell rings only the target can hear — and the wounded hear it louder."},
		{ID: "chill_touch", Name: "Chill Touch", Level: 0, School: "necromancy",
			Classes: mageCleric, Effect: EffectDamageAttack, CastTime: CastAction,
			AttackRoll: true, DamageDice: "1d8", DamageType: "necrotic",
			Description: "A spectral hand clutches a foe — bandages refuse to stick for a moment."},
		{ID: "poison_spray", Name: "Poison Spray", Level: 0, School: "conjuration",
			Classes: mage, Effect: EffectDamageSave, CastTime: CastAction,
			SaveStat: "CON", DamageDice: "1d12", DamageType: "poison",
			Description: "A green puff from your palm. Hold your breath; they probably won't."},
		{ID: "shocking_grasp", Name: "Shocking Grasp", Level: 0, School: "evocation",
			Classes: mage, Effect: EffectDamageAttack, CastTime: CastAction,
			AttackRoll: true, DamageDice: "1d8", DamageType: "lightning",
			Description: "Lightning leaps from your touch. They flinch hard; their reaction is gone."},
		{ID: "sacred_flame", Name: "Sacred Flame", Level: 0, School: "evocation",
			Classes: cleric, Effect: EffectDamageSave, CastTime: CastAction,
			SaveStat: "DEX", DamageDice: "1d8", DamageType: "radiant",
			Description: "A column of holy light drops on a foe. Cover does not help."},
		{ID: "guidance", Name: "Guidance", Level: 0, School: "divination",
			Classes: clericRanger, Effect: EffectUtility, CastTime: CastAction,
			Concentration: true,
			Description:   "A faint helpful hum settles on an ally. Their next tricky task feels a touch less tricky."},
		{ID: "shillelagh", Name: "Shillelagh", Level: 0, School: "transmutation",
			Classes: rangerCleric, Effect: EffectBuffSelf, CastTime: CastBonusAction,
			Concentration: true,
			Description:   "Your club or staff wakes up grumpy. Hits harder and listens to your wisdom now."},
		{ID: "thorn_whip", Name: "Thorn Whip", Level: 0, School: "transmutation",
			Classes: ranger, Effect: EffectDamageAttack, CastTime: CastAction,
			AttackRoll: true, DamageDice: "1d6", DamageType: "piercing",
			Description: "A vine of thorns lashes out, snags, and yanks a foe closer. Undignified."},
		{ID: "mending", Name: "Mending", Level: 0, School: "transmutation",
			Classes: allCasters, Effect: EffectUtility, CastTime: CastAction,
			Description: "Knit a small break back together — a snapped key, a torn cloak, a sulking wineskin. Out of combat only."},
		{ID: "message", Name: "Message", Level: 0, School: "transmutation",
			Classes: mage, Effect: EffectUtility, CastTime: CastAction,
			Description: "Whisper to someone across the room. They can whisper back. Nobody else hears a thing."},
		{ID: "minor_illusion", Name: "Minor Illusion", Level: 0, School: "illusion",
			Classes: mage, Effect: EffectUtility, CastTime: CastAction,
			Description: "Conjure a quick sound or harmless image. Looks real until someone tries to touch it."},

		// ── 1st level — Mage ──────────────────────────────────────────────────
		{ID: "magic_missile", Name: "Magic Missile", Level: 1, School: "evocation",
			Classes: mage, Effect: EffectDamageAuto, CastTime: CastAction,
			DamageDice: "3d4+3", DamageType: "force",
			Description: "Three darts of pure magic streak from your fingers. They never miss; they never tire of it.",
			Upcast:      "+1 dart per slot above 1st"},
		{ID: "thunderwave", Name: "Thunderwave", Level: 1, School: "evocation",
			Classes: mage, Effect: EffectDamageSave, CastTime: CastAction,
			SaveStat: "CON", DamageDice: "2d8", DamageType: "thunder", AOE: true,
			Description: "A short, loud BOOM rolls out from you. Nearby foes get the message and stumble back.",
			Upcast:      "louder per slot above 1st"},
		{ID: "mage_armor", Name: "Mage Armor", Level: 1, School: "abjuration",
			Classes: mage, Effect: EffectBuffSelf, CastTime: CastAction,
			Description: "Wrap yourself in an invisible glove of force. Hits glance off; movement stays free."},
		{ID: "burning_hands", Name: "Burning Hands", Level: 1, School: "evocation",
			Classes: mage, Effect: EffectDamageSave, CastTime: CastAction,
			SaveStat: "DEX", DamageDice: "3d6", DamageType: "fire", AOE: true,
			Description: "Splay your fingers; a short cone of flame washes over the front rank.",
			Upcast:      "hotter per slot above 1st"},
		{ID: "detect_magic", Name: "Detect Magic", Level: 1, School: "divination",
			Classes: mage, Effect: EffectUtility, CastTime: CastRitual,
			Concentration: true,
			Description:   "Your senses sharpen — anything enchanted nearby softly glows in your mind's eye. Ritual; no cost."},
		{ID: "fog_cloud", Name: "Fog Cloud", Level: 1, School: "conjuration",
			Classes: []DnDClass{ClassMage, ClassRanger}, Effect: EffectBuffSelf, CastTime: CastAction,
			Concentration: true,
			Description:   "A bank of fog rolls in. Aim becomes a guessing game; everyone misses more."},
		{ID: "grease", Name: "Grease", Level: 1, School: "conjuration",
			Classes: mage, Effect: EffectControl, CastTime: CastAction,
			SaveStat: "DEX", AOE: true,
			Description: "A patch of greasy floor blooms underfoot. Walking is a comedy; running, a tragedy."},
		{ID: "shield", Name: "Shield", Level: 1, School: "abjuration",
			Classes: mage, Effect: EffectReaction, CastTime: CastReaction,
			Description: "Throw up a slab of force in an eyeblink — the blow you were about to take skids off harmlessly."},
		{ID: "sleep", Name: "Sleep", Level: 1, School: "enchantment",
			Classes: mage, Effect: EffectControl, CastTime: CastAction,
			AOE:         true,
			Description: "A drowsy fog rolls over nearby foes. The weakest drop where they stand and snore.",
			Upcast:      "more snoring per slot above 1st"},
		{ID: "chromatic_orb", Name: "Chromatic Orb", Level: 1, School: "evocation",
			Classes: mage, Effect: EffectDamageAttack, CastTime: CastAction,
			AttackRoll: true, DamageDice: "3d8", DamageType: "varies",
			Description: "A floating orb in the colour of your chosen element. Pick a flavour of pain and hurl.",
			Upcast:      "+1d8 per slot above 1st"},

		// ── 1st level — Cleric ────────────────────────────────────────────────
		{ID: "cure_wounds", Name: "Cure Wounds", Level: 1, School: "evocation",
			Classes: clericRanger, Effect: EffectSpellHeal, CastTime: CastAction,
			DamageDice:  "1d8",
			Description: "Lay a glowing hand on an ally; a stack of fresh wounds quietly close up. Bruises survive.",
			Upcast:      "stronger per slot above 1st"},
		{ID: "bless", Name: "Bless", Level: 1, School: "enchantment",
			Classes: cleric, Effect: EffectBuffAlly, CastTime: CastAction,
			Concentration: true,
			Description:   "Drop a quiet blessing on up to three allies. They swing a little truer; their nerve holds."},
		{ID: "inflict_wounds", Name: "Inflict Wounds", Level: 1, School: "necromancy",
			Classes: cleric, Effect: EffectDamageAttack, CastTime: CastAction,
			AttackRoll: true, DamageDice: "3d10", DamageType: "necrotic",
			Description: "Press a withered palm to a foe and a deep, ugly wound opens under your touch.",
			Upcast:      "uglier per slot above 1st"},
		{ID: "guiding_bolt", Name: "Guiding Bolt", Level: 1, School: "evocation",
			Classes: cleric, Effect: EffectDamageAttack, CastTime: CastAction,
			AttackRoll: true, DamageDice: "4d6", DamageType: "radiant",
			Description: "A blazing javelin of light streaks home — and leaves the target glowing, easy to hit next.",
			Upcast:      "brighter per slot above 1st"},
		{ID: "shield_of_faith", Name: "Shield of Faith", Level: 1, School: "abjuration",
			Classes: cleric, Effect: EffectBuffAlly, CastTime: CastBonusAction,
			Concentration: true,
			Description:   "A shimmering halo settles around an ally. Blades skid off it. Looks holy; works."},
		// `healing_word_spell` was a hand-authored alias for `healing_word`
		// that collided on display name with the SRD entry. Removed to make
		// parseSpell("healing word") deterministic; Cleric default now points
		// at the canonical SRD `healing_word` (cleric/druid/bard tagged).
		{ID: "command", Name: "Command", Level: 1, School: "enchantment",
			Classes: cleric, Effect: EffectControl, CastTime: CastAction,
			SaveStat:    "WIS",
			Description: "Snap a single word at a foe — Halt! Drop! Flee! — and watch them obey before they've thought about it.",
			Upcast:      "+1 target per slot above 1st"},
		{ID: "protection_from_evil", Name: "Protection from Evil and Good", Level: 1, School: "abjuration",
			Classes: cleric, Effect: EffectBuffAlly, CastTime: CastAction,
			Concentration: true,
			Description:   "Ward an ally against things that aren't supposed to be here — fiends, fey, the undead. They flinch from the touch."},

		// ── 1st level — Ranger ────────────────────────────────────────────────
		{ID: "hunters_mark", Name: "Hunter's Mark", Level: 1, School: "divination",
			Classes: ranger, Effect: EffectBuffSelf, CastTime: CastBonusAction,
			Concentration: true,
			Description:   "Tag a quarry. You'll feel where they are, and your shots will know where to land."},
		{ID: "ensnaring_strike", Name: "Ensnaring Strike", Level: 1, School: "conjuration",
			Classes: ranger, Effect: EffectControl, CastTime: CastBonusAction,
			Concentration: true, SaveStat: "STR",
			Description: "Your next hit sprouts thorny vines that wrap a foe in place. They writhe; the thorns bite."},
		{ID: "speak_with_animals", Name: "Speak with Animals", Level: 1, School: "divination",
			Classes: ranger, Effect: EffectUtility, CastTime: CastRitual,
			Description: "For a while, animals make sense and you make sense to them. Most of what they say is about food."},
		{ID: "absorb_elements", Name: "Absorb Elements", Level: 1, School: "abjuration",
			Classes: ranger, Effect: EffectReaction, CastTime: CastReaction,
			Description: "Catch the worst of an incoming blast of fire, frost, or lightning on your sleeve and shrug it off."},

		// ── 2nd level — Mage ──────────────────────────────────────────────────
		{ID: "scorching_ray", Name: "Scorching Ray", Level: 2, School: "evocation",
			Classes: mage, Effect: EffectDamageAuto, CastTime: CastAction,
			DamageDice: "6d6", DamageType: "fire",
			Description: "Three darting jets of fire spit from your hand. Each one finds skin.",
			Upcast:      "+1 ray per slot above 2nd"},
		{ID: "mirror_image", Name: "Mirror Image", Level: 2, School: "illusion",
			Classes: mage, Effect: EffectBuffSelf, CastTime: CastAction,
			Description: "Three flickering duplicates of you appear. Foes pick the wrong one; you grin from the right one."},
		{ID: "misty_step", Name: "Misty Step", Level: 2, School: "conjuration",
			Classes: mage, Effect: EffectBuffSelf, CastTime: CastBonusAction,
			Description: "Vanish in a curl of silver mist and reappear a short hop away. Very dramatic; very useful."},
		{ID: "hold_person", Name: "Hold Person", Level: 2, School: "enchantment",
			Classes: mageCleric, Effect: EffectControl, CastTime: CastAction,
			Concentration: true, SaveStat: "WIS",
			Description: "A foe locks rigid mid-step. Anything you hit them with next lands devastatingly well.",
			Upcast:      "+1 target per slot above 2nd"},
		{ID: "shatter", Name: "Shatter", Level: 2, School: "evocation",
			Classes: []DnDClass{ClassMage, ClassBard, ClassSorcerer}, Effect: EffectDamageSave, CastTime: CastAction,
			SaveStat: "CON", DamageDice: "3d8", DamageType: "thunder", AOE: true,
			Description: "An invisible chord rings, then snaps — everything brittle nearby cracks at once.",
			Upcast:      "louder per slot above 2nd"},
		{ID: "blur", Name: "Blur", Level: 2, School: "illusion",
			Classes: mage, Effect: EffectBuffSelf, CastTime: CastAction,
			Concentration: true,
			Description:   "Your outline smears. Foes swing at where you almost are; they almost hit."},
		{ID: "web", Name: "Web", Level: 2, School: "conjuration",
			Classes: mage, Effect: EffectControl, CastTime: CastAction,
			Concentration: true, SaveStat: "STR", AOE: true,
			Description: "Sticky cobwebs bloom across the floor. Foes go in fast and come out slowly, swearing."},
		{ID: "levitate", Name: "Levitate", Level: 2, School: "transmutation",
			Classes: mage, Effect: EffectUtility, CastTime: CastAction,
			Concentration: true, SaveStat: "CON",
			Description: "Lift a target gently off the floor. They flail like a kicked cat; the ground rolls past."},
		{ID: "knock", Name: "Knock", Level: 2, School: "transmutation",
			Classes: mage, Effect: EffectUtility, CastTime: CastAction,
			Description: "Any mundane lock — and a few proud magical ones — clicks open at a sharp word. Loudly. Sorry."},

		// ── 2nd level — Cleric ────────────────────────────────────────────────
		{ID: "spiritual_weapon", Name: "Spiritual Weapon", Level: 2, School: "evocation",
			Classes: cleric, Effect: EffectBuffSelf, CastTime: CastBonusAction,
			DamageDice:  "1d8",
			Description: "A glowing spectral mace floats up beside you and swings at foes whenever you fancy.",
			Upcast:      "+1d8 per 2 slots above 2nd"},
		{ID: "lesser_restoration", Name: "Lesser Restoration", Level: 2, School: "abjuration",
			Classes: clericRanger, Effect: EffectUtility, CastTime: CastAction,
			Description: "Lift a single nasty condition from an ally — blinded, poisoned, paralysed, deaf. They breathe out."},
		{ID: "prayer_of_healing", Name: "Prayer of Healing", Level: 2, School: "evocation",
			Classes: cleric, Effect: EffectSpellHeal, CastTime: CastAction,
			DamageDice:  "2d8",
			Description: "Murmur a prayer over a clustered party. Bruises fade; spirits lift. Out of combat only."},
		{ID: "silence", Name: "Silence", Level: 2, School: "illusion",
			Classes: clericRanger, Effect: EffectUtility, CastTime: CastAction,
			Concentration: true,
			Description:   "A bubble of dead quiet drops over an area. No shouting, no chanting, no spells with words."},
		{ID: "aid", Name: "Aid", Level: 2, School: "abjuration",
			Classes: cleric, Effect: EffectBuffAlly, CastTime: CastAction,
			Description: "Three allies stand a little taller, feel a little tougher, last a little longer. All day.",
			Upcast:      "more vigour per slot above 2nd"},
		{ID: "augury", Name: "Augury", Level: 2, School: "divination",
			Classes: cleric, Effect: EffectUtility, CastTime: CastRitual,
			Description: "Ask the next half-hour a yes-or-no question. I relay the omen, mostly straight."},

		// ── 2nd level — Ranger ────────────────────────────────────────────────
		{ID: "pass_without_trace", Name: "Pass Without Trace", Level: 2, School: "abjuration",
			Classes: ranger, Effect: EffectBuffSelf, CastTime: CastAction,
			Concentration: true,
			Description:   "A veil of hush settles over the party. Footprints fade; you slip past sentries like a rumour."},
		{ID: "spike_growth", Name: "Spike Growth", Level: 2, School: "transmutation",
			Classes: ranger, Effect: EffectDamageAuto, CastTime: CastAction,
			Concentration: true, DamageDice: "2d4", DamageType: "piercing", AOE: true,
			Description: "The ground sprouts thorny barbs across a wide patch. Anyone crossing leaves a blood trail."},
		{ID: "beast_sense", Name: "Beast Sense", Level: 2, School: "divination",
			Classes: ranger, Effect: EffectUtility, CastTime: CastRitual,
			Concentration: true,
			Description:   "Borrow a beast's eyes and ears for a while. You smell things you'd rather not have smelled."},
		{ID: "cordon_of_arrows", Name: "Cordon of Arrows", Level: 2, School: "transmutation",
			Classes: ranger, Effect: EffectBuffSelf, CastTime: CastAction,
			Description: "Plant four arrows in the dirt; they wait. Anyone uninvited steps near and the arrows leap."},
		{ID: "find_traps", Name: "Find Traps", Level: 2, School: "divination",
			Classes: ranger, Effect: EffectUtility, CastTime: CastAction,
			Description: "The traps in your sight start to look like traps. They've always been there; now you see them."},

		// ── 3rd level — Mage ──────────────────────────────────────────────────
		{ID: "fireball", Name: "Fireball", Level: 3, School: "evocation",
			Classes: mage, Effect: EffectDamageSave, CastTime: CastAction,
			SaveStat: "DEX", DamageDice: "8d6", DamageType: "fire", AOE: true,
			Description: "A bead of flame streaks out and blossoms into a roaring bonfire. Foes inside have a brief, terrible moment.",
			Upcast:      "hotter per slot above 3rd"},
		{ID: "lightning_bolt", Name: "Lightning Bolt", Level: 3, School: "evocation",
			Classes: mage, Effect: EffectDamageSave, CastTime: CastAction,
			SaveStat: "DEX", DamageDice: "8d6", DamageType: "lightning", AOE: true,
			Description: "A line of furious lightning blasts straight through everything stupid enough to be standing in it.",
			Upcast:      "louder per slot above 3rd"},
		{ID: "counterspell", Name: "Counterspell", Level: 3, School: "abjuration",
			Classes: mage, Effect: EffectReaction, CastTime: CastReaction,
			Description: "Catch another caster mid-incantation and pluck the spell out of the air. Polite smile optional."},
		{ID: "fly", Name: "Fly", Level: 3, School: "transmutation",
			Classes: mage, Effect: EffectBuffAlly, CastTime: CastAction,
			Concentration: true,
			Description:   "An ally lifts off and zips around like an angry hummingbird. Try not to lose concentration up there."},
		{ID: "hypnotic_pattern", Name: "Hypnotic Pattern", Level: 3, School: "illusion",
			Classes: mage, Effect: EffectControl, CastTime: CastAction,
			Concentration: true, SaveStat: "WIS", AOE: true,
			Description: "A swirling kaleidoscope hangs in the air. Foes who look stop fighting and stare, mouths agape."},
		{ID: "dispel_magic", Name: "Dispel Magic", Level: 3, School: "abjuration",
			Classes: mageCleric, Effect: EffectUtility, CastTime: CastAction,
			Description: "Snip the threads of one active spell on a target. The magic frays and falls away."},
		{ID: "slow", Name: "Slow", Level: 3, School: "transmutation",
			Classes: mage, Effect: EffectControl, CastTime: CastAction,
			Concentration: true, SaveStat: "WIS", AOE: true,
			Description: "Time thickens around your foes. They wade. They paddle. They are very late to the fight."},
		{ID: "animate_dead", Name: "Animate Dead", Level: 3, School: "necromancy",
			Classes: mageCleric, Effect: EffectUtility, CastTime: CastAction,
			Description: "Three nearby corpses sit up and look at you for orders. Frowned upon at parties; useful in dungeons."},
		{ID: "blink", Name: "Blink", Level: 3, School: "transmutation",
			Classes: mage, Effect: EffectUtility, CastTime: CastAction,
			Description: "You flicker in and out of reality at random. Foes swing at empty air half the time."},

		// ── 3rd level — Cleric ────────────────────────────────────────────────
		{ID: "spirit_guardians", Name: "Spirit Guardians", Level: 3, School: "conjuration",
			Classes: cleric, Effect: EffectDamageSave, CastTime: CastAction,
			Concentration: true, SaveStat: "WIS", DamageDice: "3d8",
			DamageType: "radiant", AOE: true,
			Description: "Ghostly guardians swarm around you, slashing at anything hostile that comes close.",
			Upcast:      "more guardians per slot above 3rd"},
		{ID: "revivify", Name: "Revivify", Level: 3, School: "necromancy",
			Classes: cleric, Effect: EffectUtility, CastTime: CastAction,
			MaterialCost: 300,
			Description:  "Coax a recently-dead ally back across the threshold. Burns up a small, expensive diamond doing it."},
		{ID: "mass_healing_word", Name: "Mass Healing Word", Level: 3, School: "evocation",
			Classes: cleric, Effect: EffectSpellHeal, CastTime: CastBonusAction,
			DamageDice:  "1d4",
			Description: "Bark a healing word across the battlefield. Up to six allies find themselves slightly less dead."},
		{ID: "beacon_of_hope", Name: "Beacon of Hope", Level: 3, School: "abjuration",
			Classes: cleric, Effect: EffectBuffAlly, CastTime: CastAction,
			Concentration: true,
			Description:   "A warm glow settles over your party. Fear loosens; the dying cling on; healing lands at its kindest."},
		{ID: "remove_curse", Name: "Remove Curse", Level: 3, School: "abjuration",
			Classes: cleric, Effect: EffectUtility, CastTime: CastAction,
			Description: "Lift a curse from a creature or object. The bad thing it was making them do quietly stops."},

		// ── 3rd level — Ranger ────────────────────────────────────────────────
		{ID: "lightning_arrow", Name: "Lightning Arrow", Level: 3, School: "transmutation",
			Classes: ranger, Effect: EffectDamageSave, CastTime: CastBonusAction,
			SaveStat: "DEX", DamageDice: "4d8", DamageType: "lightning", AOE: true,
			Description: "Your next arrow turns into a forking bolt. It strikes; nearby foes flinch from the splash."},
		{ID: "conjure_barrage", Name: "Conjure Barrage", Level: 3, School: "conjuration",
			Classes: ranger, Effect: EffectDamageSave, CastTime: CastAction,
			SaveStat: "DEX", DamageDice: "3d8", DamageType: "varies", AOE: true,
			Description: "Hurl one weapon; a phantom volley follows, raining down the same kind of pain across a cone."},
		{ID: "water_walk", Name: "Water Walk", Level: 3, School: "transmutation",
			Classes: ranger, Effect: EffectUtility, CastTime: CastRitual,
			Description: "Up to ten allies stride across water, mud, snow, or worse as if it were a polite pavement."},
		{ID: "plant_growth", Name: "Plant Growth", Level: 3, School: "transmutation",
			Classes: ranger, Effect: EffectUtility, CastTime: CastAction,
			Description: "Brambles and undergrowth thrash to life around you. The forest objects to anyone hurrying through."},
		{ID: "nondetection", Name: "Nondetection", Level: 3, School: "abjuration",
			Classes: ranger, Effect: EffectUtility, CastTime: CastAction,
			Description: "A target falls off every scrying mirror in the realm. Whoever's watching frowns at static."},

		// ── 4th level (Mage / Cleric) ─────────────────────────────────────────
		{ID: "banishment", Name: "Banishment", Level: 4, School: "abjuration",
			Classes: cleric, Effect: EffectControl, CastTime: CastAction,
			Concentration: true, SaveStat: "CHA",
			Description: "Yank a creature back where they belong. Demons hate this; the rest just look confused and gone."},
		{ID: "polymorph", Name: "Polymorph", Level: 4, School: "transmutation",
			Classes: mage, Effect: EffectControl, CastTime: CastAction,
			Concentration: true, SaveStat: "WIS",
			Description: "Turn a foe into a small, harmless beast. They still know who they are. They are furious about it."},
		{ID: "ice_storm", Name: "Ice Storm", Level: 4, School: "evocation",
			Classes: mage, Effect: EffectDamageSave, CastTime: CastAction,
			SaveStat: "DEX", DamageDice: "6d6", DamageType: "cold", AOE: true,
			Description: "Hail the size of bricks crashes down across a wide area. The footing afterwards is a problem too."},
		{ID: "wall_of_fire", Name: "Wall of Fire", Level: 4, School: "evocation",
			Classes: mage, Effect: EffectDamageSave, CastTime: CastAction,
			Concentration: true, SaveStat: "DEX", DamageDice: "5d8",
			DamageType: "fire", AOE: true,
			Description: "A long curtain of flame roars up from the ground. Anyone trying to cross regrets it loudly."},
		{ID: "greater_invisibility", Name: "Greater Invisibility", Level: 4, School: "illusion",
			Classes: mage, Effect: EffectBuffSelf, CastTime: CastAction,
			Concentration: true,
			Description:   "An ally goes properly invisible — they can swing, cast, and shout, and stay unseen the whole time."},
		{ID: "guardian_of_faith", Name: "Guardian of Faith", Level: 4, School: "conjuration",
			Classes: cleric, Effect: EffectBuffSelf, CastTime: CastAction,
			Description: "A towering spectral knight appears and stands its ground. Anything hostile approaching gets a smiting."},
		{ID: "death_ward", Name: "Death Ward", Level: 4, School: "abjuration",
			Classes: cleric, Effect: EffectBuffAlly, CastTime: CastAction,
			Description: "Lay a single saved-life on an ally. The next mortal blow ends in a stagger, not a funeral."},
		{ID: "freedom_of_movement", Name: "Freedom of Movement", Level: 4, School: "abjuration",
			Classes: clericRanger, Effect: EffectBuffAlly, CastTime: CastAction,
			Description: "An ally shrugs off mud, vines, manacles, and most of the laws of friction for an hour."},

		// ── 5th level (Mage / Cleric) ─────────────────────────────────────────
		{ID: "cone_of_cold", Name: "Cone of Cold", Level: 5, School: "evocation",
			Classes: mage, Effect: EffectDamageSave, CastTime: CastAction,
			SaveStat: "CON", DamageDice: "8d8", DamageType: "cold", AOE: true,
			Description: "A blast of arctic air rolls out from your palms. Frost on eyelashes; foes very, very cold.",
			Upcast:      "colder per slot above 5th"},
		{ID: "hold_monster", Name: "Hold Monster", Level: 5, School: "enchantment",
			Classes: mage, Effect: EffectControl, CastTime: CastAction,
			Concentration: true, SaveStat: "WIS",
			Description: "Lock any creature — beast, fiend, dragon — rigid in place. Their eyes still glare; that's all."},
		{ID: "wall_of_force", Name: "Wall of Force", Level: 5, School: "evocation",
			Classes: mage, Effect: EffectBuffSelf, CastTime: CastAction,
			Concentration: true,
			Description:   "Drop a sheet of invisible, unbreakable force exactly where you want it. Nothing gets through."},
		{ID: "scrying", Name: "Scrying", Level: 5, School: "divination",
			Classes: mageCleric, Effect: EffectUtility, CastTime: CastAction,
			Concentration: true, SaveStat: "WIS",
			Description: "Peer through a quiet pool or mirror and watch a chosen target wherever they are. Long-distance gossip."},
		{ID: "mass_cure_wounds", Name: "Mass Cure Wounds", Level: 5, School: "evocation",
			Classes: cleric, Effect: EffectSpellHeal, CastTime: CastAction,
			DamageDice:  "3d8",
			Description: "A wave of healing rolls out and washes up to six bleeding allies clean of their worst injuries."},
		{ID: "flame_strike", Name: "Flame Strike", Level: 5, School: "evocation",
			Classes: cleric, Effect: EffectDamageSave, CastTime: CastAction,
			SaveStat: "DEX", DamageDice: "8d6", DamageType: "fire", AOE: true,
			Description: "A column of divine fire roars down from above. Half flame, half holy fury, all very loud."},
		{ID: "divine_word", Name: "Divine Word", Level: 5, School: "evocation",
			Classes: cleric, Effect: EffectControl, CastTime: CastBonusAction,
			SaveStat:    "WIS",
			Description: "Speak a word from the language of creation. The weak fall; the strong stagger; the worst things go elsewhere."},
		{ID: "raise_dead", Name: "Raise Dead", Level: 5, School: "necromancy",
			Classes: cleric, Effect: EffectUtility, CastTime: CastAction,
			MaterialCost: 500,
			Description:  "Coax an ally back from up to ten days dead. They wake up tired and missing a diamond."},

		// ── SRD-only Description cleanups ─────────────────────────────────────
		// Shims that overlay SRD entries whose generated Description was
		// broken, empty, typo-laden ("magicou"), or jargon-heavy. Fields
		// duplicated from buildSRDSpellList() so the overlay replacement
		// preserves Effect/CastTime/etc. Classes are unioned at merge time.
		{ID: "false_life", Name: "False Life", Level: 1, School: "necromancy",
			Classes: []DnDClass{ClassMage, ClassSorcerer}, Effect: EffectBuffSelf, CastTime: CastAction,
			DamageDice:  "1d4+4",
			Description: "Wrap yourself in a thin shell of necromantic vigour. Hits land on the shell first; you'll thank yourself later.",
			Upcast:      "tougher shell per slot above 1st"},
		{ID: "druidcraft", Name: "Druidcraft", Level: 0, School: "transmutation",
			Classes: []DnDClass{ClassDruid}, Effect: EffectUtility, CastTime: CastAction, AOE: true,
			Description: "Whisper to the spirits and they whisper back — usually about tomorrow's weather, sometimes a tiny gust, sometimes a sapling. Mostly harmless theatre."},
		{ID: "eldritch_blast", Name: "Eldritch Blast", Level: 0, School: "evocation",
			Classes: []DnDClass{ClassWarlock}, Effect: EffectDamageAttack, CastTime: CastAction,
			AttackRoll: true, DamageDice: "1d10", DamageType: "force",
			Description: "A lance of pact-fed force punches out of your palm and into a target. Your patron's idea of a polite greeting."},
		{ID: "find_familiar", Name: "Find Familiar", Level: 1, School: "conjuration",
			Classes: []DnDClass{ClassMage}, Effect: EffectBuffSelf, CastTime: CastRitual,
			Description: "Call up a small spirit-companion in animal shape — cat, raven, frog, the usual. It scouts, fetches, and judges you silently."},
		{ID: "clairvoyance", Name: "Clairvoyance", Level: 3, School: "divination",
			Classes: []DnDClass{ClassMage, ClassCleric, ClassBard, ClassSorcerer, ClassWarlock},
			Effect:  EffectBuffSelf, CastTime: CastAction, Concentration: true, MaterialCost: 100,
			Description: "Plant an invisible eye-or-ear in a place you know or can describe, and watch the world through it from afar."},
		{ID: "glyph_of_warding", Name: "Glyph of Warding", Level: 3, School: "abjuration",
			Classes: []DnDClass{ClassMage, ClassCleric, ClassBard}, Effect: EffectDamageSave, CastTime: CastAction,
			SaveStat: "DEX", DamageDice: "5d8", DamageType: "thunder", MaterialCost: 200, AOE: true,
			Description: "Etch a hidden rune on a surface or in a sealed object. Whoever trips the trigger eats the blast — not you."},
		{ID: "teleportation_circle", Name: "Teleportation Circle", Level: 5, School: "conjuration",
			Classes: []DnDClass{ClassMage, ClassBard, ClassSorcerer}, Effect: EffectUtility, CastTime: CastAction,
			Description: "Trace a sigil-circle on the ground that links to a far-off permanent circle you know. Step through and arrive there."},
		{ID: "light", Name: "Light", Level: 0, School: "evocation",
			Classes: []DnDClass{ClassMage, ClassCleric, ClassBard, ClassSorcerer}, Effect: EffectUtility, CastTime: CastAction, AOE: true,
			Description: "Tap an object and it glows like a friendly torch. Easy to carry, harder to lose."},
		{ID: "resistance", Name: "Resistance", Level: 0, School: "abjuration",
			Classes: []DnDClass{ClassCleric, ClassDruid}, Effect: EffectUtility, CastTime: CastAction,
			Concentration: true,
			Description:   "A brief shimmer of luck settles on an ally. The next hard knock lands a little softer."},
		{ID: "spare_the_dying", Name: "Spare the Dying", Level: 0, School: "necromancy",
			Classes: []DnDClass{ClassCleric}, Effect: EffectUtility, CastTime: CastAction,
			Description: "Lay hands on someone who's just dropped. They're stable now — not better, but not getting worse."},
		{ID: "thaumaturgy", Name: "Thaumaturgy", Level: 0, School: "transmutation",
			Classes: []DnDClass{ClassCleric}, Effect: EffectUtility, CastTime: CastAction,
			Description: "Bark, boom, flicker, tremor — manifest a small showy miracle on cue. Crowds appreciate it; cats less so."},
		{ID: "true_strike", Name: "True Strike", Level: 0, School: "divination",
			Classes: []DnDClass{ClassMage, ClassBard, ClassSorcerer, ClassWarlock}, Effect: EffectBuffSelf, CastTime: CastAction,
			Concentration: true,
			Description:   "Point at a foe and read their tells. Your next swing knows exactly where they'll flinch."},
		{ID: "mage_hand", Name: "Mage Hand", Level: 0, School: "conjuration",
			Classes: []DnDClass{ClassMage, ClassBard, ClassSorcerer, ClassWarlock}, Effect: EffectBuffSelf, CastTime: CastAction,
			Description: "A spectral hand pops into being and does small chores for you — fetch, lift, poke. Mute, helpful, slightly creepy."},
		{ID: "prestidigitation", Name: "Prestidigitation", Level: 0, School: "transmutation",
			Classes: []DnDClass{ClassMage, ClassBard, ClassSorcerer, ClassWarlock}, Effect: EffectUtility, CastTime: CastAction,
			Description: "A grab-bag of party tricks — small sparks, faint scents, a chilled drink, a tidied cloak. Showy and useless and brilliant."},
		{ID: "bane", Name: "Bane", Level: 1, School: "enchantment",
			Classes: []DnDClass{ClassCleric, ClassBard, ClassPaladin}, Effect: EffectUtility, CastTime: CastAction,
			Concentration: true,
			Description:   "Up to three foes feel suddenly cursed — their swings wobble, their nerve wavers. Petty and effective.",
			Upcast:        "+1 target per slot above 1st"},
		{ID: "comprehend_languages", Name: "Comprehend Languages", Level: 1, School: "divination",
			Classes: []DnDClass{ClassMage, ClassBard, ClassSorcerer, ClassWarlock}, Effect: EffectUtility, CastTime: CastRitual,
			Description: "For a while, every spoken language sounds like your own. Idioms and sarcasm still your problem."},
		{ID: "create_or_destroy_water", Name: "Create or Destroy Water", Level: 1, School: "transmutation",
			Classes: []DnDClass{ClassCleric, ClassDruid}, Effect: EffectUtility, CastTime: CastAction, AOE: true,
			Description: "Conjure a small flood out of nowhere, or politely uncreate one. Useful for drinks, fires, and floors.",
			Upcast:      "more water per slot above 1st"},
		{ID: "detect_evil_and_good", Name: "Detect Evil and Good", Level: 1, School: "divination",
			Classes: []DnDClass{ClassCleric, ClassPaladin}, Effect: EffectUtility, CastTime: CastAction,
			Concentration: true,
			Description:   "Sweep the area for things that don't belong on the Material Plane — fiends, fey, the undead, the worse. Locations included."},
		{ID: "detect_poison_and_disease", Name: "Detect Poison and Disease", Level: 1, School: "divination",
			Classes: []DnDClass{ClassCleric, ClassRanger, ClassDruid, ClassPaladin}, Effect: EffectUtility, CastTime: CastRitual,
			Concentration: true,
			Description:   "Sniff out anything that wants to make you sick — venoms, plagues, the cook's questionable stew."},
		{ID: "floating_disk", Name: "Floating Disk", Level: 1, School: "conjuration",
			Classes: []DnDClass{ClassMage}, Effect: EffectUtility, CastTime: CastRitual,
			Description: "Summon a hovering disc of force that follows you around. Pack the loot on top; it never tires, never complains."},
		{ID: "goodberry", Name: "Goodberry", Level: 1, School: "transmutation",
			Classes: []DnDClass{ClassRanger, ClassDruid}, Effect: EffectUtility, CastTime: CastAction,
			Description: "A handful of magic berries appears. Each is a small meal and a small heal in one bite. Tastes faintly of summer."},
		{ID: "jump", Name: "Jump", Level: 1, School: "transmutation",
			Classes: []DnDClass{ClassMage, ClassRanger, ClassDruid, ClassSorcerer}, Effect: EffectUtility, CastTime: CastAction,
			Description: "Touch an ally and their next leap clears walls, fences, and most regrets."},
		{ID: "longstrider", Name: "Longstrider", Level: 1, School: "transmutation",
			Classes: []DnDClass{ClassMage, ClassRanger, ClassDruid, ClassBard}, Effect: EffectUtility, CastTime: CastAction,
			Description: "An ally's stride lengthens. They cover more ground all day and barely notice.",
			Upcast:      "+1 target per slot above 1st"},
		{ID: "purify_food_and_drink", Name: "Purify Food and Drink", Level: 1, School: "transmutation",
			Classes: []DnDClass{ClassCleric, ClassDruid, ClassPaladin}, Effect: EffectUtility, CastTime: CastRitual,
			Description: "Whatever's on the table is suddenly safe to eat. Poisons gone, plagues gone, flavour mostly intact."},
		{ID: "sanctuary", Name: "Sanctuary", Level: 1, School: "abjuration",
			Classes: []DnDClass{ClassCleric, ClassPaladin}, Effect: EffectUtility, CastTime: CastBonusAction,
			Description: "Mark an ally with a quiet ward. Foes who try to swing at them think twice — and usually pick someone else."},
		{ID: "silent_image", Name: "Silent Image", Level: 1, School: "illusion",
			Classes: []DnDClass{ClassMage, ClassBard, ClassSorcerer}, Effect: EffectBuffSelf, CastTime: CastAction,
			Concentration: true, AOE: true,
			Description: "Project a silent illusion you can shift around at will. Looks real until someone tries to touch it."},
		{ID: "unseen_servant", Name: "Unseen Servant", Level: 1, School: "conjuration",
			Classes: []DnDClass{ClassMage, ClassBard, ClassWarlock}, Effect: EffectUtility, CastTime: CastRitual,
			Description: "An invisible little helper appears at your elbow — fetches, carries, opens doors. Mute, tireless, suggestible."},
		{ID: "barkskin", Name: "Barkskin", Level: 2, School: "transmutation",
			Classes: []DnDClass{ClassCleric, ClassRanger, ClassDruid}, Effect: EffectUtility, CastTime: CastAction,
			Concentration: true,
			Description:   "An ally's skin roughens into bark. Less expressive; much harder to dent."},
		{ID: "enthrall", Name: "Enthrall", Level: 2, School: "enchantment",
			Classes: []DnDClass{ClassBard, ClassWarlock}, Effect: EffectUtility, CastTime: CastAction,
			Description: "Spin a rapid-fire patter so distracting that listeners lose track of everything else around them."},
		{ID: "gentle_repose", Name: "Gentle Repose", Level: 2, School: "necromancy",
			Classes: []DnDClass{ClassMage, ClassCleric}, Effect: EffectUtility, CastTime: CastRitual,
			Description: "Hold time off a corpse for a while. Rot pauses; resurrection windows stay open."},
		{ID: "protection_from_poison", Name: "Protection from Poison", Level: 2, School: "abjuration",
			Classes: []DnDClass{ClassCleric, ClassRanger, ClassDruid, ClassPaladin}, Effect: EffectUtility, CastTime: CastAction,
			Description: "Drain the poison from an ally and ward them against the next dose. Briefly venom-proof."},
		{ID: "magic_weapon", Name: "Magic Weapon", Level: 2, School: "transmutation",
			Classes: []DnDClass{ClassMage, ClassCleric, ClassPaladin}, Effect: EffectBuffAlly, CastTime: CastBonusAction,
			Concentration: true,
			Description:   "A plain weapon hums with a faint magical edge. Hits land truer; ghosts stop being a problem."},
		{ID: "major_image", Name: "Major Image", Level: 3, School: "illusion",
			Classes: []DnDClass{ClassMage, ClassBard, ClassSorcerer, ClassWarlock}, Effect: EffectBuffSelf, CastTime: CastAction,
			Concentration: true, DamageType: "thunder", AOE: true,
			Description: "Spin up a full-sensory illusion — sound, smell, the lot. Move it around like a puppeteer."},
		{ID: "tiny_hut", Name: "Tiny Hut", Level: 3, School: "evocation",
			Classes: []DnDClass{ClassMage, ClassBard}, Effect: EffectUtility, CastTime: CastRitual, AOE: true,
			Description: "Drop an invisible dome around the party for the night. Weather stays out; sleep stays in."},
		{ID: "compulsion", Name: "Compulsion", Level: 4, School: "enchantment",
			Classes: []DnDClass{ClassBard}, Effect: EffectControl, CastTime: CastAction,
			Concentration: true, SaveStat: "WIS",
			Description: "Foes who can hear you find themselves walking the direction you point. They're not happy about it."},
		{ID: "hallucinatory_terrain", Name: "Hallucinatory Terrain", Level: 4, School: "illusion",
			Classes: []DnDClass{ClassMage, ClassDruid, ClassBard, ClassWarlock}, Effect: EffectUtility, CastTime: CastAction, AOE: true,
			Description: "Reskin a whole patch of landscape. A meadow becomes a swamp; a cliff becomes a road. Disorienting."},
		{ID: "stone_shape", Name: "Stone Shape", Level: 4, School: "transmutation",
			Classes: []DnDClass{ClassMage, ClassCleric, ClassDruid}, Effect: EffectUtility, CastTime: CastAction,
			Description: "Mould a chunk of stone like wet clay. Doorways appear; walls grow handles; the dwarves disapprove."},
		{ID: "antilife_shell", Name: "Antilife Shell", Level: 5, School: "abjuration",
			Classes: []DnDClass{ClassDruid}, Effect: EffectUtility, CastTime: CastAction,
			Concentration: true, AOE: true,
			Description: "A shimmering bubble travels with you. Living things bounce off it; the undead saunter through."},

		// ── 2026-05 voice pass: SRD-only utility/control entries whose Open5e
		// prose read as bland source text. Mechanics unchanged; Description
		// rewritten to the charm_person voice (player-facing, verb-led, a
		// little wry). Upcast strings on these are never displayed at runtime
		// — see TestSpellDescriptionsAreJargonFree's header note — so they're
		// elided here.
		{ID: "animal_friendship", Name: "Animal Friendship", Level: 1, School: "enchantment",
			Classes: []DnDClass{ClassRanger, ClassDruid, ClassBard}, Effect: EffectControl, CastTime: CastAction,
			SaveStat:    "WIS",
			Description: "Crouch low, soft eyes, soft voice — convince a beast you're not lunch. They might even follow you home."},
		{ID: "color_spray", Name: "Color Spray", Level: 1, School: "illusion",
			Classes: []DnDClass{ClassMage, ClassSorcerer}, Effect: EffectUtility, CastTime: CastAction, AOE: true,
			Description: "A burst of clashing colour rolls over a knot of foes. They blink, sway, and lose their next breath of the fight."},
		{ID: "animal_messenger", Name: "Animal Messenger", Level: 2, School: "enchantment",
			Classes: []DnDClass{ClassRanger, ClassDruid, ClassBard}, Effect: EffectUtility, CastTime: CastRitual,
			Description: "Tap a passing finch on the shoulder. It carries your note where you point and doesn't come back complaining."},
		{ID: "blindnessdeafness", Name: "Blindness/Deafness", Level: 2, School: "necromancy",
			Classes: []DnDClass{ClassMage, ClassCleric, ClassBard, ClassSorcerer, ClassWarlock}, Effect: EffectUtility, CastTime: CastAction,
			Description: "Curse a foe's eyes shut or stop their ears with stillness. They flail; you don't."},
		{ID: "enhance_ability", Name: "Enhance Ability", Level: 2, School: "transmutation",
			Classes: []DnDClass{ClassCleric, ClassDruid, ClassBard, ClassSorcerer}, Effect: EffectUtility, CastTime: CastAction,
			Concentration: true,
			Description:   "Lay a hand on an ally and lend them a borrowed knack — strength, grace, or nerve — for the next ugly thing they walk into."},
		{ID: "magic_circle", Name: "Magic Circle", Level: 3, School: "abjuration",
			Classes: []DnDClass{ClassMage, ClassCleric, ClassWarlock, ClassPaladin}, Effect: EffectUtility, CastTime: CastAction,
			MaterialCost: 100,
			Description:  "Scratch a glowing ring on the ground; certain unpleasant things can't cross it in or out. Bring chalk."},
		{ID: "confusion", Name: "Confusion", Level: 4, School: "enchantment",
			Classes: []DnDClass{ClassMage, ClassCleric, ClassDruid, ClassBard, ClassSorcerer}, Effect: EffectControl, CastTime: CastAction,
			Concentration: true, SaveStat: "WIS", AOE: true,
			Description: "Scramble a small crowd's heads. They wander, swing the wrong way, mutter at the sky. Embarrassing for them."},
		{ID: "private_sanctum", Name: "Private Sanctum", Level: 4, School: "abjuration",
			Classes: []DnDClass{ClassMage}, Effect: EffectUtility, CastTime: CastAction,
			Description: "Seal a room against scrying, teleports, and uninvited ghosts. Ideal for a nap that no one interrupts."},
		{ID: "conjure_elemental", Name: "Conjure Elemental", Level: 5, School: "conjuration",
			Classes: []DnDClass{ClassMage, ClassDruid}, Effect: EffectUtility, CastTime: CastAction,
			Concentration: true, AOE: true,
			Description: "Call up a slab of living element — fire, water, earth, or air — and ask it, very politely, to stomp something."},
		{ID: "creation", Name: "Creation", Level: 5, School: "illusion",
			Classes: []DnDClass{ClassMage, ClassSorcerer}, Effect: EffectUtility, CastTime: CastAction, AOE: true,
			Description: "Pull a shadow into the shape you want — rope, plank, sack, what have you. It works. Looks shifty. Won't last."},
		{ID: "modify_memory", Name: "Modify Memory", Level: 5, School: "enchantment",
			Classes: []DnDClass{ClassMage, ClassCleric, ClassBard}, Effect: EffectUtility, CastTime: CastAction,
			Concentration: true,
			Description:   "Reach into a creature's recent past and re-fold it. They remember a version of the evening that suits you better."},
		{ID: "planar_binding", Name: "Planar Binding", Level: 5, School: "abjuration",
			Classes: []DnDClass{ClassMage, ClassCleric, ClassDruid, ClassBard}, Effect: EffectUtility, CastTime: CastAction,
			MaterialCost: 1000,
			Description:  "Pin a summoned thing down with a long, paperwork-heavy oath. It serves until the contract lapses."},
	}
}
