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synced 2026-07-15 08:32:41 +00:00
Long expeditions D5-a: per-tier supply pack caps
Today's global SupplyPackStandardMax=3 / SupplyPackDeluxeMax=1 were a 2-day shape; with D1's longer room budgets and D2-b's event-anchored night burns, a T4/T5 player can't legally buy enough supplies for the intended duration. supplyPackCaps(tier) now returns (std,dlx) per tier — T1/T2: (2,1); T3: (3,1) unchanged; T4: (5,1); T5: (7,2) — sized to clear DailyBurn(raw) × intendedDays × 1.3 even with the harsh×3 multiplier layered on. Validate takes a tier; both call sites (!expedition start, !resume) pass the resolved zone's tier. Holiday +1 standard pack still bypasses the cap on purpose. DailyBurn / phase5BDailyBurnRatePct unchanged; that's a D7 lever once the sim can measure event-anchored rollovers.
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@@ -93,8 +93,8 @@ func expeditionHelpText() string {
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b.WriteString("**!expedition** — multi-day dungeon expeditions.\n\n")
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b.WriteString("`!expedition list` — show zones available at your level\n")
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b.WriteString("`!expedition start <zone> [Ns] [Md]` — outfit & begin\n")
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b.WriteString(" `Ns` = N standard packs (10 SU, 50 coins, max 3)\n")
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b.WriteString(" `Md` = M deluxe packs (20 SU, 90 coins, max 1)\n")
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b.WriteString(" `Ns` = N standard packs (10 SU, 50 coins; cap scales by zone tier)\n")
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b.WriteString(" `Md` = M deluxe packs (20 SU, 90 coins; cap scales by zone tier)\n")
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b.WriteString(" default: `1s`\n")
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b.WriteString("`!expedition run` — autopilot: walk rooms until something needs you (alias `!explore`)\n")
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b.WriteString("`!expedition status` — current expedition snapshot\n")
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@@ -199,7 +199,8 @@ func (p *AdventurePlugin) expeditionCmdStart(ctx MessageContext, c *DnDCharacter
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if err != nil {
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return p.SendDM(ctx.Sender, "Couldn't parse supply packs: "+err.Error())
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}
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if err := purchase.Validate(); err != nil {
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zoneForCaps, _ := getZone(zoneID)
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if err := purchase.Validate(zoneForCaps.Tier); err != nil {
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return p.SendDM(ctx.Sender, "Invalid pack selection: "+err.Error())
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}
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cost := float64(purchase.Cost())
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@@ -226,9 +227,10 @@ func (p *AdventurePlugin) expeditionCmdStart(ctx MessageContext, c *DnDCharacter
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zone.Display))
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}
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zone, _ := getZone(zoneID)
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zone := zoneForCaps
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// Holiday perk: a complimentary standard pack is added to the supplies
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// snapshot without inflating the coin cost.
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// snapshot without inflating the coin cost. Bypasses the per-tier cap
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// on purpose — it's a freebie on top of whatever the player bought.
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suppliesPurchase := purchase
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if isHol, _ := isHolidayToday(); isHol {
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suppliesPurchase.StandardPacks++
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@@ -312,7 +312,8 @@ func (p *AdventurePlugin) handleResumeCmd(ctx MessageContext, args string) error
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if err != nil {
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return p.SendDM(ctx.Sender, "Couldn't parse supply packs: "+err.Error())
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}
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if err := purchase.Validate(); err != nil {
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resumeZone, _ := getZone(exp.ZoneID)
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if err := purchase.Validate(resumeZone.Tier); err != nil {
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return p.SendDM(ctx.Sender, "Invalid pack selection: "+err.Error())
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}
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cost := float64(purchase.Cost())
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@@ -11,15 +11,34 @@ import (
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const (
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SupplyPackStandardSU = 10
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SupplyPackStandardCoins = 50
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SupplyPackStandardMax = 3 // per expedition
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SupplyPackDeluxeSU = 20
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SupplyPackDeluxeCoins = 90
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SupplyPackDeluxeMax = 1 // per expedition
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SupplyForageMaxSU = 4 // 1d4 cap (Ranger, WIS DC 12) — §4.2
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)
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// supplyPackCaps returns the per-tier maximum standard and deluxe pack
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// counts a player can buy for an expedition. D5-a: caps now scale by
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// zone tier so a T5 loadout actually clears DailyBurn(raw) × intended
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// days × harsh-multiplier — see gogobee_long_expedition_plan.md §D5.
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// Intended-day anchors come from the §2 target table (T1=2 → T5=7).
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func supplyPackCaps(tier ZoneTier) (standard, deluxe int) {
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switch tier {
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case ZoneTierBeginner:
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return 2, 1
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case ZoneTierApprentice:
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return 2, 1
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case ZoneTierJourneyman:
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return 3, 1
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case ZoneTierVeteran:
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return 5, 1
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case ZoneTierLegendary:
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return 7, 2
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}
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return 3, 1
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}
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// supplyDailyBurn returns the base SU/day for a zone tier (§4.1).
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// Tier 1: 1, Tier 2: 1.5, Tier 3: 2, Tier 4: 3, Tier 5: 4.
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func supplyDailyBurn(tier ZoneTier) float32 {
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@@ -122,18 +141,19 @@ func (p SupplyPurchase) Cost() int {
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return p.StandardPacks*SupplyPackStandardCoins + p.DeluxePacks*SupplyPackDeluxeCoins
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}
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// Validate enforces §4.2 caps (max 3 standard, max 1 deluxe, no negatives,
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// at least one pack purchased — an expedition without supplies is not a
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// legal start).
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func (p SupplyPurchase) Validate() error {
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// Validate enforces §4.2 caps (no negatives, at least one pack
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// purchased — an expedition without supplies is not a legal start) and
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// the per-tier maximums from supplyPackCaps.
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func (p SupplyPurchase) Validate(tier ZoneTier) error {
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if p.StandardPacks < 0 || p.DeluxePacks < 0 {
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return fmt.Errorf("supply pack counts must be non-negative")
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}
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if p.StandardPacks > SupplyPackStandardMax {
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return fmt.Errorf("standard packs capped at %d (got %d)", SupplyPackStandardMax, p.StandardPacks)
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stdCap, dlxCap := supplyPackCaps(tier)
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if p.StandardPacks > stdCap {
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return fmt.Errorf("standard packs capped at %d for T%d (got %d)", stdCap, int(tier), p.StandardPacks)
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}
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if p.DeluxePacks > SupplyPackDeluxeMax {
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return fmt.Errorf("deluxe packs capped at %d (got %d)", SupplyPackDeluxeMax, p.DeluxePacks)
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if p.DeluxePacks > dlxCap {
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return fmt.Errorf("deluxe packs capped at %d for T%d (got %d)", dlxCap, int(tier), p.DeluxePacks)
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}
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if p.StandardPacks == 0 && p.DeluxePacks == 0 {
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return fmt.Errorf("expedition requires at least one supply pack")
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@@ -92,19 +92,52 @@ func TestSupplyAllowsLongRest(t *testing.T) {
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func TestSupplyPurchase_Validate(t *testing.T) {
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cases := []struct {
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p SupplyPurchase
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tier ZoneTier
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wantErr bool
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}{
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{SupplyPurchase{StandardPacks: 1}, false},
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{SupplyPurchase{StandardPacks: 3, DeluxePacks: 1}, false}, // max
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{SupplyPurchase{StandardPacks: 4}, true}, // over standard cap
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{SupplyPurchase{DeluxePacks: 2}, true}, // over deluxe cap
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{SupplyPurchase{StandardPacks: -1}, true},
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{SupplyPurchase{}, true}, // none purchased
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// T3 is the only tier whose caps are unchanged from the pre-D5
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// shape (3 standard / 1 deluxe); use it to anchor the
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// happy-path / over-cap parity assertions.
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{SupplyPurchase{StandardPacks: 1}, ZoneTierJourneyman, false},
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{SupplyPurchase{StandardPacks: 3, DeluxePacks: 1}, ZoneTierJourneyman, false},
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{SupplyPurchase{StandardPacks: 4}, ZoneTierJourneyman, true},
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{SupplyPurchase{DeluxePacks: 2}, ZoneTierJourneyman, true},
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{SupplyPurchase{StandardPacks: -1}, ZoneTierJourneyman, true},
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{SupplyPurchase{}, ZoneTierJourneyman, true}, // none purchased
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// D5-a per-tier caps. T1/T2 tighten to (2,1); T4 widens to (5,1);
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// T5 widens to (7,2). A T3-legal 3-standard loadout fails on T1.
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{SupplyPurchase{StandardPacks: 2, DeluxePacks: 1}, ZoneTierBeginner, false},
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{SupplyPurchase{StandardPacks: 3}, ZoneTierBeginner, true},
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{SupplyPurchase{StandardPacks: 5, DeluxePacks: 1}, ZoneTierVeteran, false},
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{SupplyPurchase{StandardPacks: 6}, ZoneTierVeteran, true},
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{SupplyPurchase{StandardPacks: 7, DeluxePacks: 2}, ZoneTierLegendary, false},
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{SupplyPurchase{StandardPacks: 7, DeluxePacks: 3}, ZoneTierLegendary, true},
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}
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for _, c := range cases {
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err := c.p.Validate()
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err := c.p.Validate(c.tier)
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if (err != nil) != c.wantErr {
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t.Errorf("%+v: err = %v, wantErr=%v", c.p, err, c.wantErr)
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t.Errorf("%+v T%d: err = %v, wantErr=%v", c.p, int(c.tier), err, c.wantErr)
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}
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}
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}
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func TestSupplyPackCaps_PerTier(t *testing.T) {
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cases := []struct {
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tier ZoneTier
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wantStd int
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wantDlx int
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}{
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{ZoneTierBeginner, 2, 1},
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{ZoneTierApprentice, 2, 1},
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{ZoneTierJourneyman, 3, 1},
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{ZoneTierVeteran, 5, 1},
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{ZoneTierLegendary, 7, 2},
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}
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for _, c := range cases {
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s, d := supplyPackCaps(c.tier)
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if s != c.wantStd || d != c.wantDlx {
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t.Errorf("T%d caps: got (%d,%d), want (%d,%d)", int(c.tier), s, d, c.wantStd, c.wantDlx)
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}
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}
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}
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