Combat engine §2(a): the enemy charges for what a seat brings

Both scaling levers counted seats. partyEnemyHPScale gave +15% boss HP for any
roster >= 2, and partyActionExpectation lifted the enemy from 1 to 2.4 attacks a
round. A seat COUNT charges the same for an under-levelled friend, a hired NPC,
and a true peer — so a below-median body cost a full seat's worth of boss and did
not give a full seat's worth back.

Measured, once the companion's free full-heal was taken away and he became honest:
hiring him was WORSE than going alone (66.1% against solo's 69.0%). That is this
bug, and it has been live for every under-levelled friend anyone has ever invited.

Seats now carry a SeatWeight, and both levers scale on the summed weight of the
LIVING seats rather than on a head count. The weight is level-based, priced against
the leader, times a discount for a hireling (no subclass, no magic items, gear that
is never Masterwork — the layers a player accrues and a hireling never will).

Level, and deliberately not a power score: an HP-x-damage proxy would rank a cleric
below a fighter and quietly make every mixed HUMAN party easier, which is a
difficulty regression smuggled in under a bug fix.

The safety argument is one property: **a peer weighs exactly 1.0**. So the curves
interpolate between the integer knots the P8 sweep tuned — (1, 1.0), (2, 2.4),
2n-1 from 3 up — and every integer input returns exactly what it always returned.
Solo is byte-identical, a party of same-level humans is byte-identical, both
goldens hold unmoved, and only an UNEQUAL roster lands between the knots. That is
the entire point of the change.

It also finishes §2(b): a seat that is down now buys the enemy nothing. §2(b) fixed
the head-count half; a corpse still carried its full weight until this.

Measured, 640 runs/arm, same grid:

  solo                    69.0%   (unchanged — corpus intact)
  + Pete                  76.8%   (+7.8pp)
  + a human cleric peer   77.6%   (+8.6pp)

  band                 solo    +Pete     lift
  trailing (<40%)     10.0%    31.0%   +21.0pp
  middle              58.9%    76.8%   +17.9pp
  leading (>=70%)     93.5%    99.2%    +5.7pp

Help, never a carry: he rescues the players who were drowning and barely moves the
ones who were already fine — and he stays below a real human of the leader's level,
which is the invariant a hireling must never break.

Claude-Session: https://claude.ai/code/session_01J5SQZWoLmL3M3mw2XmHHdy
This commit is contained in:
prosolis
2026-07-11 15:20:49 -07:00
parent 27b9de5936
commit 055f07d3c0
9 changed files with 335 additions and 27 deletions

View File

@@ -58,6 +58,10 @@ func (p *AdventurePlugin) buildFightSeats(
senderSkip = why
}
}
// Parallel to `seats`, so a skipped member leaves no gap: what a seat costs the
// enemy is priced from these once the roster is final.
var levels []int
var companions []bool
for i, uid := range roster {
leader := i == 0
@@ -84,6 +88,7 @@ func (p *AdventurePlugin) buildFightSeats(
HPMax: player.Stats.MaxHP,
Mods: player.Mods, C: &player, EngineDriven: true,
})
levels, companions = append(levels, level), append(companions, true)
continue
}
@@ -122,7 +127,7 @@ func (p *AdventurePlugin) buildFightSeats(
trySimAutoArm(c)
armed = consumeArmedAbility(c)
}
player, e, _, err := p.buildZoneCombatants(uid, monster, tier, dmMood, armed)
player, e, dc, err := p.buildZoneCombatants(uid, monster, tier, dmMood, armed)
if err != nil {
if leader {
return nil, nil, "", "Couldn't set up the fight: " + err.Error()
@@ -141,7 +146,17 @@ func (p *AdventurePlugin) buildFightSeats(
seats = append(seats, CombatSeatSetup{
UserID: uid, HP: hp, HPMax: hpMax, Mods: player.Mods, C: &player, ArmedAbility: armed,
})
lvl := 0
if dc != nil {
lvl = dc.Level
}
levels, companions = append(levels, lvl), append(companions, false)
}
// Price each seat against the leader. It runs here, over the seats that were
// actually seated — a member who was skipped (downed, busy elsewhere) never
// joined the fight and must not be charged to the enemy.
applySeatWeights(seatCombatants(seats), levels, companions)
return seats, enemy, senderSkip, ""
}